
Lead your people to victory on an ever-evolving world in this strategy game featuring asymmetric factions led by powerful heroes. Build your empire, wield political influence, and raise grand armies to wage war in a race to uncover dark secrets buried within the planet.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
ENDLESS Legend™ 2 is a fantasy strategy game where you lead wildly varied factions as they build grand empires and wage planet-spanning wars on an ever-evolving ocean world at the brink of extinction. Cataclysmic events have wrought havoc on the natural order, and the very world will change as time goes on revealing new opportunities for exploration and conquest to the bold and daring. Establish expansive cities to spread your influence and strengthen your economy, raise armies and command troops in turn-based tactical battles to overcome your enemies by force, and push forth into the unknown to uncover the dark secrets that lie at the planet’s core.

Whether you command righteous warriors descended from the stars, cursed knights seeking reprieve from their misfortune, or hive-minded beasts that know only how to fight, feed, and propagate, ENDLESS Legend™ 2 features vastly different factions each driven by their own philosophies, histories, capabilities, and narratives. Each of the factions have unique traits that set them apart from one another whether on the battlefield, in matters of commerce, with regards to empire-building, or in diplomatic affairs – it is up to you to adapt to their strengths and weaknesses and build strategies and distinct playstyles.
The choice of faction will influence every aspect of the game. Will you prefer to benefit from a constant state of fighting, untethered by the need to justify your wars, spawning additional warriors with each victorious battle to grow endlessly in strength? Will you choose to benefit from cohabitation and cooperation, spreading tendrils of influence throughout the world to build a network of allies, leveraging relationships with the minor factions of the planet to further enrich your empire? Or will you lead a people who feed upon their own kind for sustenance, taking advantage of a unique economy free from the needs of mere mortals? Learn what makes each faction distinct and use it to your advantage whether you’re leading them, or looking to destroy them.
Military doctrine varies greatly between the factions, providing unique opportunities for a capable commander to gain an advantage over their foe, even when out of combat. Build massive fortifications to defend cities and establish connections to powerful weapon and support systems waiting in orbit as the martial Kin of Sheredyn. Invest in the spread of coral so the spiritualist Aspects are able to support themselves outside of friendly territory. Dot the land with nests and burrows to quickly traverse vast distances and ambush enemies from beneath as the Necrophage hive.
Either auto-resolve combat or take direct control of individual units within your armies when battle begins, using the surrounding terrain to your advantage as you seek out chokepoints, cover, and the high ground. Apart from having faction-specific units, traits, weapons, and attributes, each faction also features special battlefield abilities that can turn the tide of battle if properly utilized. Where one faction might work best with a patient commander, able to meticulously maneuver troops to secure powerful adjacency bonuses, another might rely on force of numbers and overwhelming strength.
Recruit heroes and watch them grow over time as they gain new traits to bolster their abilities, build relationships that provide them with various boons, and acquire equipment useful both in and out of battle. Powerful commanders, properly trained and armed, can turn the tide of entire wars when wisely utilized.

Empires will rise and fall based on their ability to adapt to a changing world. Starting from a single humble city, expand according to your faction's unique strengths and limitations while adapting to the periodic monsoons and tidefalls. Build districts around your cities’ central structures, exploit strategic and luxury resources littered around the world, and develop your technological capabilities and industrial might.
Cataclysmic tidefalls will expose new opportunities and threats as the oceans recede to unveil new land ripe for expansion. While your existing territory will remain unscathed, the newly revealed terrain from the retreating oceans will open up new avenues of approach for you and your enemies, alongside new resources to exploit and new anomalies to explore. While this can fundamentally change the strategic value of various locations as time goes on, a wise leader will plan for the inevitable – will you prepare to expand into new lands as soon as a tidefall occurs, or focus on shoring up your defenses where you anticipate new landbridges to appear?
Plan the development of your cities to focus on population growth, industrialization, and commerce, or prioritize their contribution to the sciences, your empire’s influence, and your military might – the choice is yours based on the needs of your burgeoning empire. Establish districts that provide fortifications or further the production of various resources, take advantage of adjacency and terrain bonuses, and pursue technological advancements that allow you to upgrade established districts or unlock entirely new options. Will you patiently seek out ideal locations to establish long-term economic hubs and military strongholds, or will you spread rapidly to secure new lands and increased productivity ahead of your enemies?
The lands around you are teeming with both opportunity and danger alike. Crush the weaker minor factions littered around the world to pillage their resources, or instead cultivate friendly relations and have them join your growing empire, incorporating their distinctive units and heroes to further strengthen your people. Explore ancient ruins and strange anomalies, braving the dangers of the unknown to enrich your lands and gain powerful artifacts to wield against your enemies.

