
You are Flameborn, last ember of hope of a dying race. Awaken, survive the terror of a corrupting fog, and reclaim the lost beauty of your kingdom. Venture into a vast world, vanquish punishing bosses, build grand halls and forge your path in this co-op survival action RPG for up to 16 players.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 40.14/day in the week to Sep 1 → 47.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
SURVIVAL IN THE SHROUD
Scavenge the ruins, battle the wilds, and grow strong enough to face the horrors within the Shroud.
BEST IN CLASS BUILDING SYSTEM
Bring life back to the land with powerful voxel building tools. Create grand structures, customize every detail, and shelter NPCs who unlock workshops and the means to craft epic gear.
HEART POUNDING ACTION COMBAT
Battle corrupted factions and deadly bosses twisted by the Shroud. Dodge, parry, and unleash powerful skills and spells while you forge your own combat style as a Wizard, Ranger, or Warrior.
CRAFTING GEAR WORTHY OF LEGENDS
Craft and upgrade legendary weapons and armor. Expand your skills to master sword, shield, staff, and bow and stand against the Shroud.
MULTIPLAYER, CO-OP
Join up to 16 players in co-op to raid, build, and battle the Fell hordes together with your friends.
THE SECRETS OF A FALLEN REALM
The realm of Embervale has fallen. In their pursuit of forbidden power, your ancestors unleashed a pestilence that consumed the world.
Journey across its diverse biomes, from the sun-scorched Kindlewastes to the shadowed depths of The Revelwood, to uncover the remnants of lost cultures and forgotten myths.
Beneath the ruins and within the Shroud lies a story of magic, ruin, and redemption. Awake the ancient Flame and reclaim the hope that once illuminated this fallen world.
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2583 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
На мой взгляд, это лучшая игра для совместного прохождения в компании друзей: тонко настраиваемый уровень сложности, море контента, возможность отгрохать собственную базу такой, какой вы сами посчитаете нужной. Полностью разрушаемый мир со своей историей, разнообразие оружия, витиеватое древо прокачки персонажа, неписи с незамысловатыми квестами, дружелюбное комьюнити. Что ещё для счастья надо? :D
Add a sprint toggle please, it's mind boggling that such a basic feature hasn't been added yet.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Latest in each market: best FR #32, worst CN #96 · 14 markets collected
US · last 30 days
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese +3 more
Hours played at review time, across 2.6K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I played Enshrouded because I really liked the game's concept, but optimization remains one of the worst aspects of the experience. The main problem is that the performance simply does not match the visuals being delivered. The game demands too much from both the GPU and CPU for a graphical result that, in my opinion, does not justify such a heavy hardware load. What bothers me the most is the main menu. It makes no sense for a menu to consume so many resources. In many games, GPU usage drops or is limited on this screen, but in Enshrouded the exact opposite happens. My graphics card jumps to nearly 100% usage, the fans speed up, and temperatures rise dramatically. In my case, the GPU hotspot has already exceeded 100°C while just sitting in the game menu. This is something I have never seen happen in several other titles that are far more visually impressive. A menu should not be putting hardware under that level of load. The character creation screen also urgently needs optimization. It is another moment where the game seems to consume resources excessively without any real necessity. There is no justification for a character creator to require so much processing power. During gameplay, I also experienced FPS drops, stuttering, and inconsistent performance. What is most frustrating is that lowering graphical settings does not always bring a significant improvement, creating the impression that there are deeper issues within the engine. I am not criticizing the game's content. The building system is excellent, the world is interesting, and there is a lot of potential here. My criticism is exclusively about the technical side. Keen Games needs to prioritize optimization. And I am not talking only about small adjustments. The game needs major optimization work, especially in the main menu and character creation screen, where resource consumption becomes absurd. Enshrouded has the potential to be one of the best games in the genre, but as long as performance remains in this state, optimization will continue to be its biggest weakness. My opinion today is simple: the game is good, but the optimization is terrible. ===================================================================== ********** Joguei Enshrouded porque gostei muito da proposta do jogo, mas a otimização continua sendo um dos piores aspectos da experiência. O principal problema é que o desempenho simplesmente não acompanha o visual entregue. O jogo exige demais da GPU e do processador para um resultado gráfico que, na minha opinião, não justifica toda essa carga de hardware. O que mais me incomoda é o menu principal. Não faz sentido um menu consumir tantos recursos. Em muitos jogos a utilização da GPU cai ou fica limitada nessa tela, mas em Enshrouded acontece exatamente o contrário. Minha placa dispara para próximo de 100% de uso, as ventoinhas aceleram e as temperaturas sobem absurdamente. No meu caso, o hotspot da GPU já ultrapassou os 100°C apenas no menu do jogo. Isso é algo que nunca vi acontecer em diversos outros títulos muito mais impressionantes visualmente. Um menu não deveria colocar o hardware sob esse nível de carga. A tela de criação de personagem também precisa urgentemente de otimização. É outro momento em que o jogo parece consumir recursos de forma exagerada sem necessidade. Não existe justificativa para um criador de personagem exigir tanto processamento. Durante a jogatina também enfrentei quedas de FPS, stuttering e desempenho inconsistente. O mais frustrante é que reduzir configurações gráficas nem sempre traz uma melhora significativa, dando a sensação de que existem problemas mais profundos na engine. Não estou criticando o conteúdo do jogo. A construção é excelente, o mundo é interessante e existe muito potencial aqui. Minha crítica é exclusivamente sobre a parte técnica. A Keen Games precisa priorizar a otimização. E não estou falando apenas de pequenos ajustes. O jogo precisa de uma otimização pesada, principalmente no menu principal e na criação de personagens, onde o consumo de recursos chega a ser absurdo. Enshrouded tem potencial para ser um dos melhores jogos do gênero, mas enquanto o desempenho continuar nesse estado, a otimização seguirá sendo sua maior fraqueza. Hoje minha opinião é simples: o jogo é bom, mas a otimização é horrível.
