
Decades after the events of ENDER LILIES, Homunculi — sorrowful, artificial life forms — roam the land. In this dark fantasy Metroidvania, face formidable enemies and explore a bewitching post-apocalyptic world. Humans and Homunculi — what awaits at the end of the quest for their salvation?
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 6.57/day in the week to Aug 9 → 7.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Set in the Land of Fumes, this prosperous magical superpower is home to vast quantities of magical resources lurking underneath the surface. In hopes of advancing their kingdom's development, artificial life forms known as Homunculi came into being. Regrettably, toxic Fumes from the underground drove the Homunculi to madness, turning them into feral monsters.
You play as Lilac, an "Attuner" who possesses the power to save the Homunculi. Upon waking, you find yourself in a laboratory deep in the underground. There, you will become acquainted with the Homunculi closely involved in the kingdom's downfall. Together with the Homunculi, set out in search of your lost memories and precious friends in the Land of Fumes. Follow the journey of destruction and rebirth in a post-apocalyptic world, decades after the disastrous Rain of Death.
ENDER MAGNOLIA is a dark fantasy 2D side-scrolling action RPG where you venture through the desolate Land of Fumes trying to save both humans and Homunculi. At the forefront of magical and mechanical development, the kingdom comprises of a hierarchical societal structure. Here, you'll come across abandoned cities, discover laboratories oozing with heinous mysteries, a grand Sorcerer's Academy, colossal factories, and much more. The hauntingly beautiful yet gruesome world of ENDER MAGNOLIA will unfold before you.
Journey with Homunculi and help those who have lost their minds to the Fumes. Fight fearsome, powerful enemies, purify their souls, and rally your companions. Who will you save at the end of your quest — humans or Homunculi?
■ Experience the revamped battle system that elevates your gameplay and exploration beyond that of ENDER LILIES.
・Explore the mesmerizing yet grim world at your own pace and take on menacing enemies with the help of your companions.
・Find your battle style using 30 different unique skills acquired from your companions.
・Collect and upgrade loads of equipment, relics, and items.
・Featuring new difficulty levels, you can choose to have a challenging experience or enjoy the gripping storyline at your leisure.
■ Gorgeous 2D art, animation, and music all come together to create a whimsical world.
・Humans and Homunculi live together in the kingdom known as the Land of Fumes.
・Venture out, get to know people, and help one another while unraveling the mysteries of the world.
・Witness poignant cutscenes and enhanced character interactions with your companions.
After lending their sweet and somber music to ENDER LILIES, 'Mili' is back with new compositions that bring the mysterious world of ENDER MAGNOLIA to life.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 18.8Kreviews | 95% | — | $9.7M |
| $24.99 | 7.1Kratings | 97% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1100 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
叠个甲没玩过一代。我的游玩体验是合格但不够优秀,感觉小黑盒9.2评分更多是前作粉丝的情怀加成,抛开情怀滤镜个人纯主观看法只是一款平庸的二线类银河恶魔城,堆料丰富但是体验空洞。
---{ Graphics }--- ☐ You forget what reality is ☑ Beautiful ☐ Good ☐ Decent ☐ Bad ☐ Don‘t look too long at it ☐ MS-DOS ---{ Gameplay }--- ☐ Very good ☑ Good ☐ It's just gameplay ☐ Mehh ☐ Watch paint dry instead ☐ Just don't ---{ Audio }--- ☑ Eargasm ☐ Very good ☐ Good ☐ Not too bad ☐ Bad ☐ I'm now deaf ---{ PC Requirements }--- ☐ Check if you can run paint ☐ Potato ☑ Decent ☐ Fast ☐ Rich boi ☐ Ask NASA if they have a spare computer ---{ Game Size }--- ☐ Floppy Disk ☑ Old Fashioned ☐ Workable ☐ Big ☐ Will eat 15% of your 1TB hard drive ☐ You will want an entire hard drive to hold it ☐ You will need to invest in a black hole to hold all the data ---{ Difficulty }--- ☐ Just press 'W' ☐ Easy ☑ Easy to learn / Hard to master ☐ Significant brain usage ☐ Difficult ☐ Dark Souls ---{ Grind }--- ☐ Nothing to grind ☐ Only if u care about leaderboards/ranks ☑ Isn't necessary to progress ☐ Average grind level ☐ Too much grind ☐ You'll need a second life for grinding ---{ Story }--- ☐ No Story ☐ Some lore ☐ Average ☐ Good ☑ Lovely ☐ It'll replace your life ---{ Game Time }--- ☐ Long enough for a cup of coffee ☐ Short ☑ Average ☐ Long ☐ To infinity and beyond ---{ Price }--- ☐ It's free! ☑ Worth the price ☐ If it's on sale ☐ If u have some spare money left ☐ Not recommended ☐ You could also just burn your money ---{ Bugs }--- ☑ Never heard of ☐ Minor bugs ☐ Can get annoying ☐ ARK: Survival Evolved ☐ The game itself is a big terrarium for bugs ---{ ? / 10 }--- ☐ 1 ☐ 2 ☐ 3 ☐ 4 ☐ 5 ☐ 6 ☐ 7 ☐ 8 ☑ 9 ☐ 10
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese, Japanese, Korean
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Mili is the best as always.