A deep mystery lies buried beneath the surface of this once-tranquil ocean world, where an ancient power stirs in the darkness. Gain dominion over the planet through violent conquest, seek victory through diplomatic and technological advancements, pursue quests and tackle events that can alter the course of a campaign, or empower your sworn heroes to unveil the story of your people – the choice is yours.
Will you be a ruthless conqueror or a cunning builder? A cultivated diplomat or a flesh-eating beast? Will you bring harmony back to the planet, seeking out lost legends and heroes, or will you defy the fate that drives your faction and carve a legend of your own?
Sums Steam only; Xbox publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99−50% | 3.2Kreviews | 84% | #35 | $5.4M |
| $49.99 | 133ratings | 70% | Top 100 | not modelled |
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Engagement
Reviews
Themes across 1095 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Данная игра — это как тягать камни вечно. Конечно, есть плюсы — но хочется больше веселых фишек, а не только фарм ресурсов и “минмакс” всего подряд.
a 4x with interesting factions instead of +1 strength and a single unique unit each
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| $5.5M | 13.6K | 38% | $19.99 | |
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| $5.5M | 49.2K | 94% | $4.99 | |
| $5.5M | 42.2K | 84% | $5.24 | |
| $5.5M | 12.1K | 88% | $9.99 | |
| $5.4M | 9.2K | 89% | $19.99 |
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $7.4M | 6.9K | 83% | $39.99 | |
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| $756.5K | 934 | 90% | $29.99 | |
| — | 0 | — | — | |
| $14.5M | 9.9K | 80% | $19.99 | |
| $3.3M | 7.6K | 82% | $14.99 |
Same day: best AU #10, worst KR #63 · 13 markets collected
US · last 30 days
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese, Japanese +4 more
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
[h1]Avant-propos:[/h1] Cette critique est rédigée après une trentaine d'heures de jeu, le 14 février 2025. Le jeu est encore en Early Access et n'est pas fini. Il manque une faction et pas mal de systèmes annoncés dans la roadmap. J'y ai joué en multijoueur à deux avec les Héritiers de Sheredyn et les Aspects. [h1]Description rapide du jeu:[/h1] Endless Legend 2 est un 4X (Explore, Expand, Exploit, Exterminate) similaire à Civlization, Humankind ou Age of Wonders. L'idée est de capturer des territoires, implanter des camps et des villes que nous faisons grossir, nous battre pour les ressources et dominer la carte, en affrontant des factions majeures et mineures avec nos armées. [h1]Mon avis:[/h1] [u][b]Les bons points du jeu:[/b][/u] + La musique est absolument merveilleuse. Elle est douce, typique de la série Endless avec le steel drum/pan drum déjà utilisé dans le premier jeu. Elle donne au soft une ambiance bien particulière que j'adore. + Les artworks et designs sont somptueux. Tous les héros ont leurs portraits, toutes les unités ont leurs apparences, tous les bâtiments ont leurs designs, toutes les factions majeures comme mineures ont leurs aspects, le tout rendant le jeu fourmillant de détails. + Chaque faction se joue différemment, malgré des points communs nécessaires: jouer le Nécrophage qui se développe d'une seule ville et de terriers est foncièrement différent des Derniers Seigneurs qui achètent leur population plutôt que la nourrissent, qui est même différent des Aspects qui conquièrent le monde avec du corail. + L'interface est intuitive si vous avez déjà joué au moindre 4X: les ressources sont clairement affichées, les menus sont simples, on trouve beaucoup d'informations à travers les info-bulles qui peuvent s'encastrer les unes dans les autres/se développer de l'une à l'autre. + Le système de moussons, qui fait venir des tempêtes, puis de jusant, qui fait se retirer la mer et débloque de nouvelles cases, est bienvenu. Il permet de changer la