
Naev is a game about space exploration, trade, and combat in a large and vibrant universe. Players travel the galaxy and earn money by trading, fighting, and performing missions.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
About
Naev is a game about space exploration, trade and combat. Players travel the galaxy and earn money by trading, fighting and performing missions.
Main features:
A large galaxy with hundreds of planets and moons to explore.
Real-time, semi-Newtonian gameplay reminiscent of the Escape Velocity games.
Many different ships to buy and pilot, and many ways to customize each of them.
Multiple factions, each with unique ship designs and personalities.
Open-source, meaning ultimate freedom of modding.
Currently Naev is a playable game, but it is far from being a complete one. To further mature the game, we, the developers, need you. Yes, you. All it takes is the motivation to be creative in some way! Probably the easiest way to help, as well as one of the most valuable ones, is by coming up with new stories for the game, and by shaping those stories into playable missions. Other ways to help include making art or sounds, improving gameplay via balancing work, or (if you have the ability) even a bit of coding on the main program.
A few things to keep in mind:
This game is a hobby project, not an indie development project. There is no final plan, no time frame for the "finished game".
The dev team does not accept monetary donations, only direct contributions to the game itself.
The game engine is written in Rust and C. Missions and other scripts are written in Lua.
Major releases are done roughly on a yearly basis.
There is an experimental multiplayer plugin, although it is quite limited.
Genres
Stats
Languages: English
Engagement
Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Не поддерживается русский язык
Although the dev(s) claim that it's not a finished product etc, and while there aren't too many bugs to mention, it is unfortunately riddled with many unbalanced elements and generally involves a lot of frustration for the average player - after playing this as long as 17 hrs, I'm pretty sure i've already found enough reasons to go back to Endless Sky. Is it bad taste to mention another game in this review? i don't think so, especially given the amount of frustration at the unbalanced nature of the game, not to mention how... ummm... could i call it, obscure? lack of documentation or information etc? any informative resources for this game are either outdated or simply non-existent... And even if i were to give the benefit of doubt regarding this game, it's hard not to point out a number of 'features' that seem to be more about griefing the player than to facilitate smooth gameplay, especially when compared to numerous other games based in the same genre - an example of this would be point defense weapons versus missiles & torpedoes... on paper, the point defense weapon is supposed to target any ship, missile or torpedo entering its range; ships are hit and take damage, missiles explode if the shot hits (around 50% hit rate), while torpedoes get hit around 60% of the time but they *don't* get destroyed no matter how many hits from the point defense - so from observation, I infer that the actual hit box of all ships, missiles & torpedoes are roughly the same, about 5x5 pixels for ships, 3x3 for torpedoes and 2x2 for missiles. as before, ships take proper damage properly according to the weapon's ratings, missiles are 1-hit wonders, but torpedoes don't take any damage, none at all, i repeat, none at all (or if they did, then they need around the same amount of damage from the point defense as their power rating, roughly 400 points for a torpedo while point defense max at around 150 points over 5 seconds, clearly not enough to stop anything) so in conclusion with the example given, if your target is equiped with even one single torpedo launcher, you can write off the mission, you aren't going to have a chance because you can't even destroy the torpedo before it hits and wipes out everything
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Hours played at review time, across 43 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
If you liked the original Escape Velocity games, or you want a fun, relaxing (but frenetic during combat!) space game, this is the one for you.
"Naev" a 2D top down space game not completely out of the same ballpark as Star Control 2, but the important thing about this project it's a FOSS game, which means it's completely and truly free. It's unfortunately incomplete, but the lore is surprisingly deep and because this is FOSS, it's just going to get better. There's quite a lot of depth here for nothing. I think the graphics could be a lot better, but, like The Ur Quan Masters, being a FOSS product excuses a lot of shortcomings that gamers shouldn't have to put up with from for-profit products. The graphics in this game are passable, but could be better. And while it's vital for any game to have impressive visuals (gaming is a visual medium, after all), there's more to a game than just the graphics. To be worth a gamers time, the game must match top tier visuals with top tier gameplay, and that's not happening here. Not every "free" game really is. There's often MTX, or content locked behind DLC, or donations being requested, or any other number of things that could mislead gamers, but in this case I'm glad to say this really does appear to be a fully free game, free as in speech as well as beer. Nothing demonstrates a developers belief in themselves and their work than giving it away without any remuneration. This is a service to themselves, and the gaming industry, and should be applauded. FOSS games create a permanent enrichment of the gaming industry, and thus always have some value. Bearing in mind that free games don't add +1 to your game collector count, should you bother adding this to your library and downloading it? Yes, believe it or not. While this is far from a perfect game, the deficiencies and drawbacks can be overlooked due to the zero up front price and the value you get out of it. It's greater than the sum of its parts, and worth downloading if you're a fan of this kind of gaming experience.
A fun sci-fi game with plenty of potential. Sort of reminds me of Eve online with how many menus you navigate through among the stars
This game has complicated controls, but at least you can enjoy a fly through the open massiveness of space. Very Enjoyable, Loved Doing Space Doughnuts! Will Be Playing Again.
Жена сказала, что если на этом обзоре наберётся 10 лайков и 5 наград, то она подарит ящик пива. Мужики, выручайте!
[h1] [/h1]
This a great stragey game, start off slow, work up from there. It is just like "Endless Sky" but a more modernized version. Linux games have come a long way since to beginning, but if you want a space adventure game, where trading, travel, mining and combat are all combined. Heres a classic!
What a wonderful game inspired by other great games doing them all justice. Also, very friendly dev team and love their style. Check it out!
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $114.4K | 240 | 73% | $14.99 | |
| $0 | 71 | 93% | Free | |
| $36.2K | 44 | 89% | $19.99 | |
| — | 0 | — | — | |
| $63.8K | 170 | 85% | $9.99 | |
| $13K | 22 | 73% | $18.99 |