
ENDLESS Space™ 2 is a Strategic Space Opera, featuring the compelling “just one more turn” gameplay, set in the mysterious ENDLESS Universe™. As the leader of your civilization, will you impose your vision and build the greatest stellar empire?
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.57/day in the week to Aug 20 → 3.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
ENDLESS Space™ 2 is a Strategic Space Opera set in a mysterious universe.
Your story unfolds in a galaxy that was first colonized by God-like beings known as the “ENDLESS”, who rose and fell eons ago. All that remains of them are mystical ruins, powerful artifacts, and a strange, near-magical substance known as Dust.
ENDLESS Space™ 2 takes the classic “one more turn” formula to new heights. You will explore mysterious star systems, discover the secrets of ancient races, build colonies on distant planets, exploit trade routes, develop advanced technologies of unthinkable power; and, of course encounter new life forms to understand, to court or to conquer.
As a leader, you have to manage your populations like never before as they react dynamically to your decisions and to their environment, expressing their will through political parties, dictating the laws that your Senate can pass. Will you be a beloved natural leader or will you manipulate your populations to your benefit?
Watch your fighters fly past huge cruisers while lasers rip their hulls apart in epic real-time space battles. Detailed after action reports will help you adapt your strategy for the next confrontations.
Design your ships, assemble your fleets and carefully adapt your battle plans to overcome your enemies. Once you think you’ve done it all, take it online against seven other players.
Immerse yourself in the ENDLESS Universe™. The galaxy belongs to the civilization that controls Dust and uncovers its secrets… but were the ENDLESS alone in the galaxy? What is the true origin of Dust?
Lead one of eight civilizations, each with a unique playstyle affinity and story quest, and build great stellar empires capable of imposing your vision on the Galaxy!
Find out more about the Academy and its powerful cast of Heroes, that you can recruit and train to become fleet admirals, system governors or influential senators.
Press ‘Space’ anytime to activate the Amplified Reality view and reveal in-depth contextual information about your systems, trade routes, diplomatic stances and even your ship stats during battle!
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99 | 23.1Kreviews | 83% | — | $21.3M |
| $9.99−75% | 91ratings | 74% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 894 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This is honestly one of the best 4x games I have ever played. The scope feels epic, but managing your empire is really streamlined and not crunchy at all. There are lots of customization options and the playable races are interesting and offer some varied gameplay styles.
The game seems like an idea of a strategy game by somebody who hates strategy games. Though that might be the popular idea now. After 5 hours I thought the game lacked polish with it's awful UI. After 10 I thought the game was overly ambitious. After 20 I think the game is diametrically opposed to the idea of a strategy game. It's obtuse on purpose not because of the poor UI. It's mechanics are not overly ambitious but they lack any depth at all. The flashy poorly thought out animations and tactical combat are a feature to hide the absolute lack of any depth. The UI doesn't show numbers, there is no confirmations for actions, so to figure out what does what: Save, Do action, Check result, Record in notebook, Reload. The space battles are the definition of style over substance (assuming you think graphics from 2001 are style). What is the purpose of the closeup view? I can't change anything, why do I need this? It looks like ♥♥♥♥ and serves no purpose. It absolutely refuses to explain it's mechanics. How much experience is a system admin gonna get? compared to a fleet commander, compared to an explorer, compared to fleet battles. This permiaites everywhere. The tutorials are trite and serve very minimal purpose, never mind they trigger at weird points if at all. Wasted development effort on useless animations e.g. fleet battles, planet animations. They are just annoying, after a few hours I turned these off (at least there is option for some of them). The lack of confirmation on actions just kills it for me. I wanna know the path of my ships before they are permanently locked into flying to a hostile system (there is no non suicidal path finding in this game). Any fleet movements are of course locked on click (you can't turn around before next system). Half the time I'm not even sure if click does anything, provides more info, or does massive Empire destroying changes. Accidentally clicking a button to switch to a different political faction destroys empire happiness. And switching back does it again. I just wanted to compare the two options.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese*languages with full audio support
Hours played at review time, across 896 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Overall, an excellent game! Been playing this for a long while now and I always come back to it. Great art, visuals, lore, musical scores, sound effects and of course, the UI and how intuitive and user friendly the game is!
突然进不去游戏了?为啥?