tronche de la carte trois fois, ouvrant de nouveaux chemins et de nouveaux accès à de nouvelles ressources. La mousson en elle-même, avec les curiosités (évènements sur cases) qu'elle fait apparaître, et les fléaux qu'il faut combattre, est aussi un point intéressant dans sa temporalité. + La gestion de ville est intéressante. Il faut construire ses quartiers avec intelligence, pour les faire grandir/s'upgrader en fonction de leurs voisins. Du coup, il faut prévoir à l'avance comment on s'y prend, et où on s'installe. La possibilité d'élargir ses villes en achetant des fondations dans le territoire annexé permet aussi de faire des cités géantes et renforcées si on veut, ce qui peut être plaisant pour certains. + Les héros ont chacun leur arbre de compétence, leur équipement et leur profil avec ami, partenaire et némésis. Cela permet de les spécialiser pour un rôle plutôt qu'un autre, entre soutien, explorateur, combattant au corps-à-corps, combattant à distance, et ainsi de suite. + Les quêtes, qu'elles soient de faction (quête principale), de monde (évènements aléatoires) ou de héros (avec le partenaire), sont intéressantes, souvent barjos avec des réponses possibles parfois complètement tarées. On peut la jouer gentil et aimable et récupérer des récompenses et des suites pour, ou choisir de tout brûler et tuer pour d'autres gains, et ça paraît toujours relativement cohérent avec l'univers. Il y a pas mal de lore intéressant, reliant le jeu aux précédents Endless Legend et Endless Space 2, notamment des apparitions de factions précédentes. + Le sound design semble simple, mais chaque bouton fait un bruit, chaque action résonne, et ça aide beaucoup à rendre le jeu vivant. + La traduction française est bonne. Rien à redire. [u][b]Les points neutres du jeu:[/b][/u] ~ Quelques désynchronisations en multijoueur ont demandé de relancer la partie, c'est arrivé trois fois en trente heures de jeu donc c'est très mineur, mais c'est là. ~ Les conditions de victoire sont probablement à rééquilibrer, tant certaines semblent inaccessibles: par exemple, celle de conquête de territoires demande un tel nombre de ceux-ci qu'on ne voit pas ça possible à faire dans le temps imparti (avant la victoire au score), et sans plomber son empire (on perd de l'approbation avec le nombre de villes en trop par-dessus sa limite d'empire). ~ Les factions mineures sont parfois vraiment surgonflées, ce qui peut les rendre pénible à gérer quand elles sont hostiles et que leurs villages sont pas pacifiés rapidement. Je pense que c'est avant-tout un problème de compétence de ma part (je les zigouille pas assez vite en début de partie), que d'un problème inhérent au jeu, mais je le mentionne parce que l'ami avec qui je jouais avait le problème aussi. [u][b]Les mauvais points du jeu:[/b][/u] - Y'a un gros effet boule de neige sur le mid-game. Si on a bien géré le début de partie, on se retrouve vite à dominer la carte et les factions majeures en face ne peuvent plus, et ne font plus grand chose. Ça rend le end-game (passé la dernière mousson) un peu rébarbatif dans le sens où tout ce que nous faisons est déjà prévisible des tours à l'avance. [h1]En bref:[/h1] Si vous avez déjà joué à Civilization, ou aux précédents Endless (Legend, Space 1&2) ou Age of Wonders, vous ne serez pas dépaysé. Cela s'inscrit dans le même terreau, le même délire. Là où ça me plaît plus que les autres cités, c'est que chaque faction se joue différemment et pas juste parce qu'ils ont de mineurs bonus ou malus à certaines caractéristiques, mais bien parce que leurs façons de fonctionner changent. Enveloppé dans un design visuel et sonore absolument adorable, avec une musique superbe, et du lore intéressant, je ne peux que recommander aux afficionados. Je peux aussi le recommander aux nouveaux venus qui ne connaissent pas le genre parce que, bien qu'il y ait beaucoup d'informations à apprendre et enregistrer, le jeu les présente très bien. Sur ce, j'y retourne.