Вторая игра мне зашла, также как и первая. О графике, механиках и всём подобном судить не буду, т.к. это вкусовщина. Финальный босс был заметно сложнее Короля Скверны из первой части, но тех же эмоций от битвы с ним к сожелению игра не передала. Дополнительно: На концовку Б, вышло гораздо больше игроков чем на концовку А.
loved it. much better gameplay than ender lillies. especially loved the soundtrack
Really fun game! I enjoy changing how you fight with homunculi to create a comfort playstyle. The combat and control feel more responsive compared to lilies. I hope to see more from this series in the future
This is a very polished game with beautiful graphics and music, a big map to explore, and fluid combat. It's a good sequel to Ender Lilies and also a perfectly enjoyable game on its own. The developers clearly took all the criticisms of Ender Lilies to heart and used that to produce a much more polished game. The weird thing is, I think that polish has also made it lose a little of its charm. The map is so clear and detailed that it's trivial to find every secret and hidden item; there's no real sense of exploration at all, because the game just points out to you wherever you're missing something. The bosses provide a pretty consistent level of challenge, and there are a few that are tougher than others, but none of them get as difficult as Ender Lilies could be. It's a good game, but also serves as a good example of how imperfections can make a work of art better.
Поиграв в сиквел ENDER LILIES, был приятно удивлён как всё улучшилось. Хоть я и заходил в неё с заниженными ожиданиями так как первая часть вызвала крайне смешанные ощущения, где кроме как визуала и похвалить не за что, но думаю даже с завышенными ожиданиями она проявит себя. Рекомендую ставить высокую сложность, как только будет возможность, ну или усложните по-своему, все ползунки имеются, думаю только так вы из обычной бродилки получите удовольствие. Визуал игра не растеряла, цветовая палитра расширила своё разнообразие, каждая локация более выражена и запоминается. Нет вырвиглазных моментов, дизайн противников и где они расположены под стать логике. Арсенал стал больше и лучше, большое разнообразие среди всяческих реликвий, колец и прочих представителей этого жанра. Гомункулы более разнообразные, в путешествии использовал практически всех, только как такового разнообразия в классах не увидел, это всё те же дамагеры, нет саппортов, разведчиков, баферов и прочих. Способностей и их применение увеличилось в разы. Расходников так и не появилось, но думаю что здесь они и не нужны. Некоторые противники и боссы на повышенной сложности вызывают челлендж. Нет огромного реюза одних и тех же врагов на разных локациях. Мини-боссы не думаю, что претерпели каких-то изменений, но ощущались бодрее. Боссы приятно удивили, они не такие жирные как в первой части, стали более подвижными и яркими. К сожалению, не было разнообразия с самими босс румами (была только одна), по типу платформинга, ловушек или необходимости использования имеющихся сюжетных способностей, все босс файты обычный 1 на 1 в коробке. Лор со всё такой же льющейся через край безысходностью, но многие персонажи неоднозначны, некоторые преследуют разные цели, кто-то добряк, кто-то нейтрален, кто-то шиз. Теперь всё не крутится на 100% вокруг нас, теперь это примерно 90%, ну и на этом спасибо. Музыка хороша, не уделил особого внимания в первой части, но тут пара треков отправилась в медиатеку. Мапинг не особо удобный, из-за того что локации не отличаются цветом часто теряешься. Теперь полноценная метроидвания с изредка встречающимися мини пазлами с доставанием вещей. Рекомендую брать даже со скипом демо версии (первой части), прочтите/посмотрите где-то сюжет ENDER LILIES и смело залетайте сюда, геймплейно ничего не потеряете. Подойдёт если вы казуал или ищете вызывающую сложность метроидванию, ползунки исполнят ваши предпочтения. Улучшили всё и везде, прогресс геймдизайна на лицо.
