
Escape from Tarkov is the original extraction FPS where every raid is a gamble with death. Prep your raid, bleed, endure and fight through ruthless PMC players and Scavs, gain tactical advantage and cling to your loot — only extraction decides if you live or lose it all.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About










Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Engagement
Reviews
Themes across 3428 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
its like jumping for a bottle of water thats hanging over a pit of spikes, every lost raid is you missing and dying excruceatiingly, and survived raids are so ♥♥♥♥♥♥♥ immaculate tasting that waster, while still falliing and dying a horrible death. addicting.
Задержка патрона IRL: 1-5 задержек на 1000 выстрелов Задержка патрона по мнению Буянова: Да
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Latest in each market: best RU #15, worst PL #98 · 14 markets collected
US · last 30 days
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Czech, Hungarian, Japanese, Korean, Polish, Portuguese - Brazil, Romanian +8 more
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 3.4K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
아오 진짜, 정출했다고 입 털길래 이제 똥겜 탈출하고 사람 구실 좀 하나 싶어서 대가리 깨진 채로 다시 켰더니, 시발 장난하냐? 게임이 못 버티고 계속 쳐 튕기네!! 로딩은 또 왜 이따구야? 폐지 줍는 시간보다 모니터 멍때리고 보는 매칭 로딩 시간이 더 길어 미치겠네. 뉴비 폐사 안 하려고 꾸역꾸역 미니맵까지 모니터 옆에 띄워놓고 개똥꼬쇼를 하면서 길 찾았는데! 겨우 파밍 좀 달달하게 하고 이제 살아서 나가려니까 거기서 또 쳐 튕겨? 야 이 개새끼들아 이건 핵쟁이 넘치는 PvP도 아니고 PvE라고!! P! V! E!!!!! 내 컴퓨터랑 AI 봇다구니들이랑 쳐 싸우는 모드인데 도대체 서버가 왜 이 지랄로 터져나가는 건데!!! 감자 서버에 꽂힌 랜선이라도 빼서 끓여 쳐먹었냐? 템 좀 주웠다 싶으면 서버 끊기고, 총 좀 쐈다 싶으면 무한 로딩 걸리고! 유저들 에디션 팔아서 돈 달달하게 빨아먹었으면 서버 증설이라도 하라고!! 니키타 이 씹새끼야!!! 넌 씨발 밥 쳐먹다가 숟가락 입에 넣기 직전에 강제로 서버 연결 끊겨서 평생 굶어 뒤져라 이 빡빡이 사기꾼 새끼야!!!! ㅗㅗㅗㅗ
зашел с голой жопой, ушел с рваной
死命捏一下你的搞完,疼就别玩,不疼就了解一下,爽了就快点下
面白くない。今購入しようとしている者がいるのならば必ず先駆者に手取り足取り教えてもらえる環境にいる者だけが先に進め。
Кароче, игра ♥♥♥♥♥, купил зашел играешь и пока ты салага (новичок) тебя пиздят все деды которые прошли все войны, у которых 3-5к часов, кароче залупа игра
Даже не думайте её покупать
It's okay. The adrenaline is addicting and the systems are unique but the gameplay kinda sucks. New players are pretty much supposed to survive a meat grinder just to eventually have fun. I'm not a big SBMM guy, but I think the new player matchmaking is ideal in games like these. Locking PvE behind an additional paywall is also super lame.
Игру оптимизируйте мрази
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| — | 0 | — | — | |
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| $0 | 0 | — | Free | |
| $0 | 0 | — | Free | |
| $129.6M | 243.6K | 81% | $39.99 |
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| $94.2M | 132.2K | 84% | $39.99 | |
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| $96.8M | 96.8K | 94% | $59.99 | |
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| $90.6M | 78.9K | 71% | $24.99 | |
| $90.2M | 105.8K | 86% | $39.99 |