I purchased this game as part of a bundle with Palworld and played a lot of Palworld prior so I can't refund this game even if i wanted to due to buying it as part of a bundle. I have a more budget ended gaming setup and have played other games on this rig like Palworld, Valheim, Kingdom Come deliverance, World War Z just fine with no graphical issues or lag. While running this game it was on Performance mode video settings. Personally, I would strongly avoid this game due to optimization issues (at the time of posting this) the game is not optimized for Geforce Graphics cards so expect long wait for (shaders compiling) (mine ran on 9 threads) while sitting on a menu screen doing nothing else just waiting while placing a heavy load on your systems GPU and CPU. For me, after initial install it took 1 hour 30+ min to load those shaders to 100%. From a new player experience, this is unacceptable amount of time to have to wait to play a game especially based on Steams 2 hour Refund policy (had I bought this game alone; i would have refunded it within the first 5 minutes because of that). Yes I'm aware this is an early access build of the game but still its too much and is the main reason for this negative review. Prior to buying this game as a somewhat tech savvy person, i checked the minimal requirements (which is a gtx 1060) and watched a video of benchmark game play with the same gtx 3050 TI as me and it was fine. Note* per benchmark websites a gtx 3050ti > gtx 1060. As well on the launcher, prior to playing the game it does warn me that my system is below the specs which i ignored because "i can't refund the game anyways may as well try it". Note** Regarding the shaders compiling there are googled suggestions to disable the preload in the steam settings.. which i did. Skip the shader load entirely which when tried will crash the game when trying to load a world.. increasing the Nvidia cache size settings doesn't help much here either as your system hasn't loaded the game before. None of these changes had any differences in the speed at which the game processed the shaders.. Upon completion (1.5hrs wait time) of the shaders compiling. I managed to play around 4 hours. built a small base (1 house with a chimey for the blacksmith) per following the questline, recruited the blacksmith and cleared the 1st elixir boss, crafted the glider. Graphically there were no issues, lag etc.. while playing and was the same as expected per the Benchmark video. FPS felt like 60+ which is fine for a RPG game like this. During this 4 hour time period; i logged out once to test if the shaders would compile again.. they did not.. However the next day, when trying to log in again; well shaders started compiling again so, gg im out.. and (No i didn't update my graphics card and there were no in game build changes). sorry but i ain't sitting there again for that shaders compiling again.. nty. Gameplay: Building is voxel based similiar to Minecraft with a healthy amount of material options for customization, Decorations for lore and world/ story telling. In game its possible to visit player submitted maps from other player submitted designs .. some locations i noticed was from TLotR The Shire, Bilbo Baggins hobbit hole, and Rivendell. This sort of stuff the devs did well and the reason; i was interested in this game. But one thing that annoyed me about building; was having to craft the item manually (like a chair) from a workbench versus a menu where you just place it down providing you have the materials. Also there doesn't seem to be a way to recycle crafted building items so i foresee item management as a nightmare in the long term as there are tons of decorative items which do not stack. Gathering: There are materials everywhere; buildings can be demolished, mountains can be carved out with explosives and the lands topography can be directly altered by mining. This is a good thing as if you want to sand box you can. Combat: i was expecting something like Valheim or Darksouls but its more RPG like with auto aim for the ranged weapons like the bow and wands. There is shield parrying and blocking, dodge rolling mechanics but its much easier compared to those game. The bosses do special telegraphed AOE moves besides that its not very interesting. Exploration: The shroud is what blocks the majority of exploration and I died multiple times due to the heavy shroud which i didn't even notice the first few times as it happens so quickly the warning isn't even noticable as it occurs so quickly. The environment looks good with a variety of desolated areas affected by the shroud and abandoned buildings in contrast to the forests and open fields. Overall this game as i experienced it is right to be in Early access and should not leave that stage unless the pre loading shaders compiling is addressed. The graphical aspects of the game look fine but nothing special compared to other games in this genre.. Devs need to work with Nvidia and Radeon to get better optimization. Until Devs do this sorry this is a hard pass..
