
Fight against capitalism in this satirical adventure RPG! When a greedy megacorp from the real world starts taking over fairytales for their cheap labor, a newly-hired storybook hero must climb the corporate ladder, rally together other disgruntled employees, and fight back!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.57/day in the week to Aug 14 → 1.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Escape from Ever After is an adventure RPG inspired by the classic Paper Mario games, where fairytale and storybook characters must fight back against capitalism!

When Flynt Buckler, a classic fairytale adventurer, storms the castle of his evil dragon arch-nemesis Tinder, he finds the once intimidating fortress has been converted into… corporate offices? The villainous dragon is nowhere to be found and her castle is full of mindless coffee-sipping, report-filing drones. What happened?
It turns out that storybooks are an untapped market ripe with valuable resources, cheap labor, and profit to be had—so naturally, real-world conglomerate Ever After Inc.™ found a way to intervene! With Tinder’s Castle as their new corporate headquarters, Ever After Inc. is hellbent on taking over every storybook they can. With no choice but to get a job, Flynt Buckler must team up with his former nemesis Tinder in order to climb the corporate ladder and take down Ever After Inc. from the inside!

Dive into storybook worlds packed to the brim with colorful characters, captivating locales, and electrifying secrets! One moment you’ll be fleeing Lovecraftian terrors while solving a noir murder mystery, and the next you’ll be up against villainous versions of The Three Little Pigs as they try to bulldoze a fairytale forest for their real estate developments. The rules are always changing!

Face off against hordes of wacky enemies in snappy turn-based gameplay! Perfectly-timed action commands allow Flynt to finish off his foes with style, and an assortment of items, badges, and partners ensure there’s always a trick up his sleeve.

Fight in a fun, fast-paced battle system that rewards experimentation and strategy
Build and customize your party—every character has unique skills that can be equipped and upgraded throughout your journey
Engage in office banter, help your storybook coworkers, and decorate your office as you climb the corporate ladder
Explore vast storybook worlds brimming with sidequests, treasures, and secrets
Stories within stories: experience a charming and lively narrative where the rules are constantly changing
A jazzy, big-band soundtrack that keeps the energy pumping throughout
Sums Steam only; PlayStation, GOG, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 1.9Kreviews | 97% | — | $1.1M |
| $24.99 | 428ratings | 93% | — | not modelled | |
Engagement
Reviews
Themes across 155 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
A decent game. If you get it on sale, you'll probably be pleased. About 20 hours of gameplay, getting 80+% complete with most of the sidequests and extras (but not all of them). It's cute and charming with a bit of humor, some platforming and puzzles, nothing too complicated but a few of them were trying. The ending was enjoyable.
This is a wholly inspired take on the gameplay systems of a certain Nintendo classic, and they nailed it. In fact, the execution is so sublime it almost feels effortless, but there's no way something this good could've been effortless, is there? If you liked the classic Paper Mario games, you'll fall in love with Escape from Ever After
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Portuguese - Brazil, Russian, Simplified Chinese, Spanish - Latin America, German, French
| $24.99 |
| 19ratings |
| 90% |
| — |
| not modelled |
| $16.24−35% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 155 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Gutes Spiel
Do NOT compare this to Super Mario RPG. That game is FAR better than this, but as a standalone, this is a wonderful game worth 100%'ing. You in essence go through "storybooks" along the way in means to recruit future chars, fight monsters, and progress through the story. There isn't really a "twist" at any real point really, but it at least kept me engaged the whole time. Battles play out somewhat similar to SMR but in a more simplistic fashion and with a unique "synergy" system that allows you to do a few things but it felt "simple" and unfinished but regardless cool nonttheless. The game in essence outside of storybooks is just one CASTLE you keep coming back to for buying items, healing and all that. The game itself really isn't that long but some of the achievements can take a while not so much necessarily because they're hard but some are just TEDIOUS. In the entire game, only end-game boss was a little bit of a challenge on hard mode, and a boss somewhere mid-game. You will KNOW when you run into it which I am talking about, lol. It's also IMO the most fun part of game(very night-timey area you'll see if you decide to play it.) Downside: When you BEAT the game there isn't any replayability. You can 100% it, and here is some post-game content but really not a lot. Did I enjoy it? Yeah. Will I likely play it again? Nah. Did I buy the exclusive Plushie? Yeah.
Un EXCELLENT jeu. Tout est bien, les combats, l'exp/le farm, le visu/DA, l'histoire, le post-game (100%)... vraiment tout ! 25h tranquille pour finir le jeu en hard mode, 35h pour le faire à 100% (les quelques dernières gem stars, ink bottles et ember stones), dont 4h pour les Succes Stairs. En hard mode, ce n'est pas incroyablement dur mais faut s'accrocher, si tu fais pas attention, la moindre erreur peut te coûter un looong combat et des objets dépensés... Ou, dans mon cas, à la 97e marche des Succes Stairs en pensant que tu peux tempo et te heal mais les ennemies te font mal et sont nombreux, que tu tombes à 2PV et tu flippes de TOUT recommencer !!!!! Le jeu est beau graphiquement, même magnifique pour moi, étant fan de Paper Mario, j'ai vraiment adoré finir un jeu assez similaire dans la DA, avec ses propres idées, mais sans le plombier ! Tu t'attaches aux personnages, les cliffhanger sont vraiment cools, l'humour n'est pas de trop et est vachement drôle ! Le jeu est très bien optimisé avec 2-3 micro bugs en tout, un petit problème d'ombrage ou de texte, une seule fois durant tout le jeu donc vraiment rien quoi. Le seul vrai problème qui n'est toujours pas réglé malgré les nombreux feedback dessus, c'est l'égalisateur de volume, la musique et les sounds effects sont soit forts, soit pas assez, le settings est de 10% par 10%, je pense qu'il faudrait le mettre de 5 en 5. Malheureusement j'imagine qu'il n'y aura jamais de 2 ou de dlc, mais j'espère que les développeurs pourront faire un jeu avec la même DA, le même univers ou au minimum le même humour ! Bref, très bon jeu, à recommander à tout ceux qui aiment le tour par tour, même si vous êtes pas fan de l'univers Paper Mario, ça ne peut pas t'empêcher de l'aimer, c'est vraiment un jeu à faire dans sa vie ! GGs aux devs et à tous ceux qui ont été dessus de près ou de loin ! Non au capitalisme !
Personagens carismáticos, história divertida e uma trilha sonora que eu não esperava em um jogo desse estilo
While I agree with the negative comments about hard mode and overall build variety, I absolutely adored this game for what it is playing on normal. Beautifully crafted level design, an amazing (!) soundtrack and really cool ideas reminiscent of the PM formula. (Wish it had more replayability though.)
百层试炼技巧:霍什带3个加攻和攻击概率中毒,前排上带堆防和攻击减蓝耗的狼野达,进场先大风吹吹掉所有盾和最少一两个强敌,如果没吹掉就逃跑重进战斗。之后狼给霍什套盾/上中毒,霍什用多重射击一个一个清怪即可。如果快被打死前排换成带动作指令成功加防的熊,后排上带自信的其他队友,边鼓励边用2SP的恢复技能即可苟过最难的几十层(当然你买12个提拉米苏打也行)。
Amazing Paper Mario-esque adventure game. Story, music, art were all top notch, and from such a small team was incredibly impressive work. The gameplay had a decent mix of strategy and brute force that like most games in this genre got a bit repetitive; however, I liked that you were definitely incentivized to use each character and they felt unique.
This is what Sandfall Interactive thought they were doing with Exp33. Jokes aside, it's a wonderful RPG. The story is really clever and every single character is likeable. A real gem.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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