
Arena combat meets mercenary club management. Recruit from a dynamic market, build your squad, and compete season after season in leagues and cups.
Modeled estimate, not a reported figure. How we estimate →
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Latest in each market: best KR #78, worst FR #79 · 2 markets collected
About
Control one fighter in fast-paced arena battles. Aim abilities, move, and react in real time to outplay your opponents through positioning and timing. Or step back, set tactics, and watch your team fight.
Win fights to earn gold, buy and sell mercenaries, and strengthen your roster. Discover classes with unique abilities, shape your team, and upgrade it across seasons.
Put your team to the test in structured leagues and tournaments. Face powerful clubs and unique leaders, recruit rare champions, and climb your way to the top.
Every run forces new decisions. Randomized stats, evolving rosters, and dynamic opponents keep each season different, while the market gives you new ways to adapt and improve.
A medieval world where war has been replaced by arena combat. Clubs of mercenaries compete in structured leagues for power, gold, and prestige. Enter the arena. Climb to the top.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 924 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
DROGAAAAAAAAAAAAAAAA
This game rules if you like autobattlers and guild builders where you're always trying to find the next best fighter. A must have for anyone that even remotely enjoys games in this genre, plus the dev is always rolling out new content and fixes.
缺少终局玩法,游戏后期一直循环
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $682.9K | 1K | 84% | $24.99 | |
| $682.2K | 2.5K | 84% | $9.99 | |
| $683.1K | 3K | 93% | $9.99 | |
| $682K | 1.9K | 97% | $6.79 | |
| $683.5K | 4.1K | 92% | $7.99 | |
| $683.5K | 803 | 81% | $39.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $57K | 73 | 68% | $19.99 | |
| $10.1K | 59 | 75% | $5.99 | |
| $749 | 4 | 100% | $6.99 | |
| $143 | 2 | 0% | $2.29 | |
| — | 3 | 67% | — | |
| — | 0 | — | — |
Languages: English*, Spanish - Spain, Portuguese - Brazil, Russian, Simplified Chinese, Korean, French, German, Italian, Turkish*languages with full audio support
Hours played at review time, across 925 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
재밌음 더 많은 요소들과 직업들이 추가 되길바람
yeet
처음에 시간 가는 줄 모르고 했음 어려움부터 했는데 시즌 1 끝나갈 즈음부터 절대 안 지고 질 수가 없을 거 같아서 최고 난이도 시작함 2경긴가 3경기부터 애들 챔피언 달고 나오길래 이건 어떤 조합으로도 이길 수 없다 이건 억까다 어려움은 너무 쉽고 최고난이도는 억까고 해서 살짝 흥미 잃다가 최고 난이도 시즌1 에서 선전하면서 평가 남김 조합은 사람들이 힐러2 근딜3이 깡패라고 하는데 낭만을 위해서 원딜 1명은 꼭 넣음 탱커 한 명이 위치사수 해서 늦게 출발한 다음 전술에서 우리팀 공격당하면 지원해주는 거 해주면 원딜 한 명이 지켜줄 수 있음 원딜 한방컷 난다면 바로 포메이션 바꿔서 올 전진 떄리고 측면공격 같은거해서 걍 힐러 물러 가면 드로우는 나오는 듯 그리고 꼭 한 번 이기면 상대가 전술을 바꾸는데 이게 ai로 내 전술에 완전 적절하게 대응하나봄 한 번 이기고 전술 수정 안 하면 지는 장면이 많이 나옴 최고 난이도 10트정도 하니까 어떤 애가 쌔고 어떻게 키워야하는지 알게 돼서 얼액 끝나고 여러가지 더 추가 됐으면 좋겠음 최고 난이도 초반 팁은 처음에 3000원으로 괜찮은 용병 5~6명 조합에 맞게 추가로 구매해줌 폼 유지하면서 게임 시작 전 경기에서 챔피언이나 무슨 리더 같은애 나와서 절대 못이길 거 같으면 고기방패들이나 유망주 보내서 우리 주력 덱들 폼 유지해줌 거래 제안에 2배 가량 주는 거 있으면 웬만하면 팔고 유망한 애들 사서 레벨업 같은거 해줌 그래도 남는 장사 해야 할 게임이 너무 많아서 다음에 다시 오겠음
퍼스트퀸 캐릭을 Wow투기장에서 FM처럼 육성하는 게임. 취향만 맞다면 최고의 타임머신
재밌습니다. 원했던 검투사/클럽 육성 게임이 여기 있었군요
Entretenido al inicio. Luego se vuelve aburrido y absurdamente repetitivo. De los tipicos juegos que no podes parar de jugar las primeras 4 o 5 horas y hasta ahí.
好玩 但是很多局内操作还应该再简化一些,点起来太麻烦
Selling now
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.