
Eron is a 2D platform game that allows the player to actively switch between two parallel realms. The player will have to depend upon this power to finish each level.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 25 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
123
Dobrze sie gralo, czulem sie jakbym cofnal sie w czasie faktycznie do poczatku lat 2000ych
я не понял игру ибо никакого обучения нет
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Languages: English
Hours played at review time, across 42 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
102 рубля эта игра вообще не стоит во первых вигня геймплей во вторых графа не очень если брать игру по скидке то норм ведь в ней хотя бы карточки есть
ztuitzuzrtzrtrtz
游戏玩法是可以的(虽然仍有较大的可挖掘空间),问题出在关卡设计上。无论是主角还是玩家,都无法通过体验这个游戏来变强。与落脚点对应的操作提示往往在一屏以外,这使得你唯一能做的事只剩下不断死亡以及「背板」。与蔚蓝和迈阿密热线不同,Eron 的难度不存在可与之应对的策略,你无法通过自我改进去适应它的难度,因此挫败感会更强。
сложно, непонятно и неудобно зажимать shift при ходьбе, геймплэй так себе
Very cool game, Finally beat level 1.
ok donc j'ai eu ce jeux au hasard en acheter des clefs random et je m'attender a rien et punaise j'ai été absorber par le jeu, c'est dur ça c'est sur mais si tu lâche rien ça passe, j'ai du passer au moins 2h sur le dernier niveau que je viens de finir ça fais tellement du bien woaaaaaaaaaa
Eron is a small-scale indie platformer that centers its entire identity around a single, clever idea and builds its experience outward from that foundation. Developed by David Mulder and published by SA Industry, the game presents itself as a traditional 2D side-scroller at first glance, but quickly distinguishes itself through its emphasis on dual-world traversal. Rather than relying solely on reflex-based jumping and enemy avoidance, Eron constantly asks the player to think spatially, planning movements across two overlapping realities that can be switched at will. This mechanic is not a gimmick used sparingly, but the backbone of the entire game, shaping level design, pacing, and challenge from beginning to end. The narrative framing is intentionally simple, placing the player in the role of a tribesman living on the alien planet of Eron. After a destructive attack wipes out your village, the journey becomes one of survival, discovery, and gradual understanding of the strange power hidden within the planet itself. Storytelling is delivered in a minimalistic fashion, relying more on atmosphere and implication than detailed exposition or dialogue. While the plot will not leave a strong emotional impact for players seeking deep narrative complexity, it serves its purpose by grounding the gameplay in a coherent world and providing a sense of motivation for pressing forward through increasingly hostile environments. From a visual standpoint, Eron adopts a retro-inspired pixel art style that prioritizes readability and function over spectacle. The environments are clearly structured, ensuring that platforms, hazards, and interactive elements are easy to identify even during demanding sequences. Backgrounds and environmental details reinforce the alien nature of the world without overwhelming the screen, and the restrained use of color helps distinguish between the two realms when switching between them. While the art direction does not push boundaries or aim for visual grandeur, it complements the game’s mechanical focus and reinforces its old-school design philosophy. The gameplay experience is where Eron both shines and stumbles. The realm-switching mechanic introduces genuinely interesting puzzles and traversal challenges, often requiring precise timing and careful observation. Successfully navigating a tricky section by flipping between worlds at exactly the right moment can be deeply satisfying, creating moments where problem-solving and execution align perfectly. At the same time, the game leans heavily into punishing difficulty. Checkpoints are sparse, and mistakes are often met with immediate failure and repetition, which can test the player’s patience. This design choice evokes classic platformers from earlier eras, but it also means that frustration can easily overshadow enjoyment for players who prefer smoother progression or more forgiving systems. Enemy encounters and hazards further reinforce this demanding approach. Spikes, moving platforms, and environmental dangers are placed with little margin for error, and mastery often comes through repetition rather than gradual onboarding. While some players will appreciate the uncompromising challenge and the sense of accomplishment that comes from overcoming it, others may find the balance uneven, especially when difficulty spikes occur without sufficient buildup. The game rarely holds the player’s hand, expecting them to learn through failure and persistence. Overall, Eron is a game that knows exactly what it wants to be and makes few concessions outside that vision. It is a focused, mechanically driven platformer that caters to players who enjoy precision, experimentation, and a more traditional sense of challenge. Its dual-world mechanic provides a solid foundation that elevates it above more generic entries in the genre, even if the execution occasionally feels rough around the edges. For those willing to accept its limitations and embrace its demanding nature, Eron offers a compact but memorable experience that rewards careful thinking and perseverance, standing as a clear example of how a single strong idea can define an entire game. Rating: 6/10
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $28.6K | 60 | 80% | $19.99 | |
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| $28.5K | 138 | 85% | $7.99 | |
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| $28.6K | 74 | 45% | $15.99 |