
Espire blends the classic spy-thriller action of titles like Goldeneye 007 and Metal Gear Solid. Virtual reality has been militarized. Become the super-spy pilot of the Espire Model 1 Frame. Infiltrate an IFA facility under siege, identify threats, and eliminate them. You are the ultimate weapon.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 4 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Espire blends the classic spy-thriller action of titles like Goldeneye 007 and Metal Gear Solid with the unparalleled immersion of modern VR technology.
The technology of virtual reality has been militarized. You are an Espire Operative, piloting the remote "Model 1 Frame” from your cutting-edge Control Theater.
Infiltrate a secure IFA Facility, identify and track down the OPHIS threats, and eliminate them. Stealth is your weapon.
Definitive VR Stealth: Mechanics built from the ground up for VR. Use gadgets, weapons, and silence to survive.
Voice Control: Use the headset microphone to hold up guards.
Physical Immersion: No complex button combos. Crouch, lean, disarm soldiers, take cover, and reload your weapons using your physical body 1:1.
Smart AI: Enemies actively hunt you. They respond to sight, sound, and suspicion levels based on your physical stance and movement speed.
Rich Campaign: Experience a complete single-player story mode, or tackle over 75 objective-based challenge missions.
Global Leaderboards: Enter our weekly challenges and compete for the highest scores worldwide based on mission time, stealth, ammo conservation, and takedowns.
Full Freedom of Movement: The "Control Theater" comfort system is both a story element and comfort feature, allowing you to move anywhere—climbing and falling freely—without the motion sickness common in other VR titles. This optional feature can be disabled.
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $3.99−80% | 583reviews | 55% | — | $47.3K |
| $19.99 | 635ratings | 66% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Игра прекрасно работает на Q3 + VD. Отличная иммерсивность и механики, обновляется(давно не обращал внимание из-за отсутствия обновлений, а тут зашёл и приятно удивился). Сразу купил вместе со свежим DLC. Жаль что нет поддержки русского языка. Сами по себе игра и DLC вполне хороши! Удивительно что так мало обративших внимание...
While I only have access to Espire 1, For what it is and when it was made it is a really solid VR stealth game. Game becames less stealthy the more armor enmies start having later on in the game but then it is a lot more about manoeuvering around them. One pf the better VR stealth games over all and the VR mechanic or it being made for VR is really apparent with the ability to climb in so many places as well as use body and own movements to get and advantage . Like leaning over over a counter to get info while pointing gun at a possible enemy entry location. It all bust "makes sense".
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Japanese, Korean, Simplified Chinese*languages with full audio support
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
eh
just picked it up, great game so far, mechanics are solide and feel good.
Great stealth game. Leveldesign is good. You can sneak through the levels or kill the opponents.
When this game first released on PSVR1 it was my most anticipated game of that year. I do not remember if I finished it on PSVR1 (probably not), but I remember being very disappointed by the quality back then. After several years, I tried it again on PC to see if and how the game evolved. The technical implementation on PC is better, but the game design and level design issues are the same. Said shortly the game is boring for me. The main issues for me: - The level design is just bad, I do not want to say it is haphazardly put together, but it is close to it. The overall architecture of the places feels very unrealistic, like nobody would build places like that. - The AI is really dumb and not fun to engage with. - The game encourages non violent approach and similar to MGS it allows you to play undetected and without killing anyone. Unlike MGS, it is really boring and slow. Killing all enemies and destroying all cameras and turrets is still not very fun, but at least it is faster which makes it slightly less boring. - The constant chatter of the enemies and your friends on the radio is just annoying especially when the game tells you obvious stuff, like "you are taking damage, use your repair tool to repair yourself". - The game crashed for me a few times (but I played on Linux, so maybe this is not an issue on Windows). I feel like this game is close to being something good, but it does not reach it, at least not for me. Which is a shame as you can tell that this was inspired by MGS and a lot of the elements of good MGS clone are almost in place, the overall vibe of the trailers and other promotion materials is excellent, but the vision did not translate to the game well.
I had not played E1VO before 1.12 update and I'm surprised at how well it's made with all its mechanics and fluent gameplay. It feels like the standards for VR games were much higher five years ago. The only downside I see is that the hands don't collide with the environment, but I understand that was normal back then. The art style and music are fantastic. I hope they will be able to release E2 on Steam eventually, as I'll definitely want to try it.