This game has both good and bad when it comes to it's design and balance, i really like it as i have been a fan of endless since their previous game Endless Space 2. It's a game really similar to Age of Wonders series but with certain game mechanic twists "unique" to the Endless universe. Personally i enjoy the game even though it's a similar concept as many other 4x games with the tiles, city building and army moving. The Endless universe makes the game standout from its competitors in certain mechanics for good or bad, as for the bad there are points: First the UI has has me personally confused multiple times, certain action i didn't know existed until the questline in the game asked me to perform so i had to spend time actually searching for them. Second being the difficulty system is ass, it's quite frankly unpolished. Four of the factions get a boost in everything AND their army strength, if a unit normally has 200 power theirs get 300-350, BUT this is an exception for the last faction the Necrophage they DO NOT get any significant buffs to their army power for some reason which makes them at least fun to play against. Playing against an AI who can with 1 army that is exactly the same as 2 of yours, 1-shot those armies without you barely touching them isn't a fun or challenging game mechanic, it's a ♥♥♥♥♥♥♥♥ pest to deal with. So playing on anything above "hard" especially reaching Endless difficulty is just not fun against 4/5 factions. I also have a gripe with the UI, the UI is fine overall but there are two things about it that was very annoying until you know they exist and its the following: The abilities for your heroes, you are used in similar games that they are on the bottom of the screen with the "unit card" but not here, they are in the top left for some ungodly reason and i didn't realize this until at least 10-15 hours into the game, secondly certain special actions for two of the factions are just two small buttons on the population bar UI at the top of the screen which you wouldn't assume has anything to do with things other than population. Outside of these two gripes of mine i find myself enjoying this entry into the Endless universe, it's not perfect but it's also a work in progress that i enjoy playing not for the difficulty but for the feeling the Endless universe it gives and it at least for me feels fun to explore this world and it's factions that inhabit it. 7/10
科研,军事,商业区域成本计算有问题,拍了点工业区,科研区建筑成本涨到6000+给我逗笑了
I don't think this is a bad game...but I do think its a bit bloated and directionless. Maybe I am missing something, but playing on Normal Difficulty on a Large Map I fail to see what the end game goal is other than what is posted on the victory screen. You don't feel like you're working towards anything other than a check box. I'm coming from playing a lot of Stellaris and CIV as my main 4X games. First issue I have is the luxury and strategic resources on the map don't feel like they provide any significant strategic value. Think back to when you play CIV and you are looking for Iron or oil on the map and if you don't have it you're trading for it because you need it to create a specific unit. It doesn't feel like that in Endless Legend 2. The resources provide a boost to your city in terms of growth or production...but that's it. There is no research involved or lore explanation related to the significance of the resource. There are so many resources all over the map that it just feels bloated and directionless. The resources don't allow you to build any new units, they only provide upgrades to existing units. I have only played as the Last Lords so far, so maybe this is different with other races. This bloat also carries over to the city building. You have cities with districts which have visual indication of their construction and all of that looks nice. But then on top of that you have what seems like an endless menu of "improvements" to the cities which are just boosters to the resources which are researched on the very bloated tech tree. You have many pages of tech and they all just blend together especially since a significant amount of this 'tech' is just giving you an improvement unlock on your city. There doesn't seem to be much strategy involved here. Just pick the improvement you want for more production, dust or science. It gets boring fast. The Necrophage AI provides an early game threat, but once you eliminate them the rest of the game is just clicking next turn over and over waiting for something to happen and nothing really ever does. You have some random mission pop ups, but these also feel underwhelming in terms of rewards. The map expands with each tidefall which looks awesome, but then you're just exploring the map for some late game resources to meet a victory condition...just checking a box. Again I'm making a comparison to CIV or Stellaris where the resources you find dictate the path you take into endgame. I love how the world looks, the music, the sound, the combat is serviceable...but I just feel like its missing a motivation to see your race survive. I'm sure multiplayer is different...but again wouldn't I want to trade with someone else on the map or kill them to get my hands on some oil or uranium so I can build that cool unit? What is disappointing is that with 4X games you don't realize the disappointment until many hours into your playthroughs of learning the game, so then you can't get a refund since you're well over the two hour mark. I am not sure how the reviews are Very Positive. I watched a lot of videos on this game and people are generally positive but I'm wondering...are you guys thinking about the resources at all or just playing on max difficulty to feel threats? Maybe this will all change in two weeks on full launch? I will be checking on 1.0 to see what has changed. But I just think the tech tree and resources need to be streamlined or made into something significant. Also get rid of the 500 different city improvements. That just seems like lazy design. Shouldn't it just be about the districts and your placement of them?
Game is just nowhere near done. Only three map types, balance all over the place, etc. etc. Give it five years.
独特の世界観を持ったファンタジーSFストラテラジーゲーム。 1は日本語サポートされてないので遊んでいませんが、特に問題なく楽しめました。 個人的にはネクロファージで、出会うものみんな肉団子にしながら筋肉外交するのが楽しかったです。 ただ、まだ早期アクセスゲームということもあり課題も多いように感じます。 ■気になった点 ・戦闘向きの勢力とそうでない勢力の差がそれなりにある。 ・勢力共通クエストも多く、何回かやると飽きやすい ・今後増えると思いますが、勢力がまだ少ない ・勢力ごとの強みにもっと爽快感が欲しい。(戦闘なら戦闘で、内政や外交ならそれらの面で圧倒したい) ・領地間の移動がとてもだるい(ネクロファージの巣穴移動が快適すぎて、ほかの勢力が遊びづらいように感じた) ・戦闘の種族ごと差が薄い。職種で共通するものが多く、独自のスキルもあるけど差別化が薄くて戦いに幅があまりない。 不満点を多く書きましたがとても良いゲームだと思います。 開発を頑張ってほしいです。
Amplitude are still GOATed, feel like one of the few devs really innovating in the 4x space.
too many bugs
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