
Start with your Command Center and expand it into a colossal modular flagship, module by module. Design custom warships from the ground up, grow a thriving civilization, and command powerful fleets across the Solar System in tactical real-time battles.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.43/day in the week to Aug 26 → 5.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Your Command Center is only the beginning. Expand it into a vast modular space fortress and shape it into humanity's new home among the stars. Every module you add shapes the growth of your civilization, from industrial production and resource management to ship construction and defense. What begins as a single stronghold can evolve into a colossal mobile city, carrying thousands of inhabitants across the Solar System.

The player can construct their own base using a set of assembly modules, with no limit to shape or size.
Extensive Base Customization: Era One offers a wide range of options for base construction and customization. Players can design and build their bases from scratch, choosing the layout, structures, and aesthetics that suit their playstyle.
Resource Management: Building and maintaining a base requires effective resource management. Players must gather and manage resources such as raw materials, energy sources, and workforce to construct and upgrade their bases. Proper allocation of resources is essential for the growth and sustainability of the base, ensuring its survival in the game world.
Defensive Structures and Strategies: Bases in Era One must be fortified against external threats. Players can construct defensive structures such as turrets, and traps to protect their bases from enemy attacks. Choosing the right defensive strategy, positioning defenses strategically, and upgrading them over time are crucial aspects of base building in the game.
Research and Technological Advancement: As players progress in Era One, they can unlock and research new technologies to enhance their base-building capabilities. Advancements in areas such as construction techniques, resource extraction, and defensive systems provide players with additional options for base expansion and fortification.

Players can build their starships according to their preferences.
Vast Ship Customization Options: Era One offers a wide array of ship customization options, allowing players to design and personalize their vessels. Players can choose from different ship types, sizes, and aesthetics, customizing various aspects such as hull design, paint schemes, and exterior decorations. This level of customization allows players to create unique and visually distinct ships that reflect their individual style.
Modular Ship Components: Ships in Era One are built using modular components, offering players the flexibility to tailor their ships for specific roles and functions. Players can select and install various modules, such as propulsion systems, weapon systems, cargo holds, and utility modules, based on their playstyle and objectives. The modular nature of ship components enables players to experiment with different configurations and optimize their ships for exploration, combat, trading, or other specialized tasks.
Upgradeable Ship Systems: As players progress in the game, they can acquire new technologies and upgrade ship systems to enhance their performance. Upgradable systems can include engines for increased speed, shields for improved defense, weapons for enhanced firepower, and scanners for better exploration capabilities.

