
Endless Sky is a 2D space trading and combat game inspired by the classic Escape Velocity series. Work your way up from a relatively wimpy shuttle, cargo ship, or fighter, to a highly upgraded and customized flagship or to a massive fleet of warships or freighters.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
Prices
The United States storefront in every case, so this compares stores and not countries.
About

Endless Sky is a 2D space trading and combat game inspired by the classic Escape Velocity series. Work your way up from a relatively wimpy shuttle, cargo ship, or fighter, to a highly upgraded and customized flagship. Grow your fleet while exploring an expansive galaxy with hundreds of systems. Earn money by carrying passengers or cargo, escorting convoys, bounty hunting, mining asteroids, or plundering and capturing enemy ships.

Enter the 31st century and choose from one of multiple starting locations and backgrounds where you set out on your own journey as the captain of a new ship. Take sides in a civil war, or ignore the story line and just enjoy exploring the galaxy at your own pace. The main story line alone takes about 8-16 hours to play through, with over a hundred hours worth of story content spread across the galaxy in the form of other story lines both big and small.

The game's content can be added to using the plugin system, which allows anyone with a text editor and a paint program to create new ships, weapons, missions, and more to the game. All of the game's content is built using the same system, so anything you see in the vanilla game can be done in a plugin. The capabilities of plugins are fully documented on our GitHub wiki.

Endless Sky is free, open source, and cross platform (Windows, Mac, and Linux). The game has been developed for over 10 years as a labor of love from hundreds of volunteer contributors. Updates occur regularly with three major updates every year. Over time, the game will continue to expand as contributors add new missions, story lines, alien species, places to explore, sound effects, artwork, gameplay mechanics, quality-of-life improvements, and more.
Genres
Stats
Languages: English
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | Free | 7.1Kreviews | 92% | — | $0 |
| Free | 115ratings | 88% | — | not modelled |
Engagement
Reviews
Themes across 91 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
genuinely a great game, its so simple but if you can get into the janky story and not care too much its a great time! also your saves are in text file format and can be edited with text editor so you can make yourself a god with 100 fighter bays and 1 quadrilion credits. amazing game 10/10
I would have happily paid money for this. This is basically Escape Velocity but better.
Exploring the galaxy is really fun, Combat is too fast and can be easily cheesed with numbers. Playing a space trucker is fun too.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 92 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
What a fantastic game. How is this free?! At least let us tip you!
Freelancer in 2D. What's not to like?
The game is surprisingly deep. Deeper then it looks by far.
Really Fun Trade, Fight Conquest, Story Game, runs on a potato (even that thing on your desk at work) and can be customised..
Considering that Endless Sky is free (and DRM-free). It's an AMAZING game! It has tons of content and countless directions you can take the game.
Great game to just chill to. Mining gets easier after awhile if that's your jam. That is my focus in game. Just have to do some searching online to get an idea where to find the Sunder ship and life is gooder. (That is a word, don't look it up!) My only major issue right now that I've found is the lack of RCS! 31st century and they don't have technology that we have today??? To slow down or come to a stop you must Shift+Down arrow for automated stopping maneuver or do it yourself manually. Both cases, so far in my time in the game, means your ship has to do a 180. Thrust in that new direction until a complete stop. Still scratching my head on that one. But overall, love the game. Really fun. Can't wait to see about getting an additional ship so I experience fleet dynamics. Hyperdrive? ✅ Alien technology? ✅ Terraforming planets? ✅ Artificial gravity-ish sci-fi nonsense? Probably. ✅ Put a ♥♥♥♥♥♥♥ thruster on the front of the ship? Whoa there, Buck Rogers. Let’s not get carried away. 🤣 9/10, recommended if you love space ship sims and are oaky with Newtonian physics-ish 2D arcade style games. Side Note: PLUGIN SUPPORT! (Mods). Woot!
Lots of fun, good balance between realism and appeal, not overly detailed in any one area without expansiveness in another. For instance, the credits system is super basic, not really explanatory of currency conversions based on planetary resource models, but the credits simplicity allows for whole systems of stars' planets to offer appealing mystery gameplay, fighting off pirates and rebels on the way to larger and more mysterious trading runs and missions, without getting mired down in economic masterclasses of arbitrary complexity. The missions are really fun, and the trading system is balanced against the fighting system very well. The plugins and expansion system looks very inviting, as well.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $13K | 22 | 73% | $18.99 | |
| $6M | 8.4K | 85% | $19.99 | |
| — | 0 | — | — | |
| $0 | 0 | 81% | Free | |
| $581.3K | 544 | 67% | $29.99 | |
| $555K | 1.2K | 94% | $14.99 |