Espire 1: VR Operative is one of the more ambitious stealth-focused virtual reality titles released on Steam because it attempts to recreate the feeling of classic espionage games inside a fully immersive VR environment. Instead of treating virtual reality as a simple gimmick for shooting mechanics, the game builds its entire identity around physical interaction, tactical movement, and player immersion. From sneaking through heavily guarded facilities to manually handling weapons and gadgets, the experience consistently tries to make players feel like elite covert operatives carrying out dangerous missions behind enemy lines. The result is a VR stealth game that delivers several genuinely exciting moments while also revealing some of the technical limitations still common within the genre. The game places players in control of a remotely operated Espire model, a powerful humanoid machine used for infiltration and combat missions. This setup allows the developers to blend futuristic technology with traditional stealth gameplay, creating a world filled with security systems, hostile guards, drones, and high-tech facilities. The environments are designed to encourage careful movement and observation rather than reckless action. Players spend much of their time crouching behind cover, peeking around corners, climbing structures, and silently eliminating enemies before alarms can be triggered. In virtual reality, these actions feel significantly more intense because every movement is controlled physically rather than through simple button presses. One of the strongest aspects of Espire 1 is how naturally stealth mechanics fit within VR. Sneaking through corridors while physically leaning around walls or hiding beneath obstacles creates a level of tension difficult to replicate in traditional games. The manual interaction system adds greatly to immersion, especially during moments where players reload weapons under pressure, grab enemies from behind, or carefully use gadgets to distract guards. Even routine actions such as opening doors slowly or aiming around corners become suspenseful because the player performs them directly with motion controls. The game succeeds in making stealth feel tactile and personal instead of automated. A particularly creative feature is the voice command system. Players can speak directly into their headset microphone to intimidate or distract enemies, adding another layer of immersion to encounters. Ordering guards to freeze while physically aiming a weapon at them creates moments that feel surprisingly cinematic. While not every player will use the feature constantly, it demonstrates the developers’ willingness to explore mechanics unique to VR instead of relying entirely on conventional shooter design. Small touches like this help the game establish a stronger identity within the crowded VR market. The campaign offers a respectable amount of content for a VR-exclusive title. Missions revolve around infiltration, sabotage, hostage rescue, and intelligence gathering across a variety of futuristic environments. Objectives usually allow multiple approaches, giving players the freedom to rely on stealth, gadgets, or direct combat depending on the situation. Although the game clearly encourages silent tactics, it does not completely punish aggressive playstyles. This flexibility helps missions remain engaging because players can experiment with different strategies on repeat playthroughs. Additional challenge missions and score-based objectives further extend replay value by rewarding speed, efficiency, and stealth mastery. Enemy AI performs reasonably well throughout most of the experience. Guards respond to suspicious sounds, visible movement, and missing allies in ways that create consistent pressure during stealth sections. Players cannot simply sprint through levels carelessly because enemies actively investigate disturbances and coordinate searches once alerted. While the AI is not flawless, it does enough to keep players cautious and attentive. Combined with the immersive VR perspective, even simple patrol encounters can become tense situations where mistakes feel genuinely stressful. Another area where the game deserves praise is its accessibility options. Motion sickness has always been a major concern in VR titles, especially those involving fast movement or climbing mechanics. Espire 1 introduces a comfort system integrated directly into gameplay that helps reduce discomfort for newer VR users. At the same time, experienced players can disable many of these features for a more immersive experience. This balance between accessibility and freedom allows the game to appeal to a wider audience without compromising its core design philosophy. Visually, the game delivers a convincing cyberpunk-inspired atmosphere even if it does not reach the technical quality of larger VR productions. Industrial facilities, laboratories, and security compounds are filled with moody lighting, metallic architecture, and futuristic technology that support the espionage theme effectively. Certain areas genuinely capture the feeling of infiltrating dangerous high-security locations. The art direction is stronger than the raw graphical fidelity, which occasionally shows limitations in textures and character animations. Despite its strengths, Espire 1 does suffer from several rough edges. Some interactions can feel awkward during high-pressure situations, especially when climbing or manipulating objects quickly. VR physics occasionally behave unpredictably, and combat can become clumsy once stealth completely falls apart. Enemy animations sometimes appear stiff, reducing immersion during firefights or takedowns. There are also moments where mission objectives become repetitive, particularly during longer sessions where similar environments and infiltration patterns start to blend together. The story itself is functional but largely forgettable. While the futuristic espionage setting provides enough context to justify the missions, the narrative never becomes the main reason to continue playing. Characters and plot developments mainly serve as background material for the gameplay rather than memorable storytelling elements. Fortunately, the immersive stealth mechanics remain entertaining enough to carry the experience even when the narrative loses momentum. What ultimately makes Espire 1 stand out is its clear understanding of VR’s strengths. Instead of focusing purely on shooting, the game emphasizes physical presence, tension, and interaction. It captures the fantasy of being a stealth operative more effectively than many traditional non-VR titles because players are actively performing the actions themselves rather than watching animations play out on a screen. Even with technical imperfections and occasional frustration, the experience consistently feels ambitious and immersive. Espire 1: VR Operative may not completely revolutionize VR stealth games, but it succeeds in delivering a compelling mix of infiltration, tactical gameplay, and physical immersion. Its creative mechanics, satisfying stealth systems, and strong atmosphere make it one of the more memorable espionage-focused VR experiences currently available. While some awkward controls and technical limitations prevent it from achieving true greatness, the game still stands as an impressive example of how virtual reality can enhance stealth gameplay in meaningful ways. Rating: 7/10
It's basically robot agent 007. So far so good.
I suggest not buying this game for the full price,it aint worth it, but to give credit where it deserves,I like the way the ai works and when they surrender,the climbing too,but the story,movement and guns Feel unfinished I did spend only half of hour on this game and it gives a bad first look,Btw it aint montion sickness friendly so careful
Selling now
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Players by region
Where this game's players are, estimated from review languages.
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