
Decades after the events of ENDER LILIES, Homunculi — sorrowful, artificial life forms — roam the land. In this dark fantasy Metroidvania, face formidable enemies and explore a bewitching post-apocalyptic world. Humans and Homunculi — what awaits at the end of the quest for their salvation?
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Set in the Land of Fumes, this prosperous magical superpower is home to vast quantities of magical resources lurking underneath the surface. In hopes of advancing their kingdom's development, artificial life forms known as Homunculi came into being. Regrettably, toxic Fumes from the underground drove the Homunculi to madness, turning them into feral monsters.
You play as Lilac, an "Attuner" who possesses the power to save the Homunculi. Upon waking, you find yourself in a laboratory deep in the underground. There, you will become acquainted with the Homunculi closely involved in the kingdom's downfall. Together with the Homunculi, set out in search of your lost memories and precious friends in the Land of Fumes. Follow the journey of destruction and rebirth in a post-apocalyptic world, decades after the disastrous Rain of Death.
ENDER MAGNOLIA is a dark fantasy 2D side-scrolling action RPG where you venture through the desolate Land of Fumes trying to save both humans and Homunculi. At the forefront of magical and mechanical development, the kingdom comprises of a hierarchical societal structure. Here, you'll come across abandoned cities, discover laboratories oozing with heinous mysteries, a grand Sorcerer's Academy, colossal factories, and much more. The hauntingly beautiful yet gruesome world of ENDER MAGNOLIA will unfold before you.
Journey with Homunculi and help those who have lost their minds to the Fumes. Fight fearsome, powerful enemies, purify their souls, and rally your companions. Who will you save at the end of your quest — humans or Homunculi?
■ Experience the revamped battle system that elevates your gameplay and exploration beyond that of ENDER LILIES.
・Explore the mesmerizing yet grim world at your own pace and take on menacing enemies with the help of your companions.
・Find your battle style using 30 different unique skills acquired from your companions.
・Collect and upgrade loads of equipment, relics, and items.
・Featuring new difficulty levels, you can choose to have a challenging experience or enjoy the gripping storyline at your leisure.
■ Gorgeous 2D art, animation, and music all come together to create a whimsical world.
・Humans and Homunculi live together in the kingdom known as the Land of Fumes.
・Venture out, get to know people, and help one another while unraveling the mysteries of the world.
・Witness poignant cutscenes and enhanced character interactions with your companions.
After lending their sweet and somber music to ENDER LILIES, 'Mili' is back with new compositions that bring the mysterious world of ENDER MAGNOLIA to life.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $13.74−45% | 18.8Kreviews | 95% | — | $9.7M |
| $24.99 | 7.1Kratings | 97% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1116 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
一般,游戏太简陋,很多音效没有,光有特效,音乐还在吃老本而且其他音乐一般,打击感没有,boss战也简单直接速度,大狗加速冲刺要一段距离才可以也是弱z设定,快速传送也没有音效和动画,半成品游戏
综合不如前作,后悔买了也后悔玩了
本作相比一代明显降低了难度,并且对动作系统和受击反馈进行了优化,战斗手感是优于一代的。但是,本作只能给出一般般的评价,因为除去战斗系统外,地图设计、剧情设计、美术设计基本全部倒退,全都不如一代,你到底在干什么?很明显的赶工痕迹,制作组明显是没钱了硬拉上来恰米,如果三代比二代还倒退的话,我觉得这个ip就完蛋了
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $9.8M | 15.4K | 77% | $19.99 | |
| $9.7M | 16.4K | 72% | $19.99 | |
| $9.7M | 17.1K | 96% | $29.99 | |
| $9.7M | 35.6K | 93% | $9.99 | |
| $9.8M | 12.2K | 80% | $19.99 | |
| $9.8M | 25.7K | 75% | $39.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.2M | 5.6K | 81% | $9.99 | |
| $34K | 179 | 79% | $12.99 | |
| $7.6M | 45.9K | 94% | $9.99 | |
| $1.1M | 2.7K | 84% | $14.99 | |
| $742.1K | 1.3K | 82% | $12.49 | |
| $194.8K | 3.7K | 71% | $2.99 |
Reviews, worldwide (the counter carries no country): 6.57/day in the week to Aug 9 → 7.86/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 17 day-to-day chart moves that followed a price cut, against 2,502 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese, Japanese, Korean
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
好
好玩
👍👍👍
一周目除开反复刷的地方全收集。初代3结局全通 作为一款类银的游戏整体还是比上一部优化了不少但看见和上一作一样的爬墙跳抖一下还是有点没绷住,不好的回忆涌上心头。 整体推荐吧游玩的话问题不大,原价买就算了,全收集感觉少个结局,人名太多懒得记收集方面整体比较容易,不少boss都比较划水更像是个大精英,特别是根源之地那一块。 从第二段末期和第三段都明显缺少椅子这一块大概是鼓励去摇轮椅去抽小怪当血条的,敌方一倍攻击的情况下都容易纸对折的情况。在机动强起来后也就工厂地图这一块的探图体验是真的不太行,上层初见容易找不到椅子,其他也没什么。
由于技能种类比较多,所以总体来说比上一代简单了不少,游戏细节优化了不少值得肯定,花了不少时间买设定集里的东西,否则还要快,几乎没遇到什么问题
这系列评价真的有毒,一代评价差,全成就玩下来没啥大问题,二代说有改进,结果槽点多到受不了: 1,角色相比一代,很多动作都有一种在水下的阻尼感,按键开始和结束,总是比感觉慢半拍。 2,地图显示比一代改进了,但既大又空,就纯赶路,很多地图都是阴影开完就蓝了,根本没有类银的探索性。 3,小怪虽然没有碰撞伤害,但有无穷尽的0帧判定起手+大范围攻击,和各种空中+地面开花的持续性伤害。 4,怪的伤害越玩越不正常,像一代那种繁殖的小小怪,伤害比BOSS还高;持续伤害也没有伤害保护,陷阱怪碰一下还没来得及闪避就没了。 5,BOSS大部分是丢个技能就后撤,刚追过去就跳到另一边,而且每次攻击的碰撞箱都不一样。 6,在类银里,搞NM的等级压制,技能按键也是越来越多,真是有大病。 ----------终于全成就了,太TMD恶心了 这应该是我屈指可数的,没通关就来差评的游戏之一。 实在不知道制作组在干嘛,在有前作的基础上,能感受到这么明显的退步和敷衍。 别看时长60,实际是经常跑一段路被小怪瞬秒就不想玩了,开后台忘记关了。
玩完上一集就直接來玩第二集 玩法基本跟上集差不多 上集有很多沒用的的副技能 今集沒了,取而代之是變多了實用技能可以自由配搭 遺物系統上有點小改變 要升滿COST值要刷很多錢 但不升滿也很夠用 裝備數也變了有限制最多只有8個 多了裝備系統跟遺物不一樣的系統 配搭上有更大的變化 (遺物:增傷減傷免疫 裝備:基礎數值) 總結而言:整體遊戲性比上集出色,故事可圈可點就不說了,重點是性價比高,喜歡玩這類型遊戲的推薦購買
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.