not for me. maybe in a group
啥时候能把你的角色建模优化一下,人物丑出新高度了,优化是真的难绷,到了水体部分卡的飞起
Singleplayer here.. There's a lot to like about the game. I think it fulfills a great roleplay fantasy. It's a beautiful game, and as many have said, the base building is amazing and what people have come up with with that building is great. I think there's a lot of work and thought that went into the game and you can tell. However, I would not recommend it due to several reasons. I'm not sure if this is just because I chose to do ranger singleplayer, but the combat was pretty difficult for what I expected in a game like this. I don't mind a challenge, but it didn't really feel like it was a challenge in a way that say Elden Ring is... The abilities people had in the game were not intricate, boss fights weren't that dynamic, but it did feel like the amount of damage being done and the amount of enemies in a mob were scaled way too high (at just the base line difficulty), and your player felt too weak to deal with either. I understand they put in difficult scaling which can be adjusted and I appreciate, but it didn't feel very pleasant to scale down the normal difficulty when I'm accustomed to more difficult games. This is the first game in a very long time I have had to tone down difficulty to, and it's just not the game I expected I'd have to. The next thing is I feel like there's a lot of gameplay mechanics that just are not a good quality of life that most games have now that are in the same realm of enshrouded. Here are a few that stuck out to me: 1. The constant weather conditions limiting your stamina, while realistic, was extremely annoying after the 4th day of rain in a row. I felt like I was just waiting around for rain to stop. 2. The points of respawn in the later-ish content are way too far off of the points where you're going for your quests. Nomad Highlands specifically was really annoying to get to and constantly traverse. Added to this, not only is this when you die, but if you log off far away from where you were questing, the game will respawn you at the altar instead of where you logged out at. 3. Chests need to be upgraded to have a shared system and you need to build a separate piece and place it to auto deposit your items. Most games like this already have this built in without additional in-game upgrades or builds. 4. I think by nature these games have a lot of stuff in them, and that's totally okay, but I don't know how to describe it: This game had TOO much stuff and it was very chaotic in how it was organized. Every area has a separate stone, dirt, and wood type. it was really hard to keep track of what was going on with what materials and where they were and your chests (which have very limited slots, or I'm just dumb and don't know how to upgrade them better) do not fit them without having a ridiculous amount of chests. 5. Combat is not very satisfying, I had one boss fight where I felt it was awesome that I won and quite frankly the only reason I felt that adrenaline is because I had to no-hit the boss because it was one shotting me despite me being the correct level and armor prepared for this fight. I stated this before but the combat is needlessly punishing and not dynamic at all. There's no variety of attacks, nothing that makes certain attackers special... They all just deal a ton of damage and there's way too many of them. It's frustrating, not satisfying. 6. There's a lot of NPCs and recipes, it makes it hard to keep track of what i'm looking to craft and how to craft it. A tracking button for things I am tracking to make or a catch-all recipe book would be best. Especially earlier into the game, I found the crafting not very straight forward. I really want this game to be good and I really think the potential is there but quite frankly with all the unfriendly player mechanics, I wouldn't recommend the game. I'm not sure if multiplayer improves this if you have a full party and can handle these combat issues a bit better but from a single-player perspective I wouldn't say this is a game for most people. I think there's a very specific line of challenging gameplay and frustrating gameplay and that the devs clearly wanted to challenge players... But the mechanics they put it in to do so were frustrating, not fun, challenging, and rewarding once you do it. That's about it, I hope this game improves it's a game I would love to play and I obviously did enjoy certain aspects of it but I wouldn't recommend getting it until a few things are improved upon for quality of life for the player.
