
Dungeon Crawler with elements of rogue-like and ARPG games. Kill hordes of enemies, duel mighty bosses, and acquire legendary loot!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Bonehold is a 3D roguelike dungeon crawler with ARPG and hack-and-slash elements, blending fast-paced combat with strategic exploration.
Choose from 10 unique character classes, including the Knight, Barbarian, Sorcerer, Spellblade, and more, each offering distinct playstyles and abilities.
Venture into Bonehold’s ancient fortress, battling hordes of skeletons, ghosts, and magical abominations.
Discover procedurally generated treasures like weapons, spells, and armor, allowing endless possibilities for custom builds.
The game’s striking art style combines hand-painted textures with pixel art, creating a visually stunning and immersive world.
Only the brave and skilled will conquer Bonehold’s depths, are you ready?
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
Themes across 124 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This is a fairly good dungeon crawler roguelite. On top of a solid, fun combat system, it has 10 characters, 4 game modes, 3 difficulties and the 2D sprites are tougher than they look. If this is a genre you enjoy, the value is there, though it's not winning any beauty pageants, or rewards for innovation or level design. And there are definitely better games in the genre, but that doesn't make this one any less fun or addicting. 7/10
Addictive RPG dungeon crawler, where you pick up and swapping gear as you go. Hard but fair, as I felt most deaths were the result of me getting too cocky or making a mistake. It will take a few runs to get into the loop. Enemies are varied and interesting, while the dungeon layout makes you think of where you can safely move or use to your advantage. Traps are hazardous enough to punish mistakes, but not instantly end the run unless you're running reckless and low health. Some trap layouts however force a lot of waiting. The gear you can find has a lot of different weapons that behave differently, from swords and maces to crossbows to staves. Most weapons use charging system, where to maximize the damage you'll have to charge the attack for a few seconds, so you'll be juggling attacks and enemies. The sprites are really well drawn, making the enemies recognizable even when glimpsing in the darkness. The music matches the the ambiance, being slow and mostly in the background, as you're creeping deeper into the fort. As all my deaths have resulted in me wanting to try again, I really recommend Bonehold
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Languages: English*, French, Spanish - Spain, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Greek, Hungarian, Japanese*languages with full audio support
Hours played at review time, across 124 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I love dungeon crawlers, and while this feels like it has some potential to be fine, the combat is a bit basic, repetitive, and slow. You can't swap mouse bindings for left and right click, and your LEFT hand weapon is controlled by the right mouse button, while your RIGHT hand weapon is controlled by your left mouse button. It was ass backwards and annoying. Plus no ultrawide support which sucks. Also calling it an "arpg" in their description is NOT accurate. The name did make me laugh because I am 12.
I wish I could give an 'eh' review, but since that's not an option - a thumbs down it is. There's plenty I like about the game - arts fine, decent loot pool, seems like there's a good amount of content in general - but it's brought down by the simple fact that the difficulty seems to stem almost entirely from remembering whether or not there were traps or pits behind you as you backpedal away from the games various mindless enemies. Traps and pits seem to be your main adversery and I just think that's equal parts boring and annoying. If they ever redo the level generation to make things less trap / pit heavy maybe I'll give it another look.
As of the time of writing this, I have put 21 hours into the game and have had 3 successful runs, unlocked all stat increases, and unlocked all classes. Runs can take up to an hour to complete, though this time can vary wildly depending on your loot. However, the one thing that stays constant is that in the mid to late game levels of the game, you die in one or two hits. Even on runs where I stack uniques and only choose the health upgrades, I can still lose a run because I didn't see the spellcaster in the corner. That isn't very fun when runs take so long. While playing this game I kept thinking to myself "am I having fun?" and I couldn't make up my mind at first. I did find myself thinking about other games very often but I was trying to enjoy this game. Now I can confidently say that no, I don't think I was having fun. Runs are too random. This is a problem I notice in a lot of new roguelikes / roguelites and I personally do not think random = fun. Level ups feel bad. The minimal increase to one of three options (no rerolls by the way so you better HOPE you get stats relevant to you / your character / your playstyle) is pathetic and several of them I genuinely couldn't even tell a difference. One run in which I found 4 unique items I double checked the perks I took and not once had I taken the "+2% unique find chance". On runs in which I do take that perk, I MIGHT find one or two. Other bad perks are "+15 health" no. No it is not +15 health. It's +10 health. "+2% crit chance" ...2%? Really? "+5% physical damage" is not very good early when you are swinging for ~6-8 damage. Maybe late game it is more impactful as the twohanded swords have around 45-60 damage. I also want to mention the enchantments for this game. It's rare when I get to see such a disaster of the "random enchantments" system. "+200% damage to pots and barrels" is a waste of an enchantment slot. "when you die you will respawn and lose this enchantment" does not work properly, or sometimes it doesn't work at all. Another one is when you find a sword that gives extra damage to axes... I understand that this is likely to incentivize the player to use that sword and an axe but, well, I am going to be very honest... You probably won't be doing that late game. You will likely get some form of ranged weapon (staff, crossbow, decent spell, etc.) and spam that from a safe distance because getting one hit after playing for 50 minutes, again, is not fun. "If it's not fun, what made you put in 21 hours of playtime?" I am determined to get every cents worth of money from the games I buy and unfortunately sometimes my own enjoyment is sacrificed in order to get my moneys worth. My advice is to do one of two things: Come back in a few years, after many updates and a significant price drop, or skip this one entirely. This is unfortunate because I enjoy some of the other games made by the devs but I am only offering my opinion. I don't have any hate for them and I genuinely wish them the best.