Endless Space 2 has way to many issues. I've given it multiple chances and usually somewhere around the 100-200 turn mark I'll just throw in the towel. One of the main issues this game has is lack of relevant information. It throws quite a bit of information at you and that constantly. The problem is often it lacks context. If I want to make the right decisions I need the right pieces of information at the proper time. For example if I have to many colonies because I expand to quickly (either through colonization or militarily) I should get information about that before my colonies go into revolts. Once I have to many systems if you expect me to just give them up because I can't reach relevant technology quickly enough I'll just end up being frustrated with the game and its design. Also putting these artificial barriers for expansion in place doesn't make the game better. It just creates an additional nuisance for me to deal with. Also if I'm in the negative monetarily then I should get detailled information on why I'm in the negative. I have a basic overview how much income I have but it often doesn't provide me with context how that ends up being that way. Ship combat for example consists of trial and error. I had fleets in ES2 that supposedly have a 60/40 advantage and once the battle started my ships got completely obliterated. I often just go to the result because the battle animation is not very good. After a while I noticed patterns and that the whole chance aspect is just nonsense. Ships that are efficient in close combat often seem to rather stick to mid or lange rage while my enemy just seems to very good at long range and stays there. And my ships just ignore the programmed tactics. Then there are various aspects that are not explained at all but just represented by icons. If you don't know what the icons mean....tough luck. ES2 in some aspects is really basic like the ship design but then again it is overly bloated with a messy user interface (see research for example). Often there is no rhyme or reason on why tech is placed where it is. Why are ship layouts in the empire development section and not in the military section like the weapons? It feels so arbitrary. In addition som tech is locked behind specific research entries while others are based on level of the respective research sections. Could you maybe pick one system and stick with it instead of obfuscating it unnecessarily? Also ES2 feels very linear in a lot of aspects due to its quest and mission system. You have a certain main quest line you will go through each time. It is different for each race but still the core aspect behind is the same. And while it is the same locations will be different and I've had situations where quest locations were really close and in others the same quest suddenly had objectives on the other side of the galaxy - what the heck? The political system feels way to random to be taken seriously. I've seen situations where one factions was supposeldy leading by a country maile in favoribility. Then comes election day and I support that main faction. But somehow the AI thinks I should be religious instead of scientific. It feels like nonsense at times where the game just rolls the dice for the actual numbers. Overall I can't recommend Endless Space 2. It's not the worst ever 4x game but it just lacks in the many aspects.
When I first bought it many years ago I didn't have the patience to get into it. Now 5 years later I re downloaded it and realized how amazing the game is and the hours it takes to learn everything which I now I enjoy. I had no idea that each race had its own little backstories and victory short clips which really makes the game off the charts compared to most. Even after 180 hours and multiple victories I am still finding ways to get better which just ONE race. I still have not used any mods but it looks like with all great games it has a pretty good mod community behind it. As a space game lover this one is now ranked pretty high on my list but if they ever made a mutiplayer specialized expansion with a few changes it would be probably reignite the entire game. One of my suggestions for better online co-op/pvp play is to allow players to join games as a "hero" and help another player and add some even more in depth combat to the game. If they made mutiplayer games start with a team of say 5 players all controlling heroes with different jobs it would be pretty epic and enjoyable with alot of mechanic changes specialized for co-op/pvp/.
Pros: - polished UI that doesn't hide information but also isn't full of spreadsheets - good replayability thanks to very different factions - interesting event-driven stories and galactic lore Cons: - the AI opponents suffer from passivity - managing the planetary economy is somewhat dull and formulaic - low system limit means the mid-game is truncated and the end-game is predictable Endless Space 2 is a space 4X game that follows the well-trodden classics like Master of Orion 1/2 and Stellaris. You explore space, colonise, terraform and develop planets, conduct space diplomacy, build battle fleets, and eventually take over your rivals' empires. Compared with its competitors, ES2 is rather more focused on story-driven single-player campaigns. It comes with 8 pre-written factions (and 4 more as DLC), which avoid most of the usual space opera cliches, except for the fascistic human space empire and the obvious Klingon stand-ins who use honour as a resource. There are many flavour events and quests to undertake, depending on the faction and political party in power, which provide motivation to the gameplay. Even if you have already played through the game with one faction, changing to a different faction can provide a completely different experience. The planetary economy management is fairly standard - build buildings, grow your population, then specialise each planet to either industry, dust (money), science, or influence (diplomacy points). It lacks the population optimisation that makes Stellaris so deep. Overpopulation is a constant problem for most factions, since the carrying capacity of most planets is low and food is generally abundant. The player can only control a finite number of systems before they face large-scale revolts, which means systems with a small number of planets are practically useless unless they have some special resource. I found the late game kicks off early, as you are forced to go for a win because you can't expand anymore. Usually, this just means creating a stealth invasion fleet and making a surprise landing on the home planet of your rival empire. A lot less epic than Stellaris' end-game crises. The diplomacy system uses influence points for taking actions and claiming non-colonizable systems like neutron stars, black holes, etc., that provide small benefits. They also block the enemy from passing through your zone of control if you close your borders to them. This helps mitigate the common problem of 4X games where the AI sneaks into your core territory and plops out a colony out of nowhere. Even though the AI are pretty passive, you will usually end up in a war at some point. The space battles have the usual tensions — long vs short-range weapons, kinetic vs energy weapons, battleships vs carriers, behemoths vs zerg fleets, etc. The battles are cinematic — you pick your strategy from a list, then watch ships shoot it up. It's fun to watch for the first few battles, after which you will just automatically skip to the results. It's also not particularly easy to understand what happened and why you lost. The shipbuilding itself is very deep and rewarding. ES2 doesn't do anything particularly poorly and provides some interesting ideas in a well-polished package. If you need a more modern take on Master of Orion 2 or are bored with Stellaris, give this one a shot.
Vor dem letzten Patch konnte man noch auf "normal" entspannt gewinnen. Nach dem letzten Patch komme ich selbst mit den leichten Fraktionen auf großen Galaxien nicht mehr in die über 100. Runden. Bereits auf dem Schwierigkeitsgrad "Normal" wird man komplett niedergemacht. Piraten gewinnen jedes Gefecht und die KI hat Ressourcen und Schiffe, die echt nicht mehr normal sind. Sowas ist absolut unschön und ich werde nach über 650 Stunden Spielzeit das Spiel löschen, da es unspielbar geworden ist.
Intergalactic racism, war crimes and xenophobia are bread and butter of this game. I love it.
The games combat has variables it does not explain. Ships moves in ways different from the tactics. If you can figure it out then great, have fun but Ive wasted enough time on it.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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