
Arena combat meets mercenary club management. Recruit from a dynamic market, build your squad, and compete season after season in leagues and cups.
Modeled estimate, not a reported figure. How we estimate →
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Latest in each market: best KR #78, worst FR #79 · 2 markets collected
About
Control one fighter in fast-paced arena battles. Aim abilities, move, and react in real time to outplay your opponents through positioning and timing. Or step back, set tactics, and watch your team fight.
Win fights to earn gold, buy and sell mercenaries, and strengthen your roster. Discover classes with unique abilities, shape your team, and upgrade it across seasons.
Put your team to the test in structured leagues and tournaments. Face powerful clubs and unique leaders, recruit rare champions, and climb your way to the top.
Every run forces new decisions. Randomized stats, evolving rosters, and dynamic opponents keep each season different, while the market gives you new ways to adapt and improve.
A medieval world where war has been replaced by arena combat. Clubs of mercenaries compete in structured leagues for power, gold, and prestige. Enter the arena. Climb to the top.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 924 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
游戏不错不过很多机制有问题 首先冠军根本无法跟其他俱乐部交易,而且重生有啥意义?具名怎么获得,如果25000声望然后能干啥。 其次那个1/5000概率出的变异从头到尾只出过一个,冠军在第三个赛季开始基本就没有办法获得了。然后职业差距太大,有些职业真的完全没用过。 其他的感觉是个做了50%的作品,本质不错就是bd一旦成型也不会有太多爽感,声望获取速度太慢。
아무것도 모른 채로 하고 있는데 진짜 재밌네요
Fun and stuff
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $682.9K | 1K | 84% | $24.99 | |
| $682.2K | 2.5K | 84% | $9.99 | |
| $683.1K | 3K | 93% | $9.99 | |
| $682K | 1.9K | 97% | $6.79 | |
| $683.5K | 4.1K | 92% | $7.99 | |
| $683.5K | 803 | 81% | $39.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $57K | 73 | 68% | $19.99 | |
| $10.1K | 59 | 75% | $5.99 | |
| $749 | 4 | 100% | $6.99 | |
| $143 | 2 | 0% | $2.29 | |
| — | 3 | 67% | — | |
| — | 0 | — | — |
Languages: English*, Spanish - Spain, Portuguese - Brazil, Russian, Simplified Chinese, Korean, French, German, Italian, Turkish*languages with full audio support
Hours played at review time, across 925 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Very great game, reminds me of lidl wc3 with lots of different hero options to choose from. Some balancing is needed and maybe more interesting class abilities added to ones. There are definitely some classes that are like 3x better than others and it shows, especially in draft picks. I also wish I could just play draft pick alone, idk if there's a way to add that custom mode into the game.
50시간이상 플레이중입니다. 재밌게 하고있었는데 시즌이 지나면 지날수록 마켓이나 다른 메뉴를 눌렀을때 게임이 딜레이(로딩이 멈췄다가 다시시작되는 증상) 이 발생하기 시작하였습니다. 아마도 데이터베이스가 거대화 되면서 불러오는데 문제가 생기는게 아닌가 싶습니다. 게임플레이 (경기)중에는 전혀 이런 문제가 발생하지 않습니다. 이걸 어디 문의할때도 없고 답답하네요. 게임자체는 흥미롭습니다. 하지만 개선해야할 부분이 많습니다.
Неплохо для раннего доступа? Неплохо в целом. Пешки бегают, скилы стреляются, настройка поведения пешек на арене - работает. Опыт тикает, деньги сыплются, победы крутятся, проигрыши неожиданны. Да, меню твоего клуба - туфта, конечно, типа визиток в нулевых, но грех жаловаться на графу в 2026-м. Гемплей вроде даже удовлетворительный. Но... персонажи ничего не вызывают, как таковые. Пешка не становиться "любимой" (прости, Господи). Её нельзя развить. Ты просто выкинешь один состав, наберёшь другой (перекинешь активные скиллы, поищешь "двухзвёздных SSR крутых парней"). И будешь нагибать. Ну ок... Да... наверное, кому-то понравиться. Но я предпочитаю "болеть за команду", а не за рандомного орка с дубиной с двумя экселлент статами, которого я наролял за два сезона через скаутинг. Ничерта я к нему не испытываю (как бы ни звучало). И к остальным четырём гаврикам на арене. Не помню имён, не волнуюсь об этой их "форме". Одни из них не пойдёт в кубок-чемпионов посреди сезона - потому что у них стамина для матчей просела, а от этого у него статы ухудшились - сойдут другие рандомные морды-головорезы. Похерн, видите ли. Тягу к "симсу" эта фаст-пэйсд-автобатлер-менеджер-арена не удовлетворяет. Так что я, конечно, рекомендую её, потому что на волне ок для ёрли-аксес-инди-игры. Обновляется, вводятся мелкие правки, делается удобней разработчиком в отклик на плач или крики сообщества. Фишечки-фигишечки, новые кнопочки и настройки. Но... Я бы лучше поставил "нейтрально", конечно же. Мой тупой орк-берсеркер, набранный рандомно из пула межсезонья, пробравшийся через пару лиг, и выкинутый на помойку - вызывает 0 эмоций радости или расстройства. Типа... понимаете, да?)
게임 시작 하기 전에 평가 보고 뭔소린가 했는데 진짜 업데이트를 미친듯이 하네
Crazy potential. There's already a lot and the dev seems very committed to his vision. I have high hopes for the future of the async PVP mode.
맞짱까는 RPG FM
Far and away the best game in its genre. The team is fun to manage, the fights are fun to watch/play, and the dev seems to work 24 hours a day. It'll only get better.
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Active players
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Players by region
Where this game's players are, estimated from review languages.
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