По-моему, одна из лучших игр в жанре выживание-RPG. Тут есть все, что нужно: созданный вручную большой красивый мир, который интересно исследовать, со всякими замками, подземельями, башнями с загадками в стиле Breath of the Wild. Удобная боевая система с разными классами. Глубокая система строительства, где можно строить как из готовых фрагметов, так и отредактировать все маленькими блоками, где можно быстро построить по сетке или разместить свободно как хочешь, где можно копать и строить подземные убежища. Фермерство и животноводство, питомцы, NPC, которых можно поселить у себя на базе. Есть конечная цель и ощущение прогресса, когда за квесты и исследование регионов открываешь всякие рецепты и станки для улучшения базы и персонажа. Настраиваемая сложность и мультиплеер. Главный минус игры - высокие требования к компу, на каком-нибудь стимдеке не поиграть даже на минимальной графике. Ну и ранний доступ и баги, но это обещают исправить.
dragon on top of the mountain is the end. as a melee player maxed at lvl 45, i've watched the videos of people doing it solo, but their stats are double mine. so clearly they had already passed this stage. i have everything turn to easiest setting and still two shotted by boss. it's like the other reviews ive read. just find another game as this one is a massive let down,
I’ll start off by saying that I don’t actually want to leave a negative review. I didn’t get very far in Enshrouded but even early on, I was enjoying it enormously, for all the same reasons many others have outlined in their reviews: gorgeous vistas, fun combat—ranger especially tickles much of the same satisfaction as the classic stealth-archer builds of Skyrim, with a bigger power fantasy—and of course, the building system. All great, all created with obvious love and care. However, there is one feature which has detracted quite enormously from my enjoyment of the game, and that is the way Enshrouded implements co-op. Going into this game, I’d read about how questing and exploration was server-wide, meaning whatever one person accomplished counted for the progression of all. In a friend group that’s lucky to get together more than once a month, this didn’t bode well. But I’d also read about the ‘missed quests’ feature, which would allow players to repeat quests completed by others for themselves. I thought maybe this wouldn’t be so bad, so when the topic of buying our own hosted server came up in the friend group, I agreed. Unfortunately the missed quests feature has proven to be something of an albatross. It became a looming reminder of how far I’d fallen behind my friends, whose discoveries around the map continuously updated my own, populating my unexplored areas with POIs and quest icons. No longer am I running into a dark section of the map excitedly wondering if there will be something to find. Someone found it first ages ago, and now I have dozens of glaring “go this way” icons all over my map that are impossible to ignore every time I bring it up. Not to mention NPCs are now giving me quests that have nothing to do with anything I’ve personally done, or reference events I haven’t completed. So, I tried to just go off of the missed quests list itself. But this doesn’t work either. There’s no way to tell which part of the map each quest takes place in until you manually track it, and see “oh I haven’t been anywhere near there yet” and try the next. What’s worse, rather than being able to discover these quests for myself, it felt like I was just ticking items off a grocery list made by someone else. It quickly became extremely demotivating to even try, leading to me falling even further behind. People have tried to tell me that the world is the main character of the game, not you the player, but I don’t care about being ‘the main character’. I care about the sense of discovery and exploration, which really drew me into Enshrouded at the start, and yet is bafflingly sacrificed if you want to enjoy the world with friends who aren’t glued to the hip 24/7. Everything in the world resets, so it seems especially strange to me that progression is tied to the server, when by all accounts these discoveries could be easily omitted for the ‘slower’ players to uncover on their own. I know others with similar situations have decided that certain things, like bosses or puzzles, are to be saved for group play, but to me that’s not a viable solution either. I don’t want to play the game on eggshells worrying that such-and-such is off limits. I want to be able to explore what catches my eye, attempt challenges as I find them, and I don’t begrudge my friends for wanting to do the same. They shouldn’t have to feel guilty for playing at their own pace, and I shouldn’t have to feel like I’m failing for playing at mine. We just wanted a server where every so often we could come together on especially difficult challenges when our schedules aligned, and otherwise enjoy one another’s building progress at our respective altars, as we’ve done in similar games in the past. Don’t even get me started on how restricting NPCs to a single instance in the server has restricted the latter. Ultimately, it seems this game just isn’t for groups like ours. I appreciate that the devs have tried to alleviate the issue with the missed quests feature, but as I’ve outlined, it just doesn’t work the way we need it to. Now I’m stuck in a position where I don’t want to continue on our shared server, but I also don’t have it in me to rebuild my base for a *third* time after I stripped it down on my original world to come to our hosted one. I’m not sure who even benefits from a system like this, except maybe people who hate questing altogether and are happy to miss out. It’s disappointing and a bit heartbreaking after enjoying the game so much at the start. If ever the day comes where the devs change this system once again, to create an option for progression to be *truly* per-character instead of per-server, where POIs and quests remain utterly blacked out until *you* find them—or at least, make it so that they only count if you’re present for their completion—I’ll welcome it with open arms and gladly adjust this review. Until then, I’m at an impasse, and can’t in good faith recommend this game to anyone looking to play in a group of working adults. Enjoy it solo or enjoy it with someone whose schedule perfectly mirrors your own; otherwise, you’re in for a rough ride. If this bloated wall of text is any indication, I really do care about Enshrouded passionately, and I personally will continue to follow its updates and hold out hope that something changes one day. Thanks for reading.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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