
E-sports Godfather is a Deck-building game simulating MOBA e-sports. You will play a role as team coach and build your team. You need to train players and make strategies in various game versions, beat other teams and finally, take the Champion of the World. Be nobody, or lead your team to dominate!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.29/day in the week to Aug 17 → 0.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About


Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 827 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Should have more frequent autosaves Many English typos
游戏是好游戏,机制不错,但是明明是是自己操作控制策略但又有一种失去自己掌控的无力感。ai生成纯conter对面高概率集火你的c位,到自己这边存在感机制跟没有一样一直打平均伤害雨露均沾,回合制团战不如上五个肉包赢,养个大核一直被针对,全养一遍,对面又属性压死你对线钱根本打不到,一把久的很,位移卡不配合团战卡一点用没有,刚用完又回去了,牌组天赋又是随机一连胜就一直来不了好卡打节奏,对面人机跟读指令一样行动点一言不合就刷起来了你还在读条人家打两轮牌了,赚行动点的卡和不要钱一样,
打牌挺好玩的,养成,经营元素一般般,人物还有扫福瑞真没绷住
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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| $2.6M | 6.6K | 97% | $19.99 | |
| $2.6M | 10.9K | 98% | $9.99 | |
| $2.6M | 8.2K | 94% | $14.99 |
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $0 | 623 | 85% | Free | |
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| $84.6K | 149 | 89% | $14.99 | |
| $15.5K | 120 | 80% | $5.99 |
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, German, Korean
Hours played at review time, across 829 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
本来一周目普通难度玩着很舒服想给好评的,结果二周目开最高难度给我气晕了,ai数值高就算了,凭什么对面残血我家没人补,自己后排半血秒被集火,有你这么双标设计的吗,技术差不会写高智商ai就老老实实把十八层地狱关了
好玩,全面,可玩性极强,很好的平衡了长线运营策略和短局决策的爽感,除了一些官方的地图、BGM、人物美术的稀缺,是缺憾,但也看出了内容的用心,10分打9分。
因为推得太快导致全队赛季数据崩盘,全胜冠军就一个三阵中单,三阵中单拿了MVP
Very addicting, about as much as an actual MOBA.
自走棋不自走棋,卡牌不卡牌的垃圾玩意儿
สนุกดีนะ จริงๆไม่คิดส่าพวกนักกีฬาจะเป็นภาพ ai แต่อย่างน้อยๆพวกโมเดลฮีโร่และความสามารถทำดีมากเลย แถมระบบการเล่นก็สนุกได้วางแผนการใช้การ์ด สั่งให้นักกีฬาทำอย่างนู้นนี้นั้น ดันป้อมตีบารอน,มังกร สนุกมาก
1. 라인전 AI가 ㅈㅄ 버러지 새끼들이라서 ㅈ대로 밀다가 꼴박 뒤지는 게 일상. 2. 유리한 라인 상황에서 전투카드 갖다 박아놔도 AI가 멍청해서 딸피 처리 안 되다가 그대로 한타 스왑 당해서 쳐발리는게 다반사. 3. 내 패는 개 ㅄ패만 존나 쥐어주는 상황에 카드풀도 완벽하지 않은데 AI는 B급 고스톱 모바일 게임마냥 거의 8~90은 레전드 카드풀 쳐 쥐어줘서 매 순간을 퍼펙트 플레이를 하게 만듬. 4. 그냥 게임 자체가 AI 병신같이 만든 게임이라서 똑같이 개어렵지만 클리어하는 보람이 있는 소울 시리즈랑 다르게 그냥 이겨도 더 쉽게 이길 수 있었는데 이걸 이렇게 어렵게 이긴다고? 생각하게 만들고, 패배하면 그냥 존나 불쾌함. 이 게임 살 바에 다른 게임 사는게 본인 인생과 정신건강. 그리고 지갑에 제일 좋음.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.