
Endzone is a post-apocalyptic survival city builder, where you start a new civilization with a group of people after an ecological disaster. Build them a new home and ensure their survival in a shattered world, threatened by constant radiation, toxic rain, sandstorms and droughts.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.71/day in the week to Aug 27 → 2.71/day in the week after.
About

In 2021, a global ecological disaster plunged the world into chaos and brought humanity to the verge of extinction. Only few were able to escape into underground facilities called "Endzones". 150 years later, mankind returns to the surface - under your command! In an extremely hostile environment full of radioactivity, contaminated rain and extreme climate change, you'll have to prove your worth as a leader.

Build a settlement on the hostile surface of the earth with over 70 different buildings and take care of your men, women and children.
Gather & refine many different resources and manage your economy by building an efficient infrastructure with streets and depositories.
Experience dynamically simulated, believable environments! Every ground cell in the game has its own humidity and radiation values.
Survive in a world of constant threats including radioactively contaminated ground, droughts, toxic rain, sandstorms, and raiders.
Send expeditions to forgotten places and make meaningful decisions that change the fate of your people.
Experience a living settlement and fulfill side missions to cater for your settlers needs.
A variety of challenging scenarios with specific winning conditions and a distinct storyline will put your survival skills to the test.
The world as we know it is gone. Build a new home for the last human survivors on earth! Give them shelter and a house. Fulfill their basic needs with steady water and food supplies, educate them, ensure their survival and help them stay motivated with over 50 different buildings.
As the leader of your settlement, coordinate and assign different professions and tasks. Let your people gather & refine many different resources and manage your economy by building an efficient infrastructure with streets, depositories and markets.
Every ground cell in the game features dynamically simulated humidity and radiation. Watch as rain clouds irrigate your soil or prepare for constant fights against contaminated rain bringing devastating radiation to your lands.
The climate has changed! Prepare for recurring and agonizing droughts and plan ahead by stocking up food and water. Every cycle is a new challenge! Withstand the unstoppable sandstorm, as it destroys buildings and brings deadly radiation.
The invisible danger of radiation is still haunting the surface with contaminated rain. Protect your people from radiation sickness with special gear. Clean water with active coal filters, build roofs on your fields and dig up the ground as a last resort to remove radiation from your land.
The world is in shambles but some of the manmade fragments still remain. Send expeditions to ruins and long forgotten places and make meaningful decisions that change the fate of your people.
Sums Steam only; PlayStation, GOG publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 10Kreviews | 77% | — | $6.7M |
| $49.99 | 613ratings | 67% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 879 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Endzone, it's a game you can play.
The Game was good, and I followed the Tutorial. UNTIL the tutorial FORCES YOU TO ENACT THE BIRTH CONTROL DECREE, meaning your settlement cannot give birth to add more population. Because of this, my population decreased by more than 50% (it was 900 people, to only 400 people). No matter what I did in the game to increase my population back to 900 people, it was useless because the game now keep decreasing my population even though I have plenty of food, water, medicine, etc :( I really hate a game when it FORCES you to lose not because of your action, but because the game intended to :( *It's still a good game tho
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $6.7M | 116.6K | 95% | $4.99 | |
| $6.7M | 14.1K | 90% | $19.99 | |
| $6.7M | 12.7K | 92% | $19.99 | |
| $6.6M | 14.4K | 90% | $14.99 | |
| $6.7M | 5.1K | 93% | $49.99 | |
| $6.7M | 78.5K | 94% | $4.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1M | 1.1K | 67% | $29.99 | |
| $0 | 1.7K | 89% | Free | |
| $405K | 911 | 71% | $14.99 | |
| — | 194 | 74% | $1.99 | |
| $19.7M | 17.8K | 79% | $34.99 | |
| $1.5M | 1.4K | 81% | $17.49 |
Every market we collect.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, German, Simplified Chinese, Japanese, Russian, Korean, French, Spanish - Spain, Portuguese - Brazil
| $1.99−92% |
| 194ratings |
| 74% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 883 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I have got the game during the last steam sale for 2.99€ and that was very well invested. I have very much enjoyed to build my settlement and manage the different needs. So far, I have not played on very hard difficulties to have a more relaxed experience, but with all threats activated (contaminated rain, storms, raiders, drought). During the games that I had so far, there were more tasks than settlers, leading to micro-managing (re-assigning jobs, production items, ...). during the mid-game, while the starting phase and end-game (no real end in the survival mode) were rather easy and allowed to plan the extensions of the settlement carefully. With it's survival aspect and the direct assignment of settlers to different jobs, it reminded me very much of Frostpunk. However, the maps are bigger and you have more liberty where you will place your buildings. The buildings are always placed on a grid and only 90° rotation steps are possible. The main negative point to me is the fact that - once your settlement gets bigger - the paths of your settlers are getting longer as you cannot control where they live. Thus, if you are building e.g. in a zone C, but your settler lives in A and needs items from zone C, it can take a lot of time. Overall, I have enjoyed the game very much and got the Prosperity DLC, too, which mainly adds more things to do and a goal to the endgame of the survival mode. Once you have a stable settlement, you can unlock buildings from the new tech-tree and ultimately build a monument once the requirements are met (e.g. 1000 settlers)
Very awkward, not intuitive.
Если хочется по залипать в цифры это для вас не плохая игрушка хоть и старая пойдёт!
decent post-apocalyptic city builder, has some deep intricacies like making either radiation suits or just a scarf(cheap and better than nothing) for radiation protection
已经玩了70小时,说说我的感受吧,首先,当这个游戏只要9块的时候,这个游戏就能算是这个价位的神作了,当你玩这个游戏的时候,你会发现现实时间过得非常快,然后特别沉浸,刚开始还没熟悉游戏时,经常崩盘,一次又一次的重开,直到最后大脑开始形成一套完整的思路,最终能持续无限运营下去,然后看着自己运营的成果,感受来自堆满仓库的欣慰感
Refreshing game that held my attention and is very customizable for every style of play. My highest recommendation!
It's fine, I guess. It's not a bad game by any stretch - it has some interesting ideas and some mechanics I personally haven't seen in a colony sim before - but there's just not enough substance here to keep me interested for a long stretch. It can also be quite punishing at times.
Awesome game better than I tought like simcity but more realistic lifestyle
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.