Honestly fun for a few runs, but seriously hampered by more meta, bad-design decisions. It's a rogue-lite with really mediocre progression and a lack of variety. Between runs you'll get a mediocre stat-based upgrade, and in runs when you level you get an almost irrelevant stat-based upgrade, as well. The only things that really matter in the game is loot, and you really don't have any say about what you get. When I first won a round, I realized it wanted me to do the same thing five times again, with no variance, and I immediately didn't know why I'd do that for no reward. No increased complexity. Nothing. A small statistical disadvantage if I want to up the difficulty on a system that already nearly auto-kills you if you get hit in the endgame. It's just bad design on a solid little simple hack and slash game.
It's a Slow and Steady kind of Game, Very Kings field i do kind of wish the level up rewards (at least so far) were a little more meaningful than just like +3% Crit damage or +2% movement speed. But it scratches a itch ive been wanting from classic dungeon crawlers. its price tag is also really reasonable
A fun roguelite dungeoncrawler, where your biggest enemy will be your own impatience running into traps and enemies. The game has some annoyances to be aware of though: - You cant drop weapons/spells or swap their places at will. - Your right mouse button is tied to your left weapon and vice versa without being able to rebind it. - The UI for picking up items seems confusing to me at a glance, Items on the ground also fill up your screen so if anything drops during combat it clutters your screen and you can accidentally pick it up while running past holding the button - There are alot of little crates and pots to destroy for resources but they have health to break and there is no kick option, so depending on the class/weapons you have it will become really tedious and annoying real fast. -The levelup upgrades seem to be very lackluster
At first charmed by the simple graphics and gameplay, I was almost immediately put off by the gameplay loop. It honestly feels like playing an RPG mod for Minecraft and it just feels janky using 2d flash sprites. No thanks. ugh... you will spend an uncomfortable amount of time wailing on pots and wooden barrels looking for loot. Really not fun. (edit, some afterthoughts: -the leveling system is pretty underwhelming. Minor modifers like 2% crit increase or 5% magic damage. -I take back what I said about wailing on pots and barrels. I just found an item that gives +110% damage versus pots and barrels. What a cool and exciting enchantment for a weapon! -I really can't emphasize enough how much I love getting an enchantment that lets me deal more damage against inanimate objects
ハンターでノーマル9階層目クリア済み。 (その後シーフで10階層目に到達したものの、ボスにまったくダメージが入らずバグを疑っているので注意) レトロなグラフィックのシンプルな一人称ダンジョン探索アクション。 日本語はないものの難しい英語は使われていないのでプレイ自体に問題はない。 戦闘の挙動に癖はあるものの慣れてくるとかなり楽しく操作でき、浅い階層こそスローだが 深い階層になるにつれて攻撃、防御・回避、魔法を忙しく使うことになる。 罠も多いが敵にもダメージが入るのでマップの構造は最大の敵であり味方。 また装備の種類が豊富で付与される効果を確認しながら厳選するのは楽しく、 ユニーク武器はかなりゲームチェンジャーなので見つけたときのワクワク感もいい。 ネックなのはマップの使いにくさと[strike]中断セーブがないこと。[/strike]→階層到着時からの中断・再開は可能 ミニマップがなくひと部屋すべてが開示される仕様なので未探索の地点がわかりにくく、 肝心のマップも少し操作しにくい。 体験版をプレイして楽しかったため購入したが、その楽しさのまま武器やクラス、 敵の種類や難易度が増え時間をかけて遊べそうだと感じた。 言ってしまえば渋く地味なゲームだが、こういうジャンルでしか得られない楽しさはある。
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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