
E-sports Godfather is a Deck-building game simulating MOBA e-sports. You will play a role as team coach and build your team. You need to train players and make strategies in various game versions, beat other teams and finally, take the Champion of the World. Be nobody, or lead your team to dominate!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.29/day in the week to Aug 17 → 0.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About


Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 827 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
여러장르가 혼합되어 있는데 만듦새가 훌륭함. 다만 아쉬운 점도 꽤 있음 매니지먼트요소는 엄청 빈약하고 ai는 뭐랄까, 묘하게 멍청함
你麻的给ai印牌打连招老子忍了,抓个人每次被miss十万次每次最后剩几滴血出来老子忍了,每次一到要出牌的阶段人往对面塔里送给别人开团老子忍了,你马币的一到我们出牌不是一堆开团牌就是一堆游走牌,几把的没有一次凑的到连招打,策划你是不是四风了,打的老子鬼冒火,选个tm最高难度当m来了,一次爽都不让爽mmp的老子花钱受气来了
好玩
Media

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Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, German, Korean
Hours played at review time, across 829 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
一款优秀的国产佳作,没名气的原因估计是因为里面借了太多其他游戏的元素吧,火了容易被说侵权,毕竟moba电竞赛现实里也就那几个。 游戏中将moba电竞从选手培养,团队建设,赛季版本,战术风格等都做了不错的设计,将原本即时的游戏变成了半回合制,AI生成的选手绘图也通过开放创意工坊得以解决,且创意工坊同样提供了各种选手的能力设计,可惜英雄的设计还是太难做了因为影响太多容易BUG。并且游戏对电竞的营收方式也做了很贴合现实的设计,有些环节看到真让人笑出声。 游戏的缺点还是在于平衡上,平衡性初涉感觉还好,但后续打世界赛,如果你不采用一些强大特性,那么胜利近乎是不可能的。而这个游戏却并非是将比赛胜利作为第一要素(哪怕最开始的剧情是这个),与现实里一样,第一的俱乐部肯定赚钱,但赚钱的俱乐部并不一定要第一。这就给玩家很大的落差:我两个都要结果你跟我说只能拿一个?游戏本身体量不高,而重玩度也很低,这势必让玩家更倾向于队伍拿世界冠军,俱乐部成世界第一,两个都要。为了拖长游戏时间却将AI强度调整的那么高显然不是一个好手段(我用着创意工坊强特性,连胜给了选手大量属性,而世界赛我跟对面线权55开甚至46开,如果碰上塔血减少的规则,我完全不知道正常应该怎么胜利) 但好在有创意工坊,平衡既然崩了那就自己建立,资源多了自然可以组各种战术,依然可以很好的享受游戏设计带来的体验,所以评价为瑕不掩瑜。至少在国产里我认为这款游戏还是对得起“成品”这个称呼的
just no
Wasn't expecting much other than AI slop, but this turned out to be an actual gem of a game. Really scratches a nice MOBA itch if you were ever interested in pro E-Sports. Getting chain ganked is also frustratingly on point to MOBA's as well. Dumped 70 hours in over a week and still enjoying, money well spent.
Definitely not a perfect game, AI is janky sometimes, music is repetitive, and sometimes just becomes a blur. However, I really enjoyed the loop of the game and still do enjoy the game. I would at least try the game and see because I wasn't expecting to really get into this at all upon purchase.
好遊戲,但後期堆數值感覺明顯,加上角色和裝備種類,還是覺得有增加空間。
Often pretty bad or janky translations, and some minor elements of the game are extremely confusing, but this game is a gem. It really opens up once you learn what all of the heroes can do.
Initially a little overwhelming. But once you figure out some of the basics, it becomes clear that there is tons of depth and strategy. It's very enjoyable now. I love it.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
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| $0 | 623 | 85% | Free | |
| — | 0 | — | — | |
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| $1.3M | 2.9K | 75% | $11.99 | |
| $84.5K | 149 | 89% | $14.99 | |
| $15.5K | 120 | 80% | $5.99 |
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| $2.6M | 4.6K | 73% | $39.99 | |
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| $2.6M | 26.8K | 87% | $5.99 | |
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| $2.6M | 8.2K | 94% | $14.99 |