
Entropy Survivors is a bullet hell roguelike where you simultaneously control a powerful mech and a sharpshooting space frog, featuring outrageously creative abilities and powerful weapon customization. Save the universe in single player or 2-4 player online co-op!
Modeled estimate, not a reported figure. How we estimate →
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.29/day in the week to Aug 15 → 1.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About




Genres
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $9.99 | 571reviews | 81% | — | $123.1K |
| $9.99 | 391ratings | 91% | — | not modelled | |
Engagement
Reviews
Themes across 80 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Кооп оч веселый финал )
蛮好玩的一款类幸存者休闲游戏,画面精美,技能设计也比较有趣脑洞很大,全成就友好,美中不足没法选本命技能,只能靠刷材料通过增减出现概率的方式控制,变相增加了肝的要素。不过不打无尽模式,只考虑全成就难度6,只需要前期roll出黑客攻击和时间裂隙即可通关。高难度下优先考虑生存,尽可能拉高生命值和护甲,机体选择喷气机可长时间无敌高速移动,黑客攻击控制敌人既保障输出又能增加生存,时空裂隙大范围时停,轻松躲弹幕,虽然角色非常脆,蹭一下大残血,有了这两个神技加持还是不难完成的。总之还是非常推荐尝试。
Probably the most boring survivor/roguelike/lite I've ever played. It missed irreverence and landed smack-dab in the middle of irrelevance. It is slow and plodding and there just isn't anything to recommend it other than there's multiplayer, so if you want to be bored with friends, have I got a game for you!
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Spanish - Spain, Portuguese - Brazil, Simplified Chinese, French, Italian, German, Japanese, Korean, Polish, Russian, Traditional Chinese
| $9.99 |
| 254ratings |
| 92% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 80 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This is going to sound strange for a survivor game, but I feel like the enemy spawn rate is a bit too high. Most enemies only seem to die when you use an ability, and even when you do manage to clear some of them, another 20 seem to spawn almost immediately. This creates an almost endless wall of enemies constantly running into each other, which can make it difficult to actually kill anything and gives the game a very grind-heavy feel. I don't mind the grind itself, as that's part of the genre, but the balance feels off at the moment. There are so many enemies spawning at once that it sometimes feels like you're fighting an endless stream rather than gradually building up and clearing hordes. I think reducing the spawn rate slightly, increasing the effectiveness of regular attacks, or adjusting enemy health could make the progression feel much more balanced while still keeping the game challenging.
Insanely fun, Co-op well integrated. Some things aren't well explained (like health recovery)
Too much of a grindfest for my taste.
very fun to play with friends but alone too
Gut. Sehr gut diese.
aburrido y repetitivo, no lo termine
+1
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $850.9K | 2.8K | 79% | $12.99 | |
| $9.8M | 26.8K | 91% | $10.49 | |
| $10.1K | 45 | 76% | $7.99 | |
| $8.2K | 66 | 55% | $5.99 | |
| — | 0 | — | — | |
| $5.2M | 15.4K | 92% | $14.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $123.1K | 227 | 58% | $19.99 | |
| $123.1K | 461 | 80% | $14.99 | |
| $123.2K | 519 | 98% | $9.99 | |
| $123.2K | 379 | 81% | $14.99 | |
| $123.2K | 294 | 72% | $24.99 | |
| $123.2K | 714 | 77% | $5.39 |