
ENDLESS Space™ 2 is a Strategic Space Opera, featuring the compelling “just one more turn” gameplay, set in the mysterious ENDLESS Universe™. As the leader of your civilization, will you impose your vision and build the greatest stellar empire?
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.57/day in the week to Aug 20 → 3.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
ENDLESS Space™ 2 is a Strategic Space Opera set in a mysterious universe.
Your story unfolds in a galaxy that was first colonized by God-like beings known as the “ENDLESS”, who rose and fell eons ago. All that remains of them are mystical ruins, powerful artifacts, and a strange, near-magical substance known as Dust.
ENDLESS Space™ 2 takes the classic “one more turn” formula to new heights. You will explore mysterious star systems, discover the secrets of ancient races, build colonies on distant planets, exploit trade routes, develop advanced technologies of unthinkable power; and, of course encounter new life forms to understand, to court or to conquer.
As a leader, you have to manage your populations like never before as they react dynamically to your decisions and to their environment, expressing their will through political parties, dictating the laws that your Senate can pass. Will you be a beloved natural leader or will you manipulate your populations to your benefit?
Watch your fighters fly past huge cruisers while lasers rip their hulls apart in epic real-time space battles. Detailed after action reports will help you adapt your strategy for the next confrontations.
Design your ships, assemble your fleets and carefully adapt your battle plans to overcome your enemies. Once you think you’ve done it all, take it online against seven other players.
Immerse yourself in the ENDLESS Universe™. The galaxy belongs to the civilization that controls Dust and uncovers its secrets… but were the ENDLESS alone in the galaxy? What is the true origin of Dust?
Lead one of eight civilizations, each with a unique playstyle affinity and story quest, and build great stellar empires capable of imposing your vision on the Galaxy!
Find out more about the Academy and its powerful cast of Heroes, that you can recruit and train to become fleet admirals, system governors or influential senators.
Press ‘Space’ anytime to activate the Amplified Reality view and reveal in-depth contextual information about your systems, trade routes, diplomatic stances and even your ship stats during battle!
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99 | 23.1Kreviews | 83% | — | $21.3M |
| $9.99−75% | 91ratings | 74% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 894 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I've had this game since 2018 but only really got hooked in 2026. Absolute masterpiece. I can only describe it as a perfect game in every aspect. Pure dopamine
Time for my long-overdue review of Endless Space 2. In short - a really good space 4X which has received extensive support after launch. I always arrived to the Endless Space games delayed. I didn't like Endless Space 1 because it had automated combat - but, after a few years, I finally *got* the combat, and fell in love with the game. Endless Space 2 I postponed until... basically, now. Fortunately, after idly playing some more MOO2 (my girlfriend took over the gaming PC to play Horn of the Abyss) and finding myself wanting something more, the mood was right to try it. And it fully delivers. I won't do a large overview of its systems, merely provide an illustrative example of the kind of gameplay thinking that went into ES2: There is an overcolonisation mechanic: if you colonise over a number of star systems (the unit of administration in ES2 is the star system, while planets are more like ... fixed districts which modify your citizen's work output depending on their type) - if you colonise more than, say, 8 star systems, each one above the limit applies a happiness debuff to all systems, usually 10 per system over the limit. You can pass laws that make your citizens more happy, build happiness infrastructure, research the very few technologies which increase your colonisation limit, and even spend precious rare resources to pervasively upgrade the star system itself (you design what rare resources go into the upgrade levels, and some of the resources add happiness or even apply a percentage reduction to overcolonisation impact). But, if you go into the late game (or rush research), there is an expensive (but non-unique) building that raises your colonisation limit by 1. You can only build it in top-level system (very well-developed, and fully upgraded with those rare resources). What this does is allow players to build either tall or wide-ish throughout the game, and manage overcolonisation as they see fit; but, requiring full system development before you remove it from the colonisation limit does put a stop to early expansion rushes in a very reactive way. The game is full of such thoughtful design choices, and has been a delight to discover - albeit so late. From my years-after-launch perspective, I can only add that the DLCs introduce interesting factions, patch support had been great, and Amplitude has collaborated with the players to release Community Patches to fix outstanding issues. Really awesome game, and I'm glad to finally play it.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese*languages with full audio support
Hours played at review time, across 896 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
The games combat has variables it does not explain. Ships moves in ways different from the tactics. If you can figure it out then great, have fun but Ive wasted enough time on it.
这个制作组的一贯通病:美术好,故事背景好,就是实际游戏机制无聊,让人玩不下去,不如当小说看。 真不好说给好评还是差评。
It's a nice game, the art style and music are great. Each faction is distinct and favors different playstyles, they're not just reskins. As far as spectacle goes, the space battles are ok, but the ground battles aren't. Unfortunately, no Space 4X games does ground combat any better though. Unfortunately, the whole experience turns sour in the lategame because it takes way too much time for the AI empires to take their "turns". It becomes way too tedious to wait for your turn. If you favor long campaigns set in huge galaxies with lots of AI opponents, be prepared to pull your hair out by turn 300. Since I prefer extremely long, (600 turns+) epic campaigns, the tedium is unbearable for me. For maximum enjoyment I recommended to play faster, shorter games (150 turns) in smaller galaxies with fewer systems and fewer rival empires if you don't want the lategame to become a slog. It's such a shame. Even Stellaris feels better in the lategame, but not by much though.
Intergalactic racism, war crimes and xenophobia are bread and butter of this game. I love it.
On first playing I found the pace of this game to be extremely slow, but I decided to give it a chance and keep playing because it had very good reviews and I thought maybe it will get better as I get into it. It did not. I played it for 10 hours and it seemed like very little happened in that time. I have been playing video games since the late 80's and I have never been so bored while playing a game. I won't waste any more of my time on this game.
2025年,无尽空间2打不开的,可能是不兼容win11系统,请找到启动程序完后右键用管理员模式打开就好了
Estou achando muito legal, bem dificil igual Stellaris mais é mais simples parece, gostei do sistema de batalhas e as animações de colonização é um jogo diferente mais é divertido . comprei com todas as dlcs então não testei tudo ainda
Да нафиг. Игру купить можете а вот DLC нет. ENDLESS™ Space 2 Definitive Edition есть, но купить не можете, так как там включены дополнения. Ну раз им денег не надо и живут они на честном слове. То пожалуй пойду в альтернативный магазин.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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