
Enter the Gungeon is a bullet hell dungeon crawler following a band of misfits seeking to shoot, loot, dodge roll and table-flip their way to personal absolution by reaching the legendary Gungeon’s ultimate treasure: the gun that can kill the past.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 9.5/day in the week to Jul 22 → 10.75/day in the week after.
About

Sums Steam only; PlayStation, Xbox, GOG, Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99 | 89.9Kreviews | 95% | — | $25.7M |
| $14.99 | 24.1Kratings | 91% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1244 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
this has to be the worst bullet hell roguelike
its ok
이 게임 제작자들은 그냥 미친놈들이다. 건슬링어 해금하겠다고 날밤까면서 꼬박 이틀동안 쳐박아서 드디어 깼다. 첨부터 다시 시작해서 마지막 보스를 잡고 한번 더 잡으라고 하는 제작진에 미친 발상에 진짜 치가 떨린다. AVGN이 리뷰했었던 마계촌 편을 보면 어떤 느낌으로 보스까지 가는지 잘 알 수 있을 듯. 잘 만든 게임인 건 맞는데 불 끄는법도 튜토리얼에서 안 알려주고 어떤 시너지를 받고있는지 위키를 통해서만 알 수 있다는 점에서 굉장히 불친절함. 아이작보다는 속도감은 있는 편이나, 실력도 실력인데 운빨을 미치도록 타는 게임이기 때문에 쉽지 않은 게임. 좀 적당히 어려우면 그냥 아닥하고 판수 쳐박으면 되는데 그 정도가 아니라 그냥 게임 자체가 플레이어를 죽여서 갈아버리려고 설계되있음. 방에 들어가자마자 망치가 따라다니면서 대가리 찍음 (찍을 때 탄 퍼짐. 그것도 피해야 됨). 최종보스 잡으러 가기 전에 피 채워주고 총알 주는 것도 없음. 플레이어는 거의 5단계 들어가자마자 총알이랑 공포탄 설계를 해야 됨. 그래야 6층 보스까지(물론 가는 길에 뜨는 잡몹을 다 잡고) 갈 수 있으니까. 아이작에서는 한 두대 정도 맞아도 보스 잡고 피통 채워주고 악마방이 열리는데 이 게임에서 보스잡을 때 단 한대라도 맞는 순간 바로 피통 늘려주는 아이템은 못얻는 미친 시스템임. 근데 그 실수를 2번 정도 했다? 안타깝지만 6층 보스 얼굴도 못보고 죽을 확율이 배로 늘어남. 아이템을 잠깐 바닥에 두고 다른 방 돌고 와서 다시 먹을거라고? 님이 그 방 나가는 순간 그 아이템은 님 게 아님ㅋㅋㅋ 왜 사람들이 바로 환불하는지 이해 됨. 걍 하지 마셈 7/12 미국 시간 기준 새벽 4:41분에 작성함
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $25.5M | 86K | 91% | $19.99 | |
| $25.4M | 42.9K | 47% | $29.99 | |
| $25.4M | 128.3K | 97% | $9.99 | |
| $26M | 20.7K | 90% | $69.99 | |
| $25.2M | 20.2K | 79% | $21.99 | |
| $25.2M | 312.5K | 90% | $4.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $40.9K | 203 | 79% | $11.99 | |
| $52.9K | 93 | 63% | $19.99 | |
| $7.9K | 39 | 95% | $9.99 | |
| — | 0 | — | — | |
| $49.9K | 245 | 82% | $11.99 | |
| $1.1K | 26 | 96% | $1.99 |
Every market we collect.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese
| $14.99 |
| 3.9Kratings |
| 86% |
| — |
| not modelled |
| $14.99 | 414ratings | 86% | #214 | not modelled |
| $14.99 | — | — | — | not modelled |
| $14.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
이 게임은 뭘까
Great game and becomes addicting after a while, but i personally think that this game lacks content. Not item wise but bosses. It only contains about 4 bosses per floor . If you compare that to 15+ in isaac its nothing. But its still a really charming game that you could put 100+ hours on.
Cool game but local multiplayer is janky.
puta que pariu
Note i have finished the game but it was on an old pc + was on the epic games launcher. An incredible game which has stood against the test of time. Pros: Replayability is really good (for context i usually hate replaying games, i only dead god one save of isaac and just stopped playing and for games with multiple endings i usually get one ending and stop playing) Base mechanics feel good; the guns are nice to use apart from the infinite ammo ones the characters start with which makes sense, dodging/rolling is fun. exploration is cool, exploring different areas such as the rat cave is cool and always looks really good bosses are super cool and memorable + can be really funny, in terms of gameplay i like the lich since he's the final boss but my favourite boss is ammoconda since the pun in the name is cool and he literally moves like snake the game you played on blackberry progression is decent the references this game makes are always super cool and reference both internet and actual real world culture, a ♥♥♥♥♥♥♥ awp that does more damage if you spin to the literal gunslinger referencing the gunslinger book + him looking like clint eastwood Cons: Very slow start, super boring and uninteresting in all runs apart from the gunslinger but that's cause he's meant to be when you're done with the game Overall get it
élem
this game is harder than tboi
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.