Glad I waited over a year to buy this on sale. Great visuals and removing contact damage were all it had. Story was alright but the flow kept getting interrupted by poor progression, unforgiving combat and bland bosses with reused mechs from Ender Lilies. I found the first game more forgiving and an even ground for medium-casual and hardcore gamers but this was not even hardcore. It was more like stupid. Random sporadic attack patterns from mobs and bosses which makes starting over extremely unrewarding because there is absolutely nothing you can learn unless you spam buttons and even then the buttons aren't sensitive. Irritating mobs that fly out of your way and you have to keep chasing. Mini bosses were more annoying than meaningful, in fact only having 2-3 moves. "Boss" fight for some maps were just fighting the same boss but split into 3 different maps. Did I mention ZERO i-frames? Not even using the single counter skill will give you a reasonably enough invincibility because there's mobs and bosses with "magic" skills that continuously damage you. Basic features like better speed movement and laughable "additional" invincibility frames are locked behind relics which you have to equip all the time and keep swapping out if you reach a map that requires a higher jump. Progression was unequal - you start out with stupidly lousy defenses and then towards the end of the game, you suddenly get a lot of relics and upgrades that could've been given earlier. Homunculi skills were irrelevant and wasted if you don't plan to replay the game (TEN of them) because you don't even have time to master one before another one comes and the final boss is suddenly here. Upgrades were meaningless unless you like grinding for less than 0.2cm of a bar of extra break damage - unlike Ender Lilies where each Homunculi skill corresponded to the following maps and bosses. It's great that you no longer have to return to a respite to check your map but also why not include auto-select to the ♥♥♥♥♥♥♥ Craftory??? Had to either keep scrolling the map or the list of respites. Carapace was a useless addition and provides only 0.0000002 seconds of invincibility as another review said in comparison to 0.2 seconds with dodge. I don't see anybody mentioning the tedious and punishing jumping required in some of the maps, including some "challenges" that are just as ridiculous as the above like tight jumping windows and using your skills to jump your way across one of the maps to get to a relic that requires >20 tries. And how about the optional map where you had to jump around to find the hidden pathway? Hated the overly open world feel where you could ♥♥♥♥ up your own progression if you stumbled upon a harder map. At times, there was no clear instruction where to go unless you like scrolling across your map multiple times and exploring every corner you've explored. Maps were pretty but forgettable because of all the annoying things and oversized for no good reason other than to plant annoying mobs on the walls or have some "automated machinery" shooting at you. The last map before the final boss only had TWO respites across an extremely bloated map where you go from left to right to left just to unlock ONE door. If the developers weren't clear that they want to make you grind, upgrade prices were bloated and imbalanced to the material drop rates. "Secret" ending did not even feel worth it. Planned to 100% the achievements before I knew what a downgrade it was and not returning to the game.
Nao sei oq falar examente mas o jogo para mim é bom em todos os sentidos, e eu nao joguei o primeiro jogo. No começo o que me interessou era o fato dos homunculos serem como stands de jojo E a estetica meio made in abyss, lies of P, etc, que é muito original e BONITA inclusive. Eu nao joguei ainda mts metroidvanias entretanto comparado com os q eu joguei (blasphemous 1 e 2, e orion) eu achei muito surpreendente a variedade que o jogo te da pra vc encontrar seu playstyle próprio, coisa que eu acho muito irado e bem feito quando tem (de forma balanceada, como é o caso aqui). Outra coisa é que me surpreendeu o quanto a progressão de poderes que dao acesso a novas partes do jogo é ampla, ele te da muita liberdade e controle com habilidades variadas, vale dizer que uma coisa muitíssimo importante mas que é meio obvia é que o combate é muito satisfatório, eu gostei demais disso. Enfim, ótimo jogo, eu tava com medo de me arrepender da compra mas nao me arrependo nenhum pouco.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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