From the ashes of a shattered universe, a young woman's quest for salvation sparks a journey of intrigue, danger, and discovery. In a future where Earth's resources were depleted, humanity embarked on The Great Colonization, expanding to other planets. The rise of mining corporations led to conflicts and the emergence of space piracy. A wealthy magnate discovered a powerful energy source, leading to the construction of the Navi Mondo, enormous fortified and self-sustaining cities in space, and the formation of the Free Federation of Worlds. Centuries passed, and the population was pushed to abandon planets, living only on the Navi Mondo. However, genetically engineered biominers mutated and posed a threat. With resources nearing exhaustion, the Free Federation planned to migrate using Hyperspace Leap technology. The colonizing ships Victrix and X Gemina encountered a gravitational anomaly, causing a breach. Chaos ensued as resources depleted, wars resumed, and the political system collapsed. Alya De Shars sought to steal a power source to launch a secret ship and start anew. This sets the stage for a story of humanity's struggle, the rise and fall of an empire, and the hope for a fresh beginning beyond the Solar System.
We asked Alberto Selvaggi to read Era One's lore and compose based solely on his inspiration and years of passion for music and piano. The result is a unique and emotionally touching soundtrack that will accompany us throughout the story, adding depth and making everything deeply engaging.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 156 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Ждём компанию
good features, definately something good can come from this. Keep developing!!
Great game, but it IS EA, so wait if you're wanting more out of it. =)
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Italian, Spanish - Spain, Russian, Simplified Chinese, French, German, Traditional Chinese, Portuguese - Brazil, Portuguese - Portugal, Spanish - Latin America*languages with full audio support
Hours played at review time, across 156 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Hab es jetzt bis zur 119 minute also knapp unter dem Rückgaberecht gezockt und ja es hat mega Potenzial! Ich hab zwar zix YouTube-Videos und Ki gebraucht um es grob zu verstehen aber am Ende war das Spielgefühl schon gut! Was mich jedoch leider Stört sind die (Stand 29.08.2026) buggs: -Beleuchtung fällt random vom schiff aus und kann nur durch neu laden gefixt werden. -Laden klappt nicht immer, häufig bleibt man einfach im Loading Screen stecken. -Selbst, wenn es lädt, Freezed es einfach zu 33% beim Laden komplett egal was man drückt. etc... Ich behalte mir das Spiel definitiv auf der Wishlist und schau mal die kommende Zeit was so gepatched wird bzw gefixed. Sollte es in Zukunft noch ausreifen dann werde ich es mir ggf (Sofern der Preis stimmt) wieder kaufen. Derzeit gebe ich es aufgrund der Buggs zurück, bewerte es jedoch an sich Positiv. Macht euch ne Schöne Zeit!
아직 얼리엑세스 치고 기본 구성은 갖춰진거 같다. 이대로 조금 다듬어서 다른팩션도 추가하고 유닛도 다양하게 추가 된다면 잊혀진 홈월드 보다 더 빛날 것으로 보인다. 한글화소식은 모르지만 천천히 영어 읽어보고 대충 해석 가능하며 조금 만 노력한다면 충분히 플레이 가능할 것 같다. 남들에게 분명 추천할만 하지만 다소 최적화가 되면 추천할 의향이 있다. 이대로만 잘 다듬어서 나오렴..
玩了30分钟,已经可以确认这个游戏现在就是一个垃圾,采矿船处理会自沉,其他指令一概不反应,然他去采矿,就转个头根本不移动,侦察船干脆就不移动,主基地只在第一次开局移动过,之后根本不移动,装上引擎也没用
потенциально игра неплохая. это ртс в которой ваша база передвижная и блочная, собирай как хочешь и делай с ней что хочешь. так же в потенциале подход к юнитам очень хорош, есть тонаж корабля и какой-то прикол в нем, и ты сам вооружение на этот корабль. если подразобраться то играется довольно просто. да и заявлено минимум 3 играбельных фракции. НО! это все в потенциале. по факту сейчас есть только скирмиши с тупыми пиратами где ты отражаешь атаки истребителей а после построю убер блюдце с пушками сносишь базу или спамишь пачку варшипов с ядерными ракетами и те пронесут что угодно из построек пиратов. Просто лютая нехватка человеко ресурсов и ограничение их вяжет руки в полете фантазии, заново развиватся в скирмишах скучно. Грубо говоря игра в потенциале выпустит нам интересную кампанию и даст пачку фракций с разной системой развития. но сейчас предлагается только оптимизировать базу и собрать красивые модульшипы что бы после тестировать их на базах пиратов
If you're thinking about buying this game, just do it. For €30 you really get a lot of value. I can compare it to games like Sins of a Solar Empire, which I’ve played, but this game takes it to the next level. You can design your own spaceships, and it’s genuinely fun to play the different scenarios against the AI. The game is visually beautiful and surprisingly realistic. Every shot counts, deals damage, and reacts to the environment. It really feels like a true space simulator combined with Command & Conquer-style base building. You build your base, gather resources, hide in space, and try not to be detected by the enemy. I especially enjoy the stealth mechanics and detectability system — you can surprise the enemy and attack from any angle you want, or use hyper-jump to escape quickly. I’ve played 60 hours so far, and for €30 that’s absolutely worth it. The game is still in early access, so you can expect a lot more content in the future. I’m really excited for multiplayer.
现在不行,只能说有潜力吧
试了几下 还不错 但是目前发现有几个问题 1.寻路和机动问题 尤其是战机和炮艇 小型武器的射程设置的太近了 导致战机和炮艇在攻击建筑的时候经常会贴到建筑上去 然后因为靠近了障碍物 前方无法移动 要折返向后 就导致移速就变得非常慢 战机和炮艇的中高速机动性就体现不出来了 2.编队问题 现在游戏里的编队感觉实际体现不出来作用 为什么这么说?我以战机 炮艇和战舰的混合编队为例 如果我设置一个大编队 然后选择战舰队列 让战舰前置 那么战机和炮艇就会非常死板的后置 即使战舰已经交火一段时间了 在战机和炮艇设置了侵略模式 自由战术的情况下 依然会死死遵守后置位 直到进入自己的攻击距离才开始交战。 然后就是单位的小编队问题 因为战斗机和轰炸机同属战机序列 他们在战舰队列里都会后置 但是 战机和轰炸机 不同配置的移速又不同 就会导致战机编队非常分散 虽然可以手动调整设置 但是因为有时候数量很多 会导致操作变得非常繁琐 比如 如果我有100架战斗机 我要把他编成5个队伍 就需要选20个为一队 这样就变得非常麻烦了 尤其是战斗的时候 如果我需要不断调整这5个队伍的战斗方式 那么就需要编辑5个队伍 → ctrl+1 2 3 4 5 可是我可能还有其他的战机或者战舰需要编队,这就导致键位会紧缺 操作变得繁琐 所以 能不加一个设计 即在编队的时候采取一个类似家园的那种战斗中队的模式 手动把数架战机或者战舰合成一个中队来替代单架战斗机 比如 手动选择20架或者多架战机/战舰 把他合成一个中队 以100架战斗机为例 选取20个编成一个战斗机中队(即原本100架战斗机是100个独立的单位 现在编成战斗机中队以后 变成了5个独立的中队单位 我只需要点击1个中队单位 就可以选择到这20架战斗机 而不需要用ctrl+1 2 3 4这种宝贵的键位来把20个战斗机编成1队)然后这个战斗机中队损失1架其中的战斗机单位以后 会变成19/20 损失5架就变成15/20 之后可以选择填充等同于损失数量的战斗机进入中队或者手动缩减战斗机中队的最大战斗机数量 比如我原本是20/20的战斗机中队 我损失了11架战斗机 变成了9/20 但是我又不想填充11架战斗机进入这个编队 就把他调成9/10 然后补充1架战斗机变成10/10 这样这个中队就满了 。 设计这个中队单位的好处就是 假如我ctrl+1的大编队有160架战斗机 40架轰炸机 50架炮艇 30架战舰 那么我想要详细调整这些单位的攻击模式 比如是让炮艇像战斗机一样正面飞跃攻击 还是侧面环绕攻击?是让战斗机优先掩护和协同战舰进行攻击 还是独立选择目标攻击?是让战舰正面远距离攻击 还是近距离环绕以炮台为主要攻击手段 放弃前方的主炮?就会变得非常麻烦 因为这些单位不是固定不动的 但是 假如我把160架战斗机变成4个战斗机中队 每个40架 这样我切换起来就非常简单了 如上一段所说 我从需要面对160架战斗机变成了面向4个战斗机中队 我可以在不占用ctrl编队的情况下 轻松点选4个战斗机中队 给其中的战斗机设置不同的攻击模式且能够随时随地很方便的切换
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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