
ENDER LILIES is a dark fantasy 2D action RPG about unraveling the mysteries of a destroyed kingdom. On this sorrowful journey, encounter horrific enemies against whom a moment of inattention could be fatal. Overcome these hardships and seek the truth with the help of fallen knights.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 8.14/day in the week to Aug 10 → 16.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 45.9Kreviews | 94% | — | $19.8M |
| $24.99 | 18.5Kratings | 93% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1318 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
手感是真的一坨,小地图隐藏位置极其阴间,制作组给美术和音乐磕个头吧
开始画风美术音乐都很经验,游戏也很好玩,到双双生城堡就开始不当人,没有任何技术含量纯粹堆怪关门强制战斗,用一堆正面打不动的盾兵恶心玩家,感觉就像吃盖浇饭,先尝尝上边的菜,感觉很好吃,往下吃着吃着突然发现盖了一坨屎
I dont think Ive ever loved a game the way I loved enderlilies. every part of it feels well crafted, I really enjoy the melancholic atmosphere the game gives off, the AMAZING soundtrack, the world design, and the combat all come together beautifully. Its one of those games that stays with you long after the credits roll, thats why its the only game id give a 10/10
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $9.8M | 17.1K | 95% | $24.99 | |
| $37K | 96 | 50% | $14.99 | |
| $737.9K | 1.1K | 82% | $12.49 | |
| $19.5K | 95 | 29% | $9.99 | |
| $2.9K | 52 | 38% | $2.99 | |
| — | 0 | — | — |
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Portuguese - Brazil, Russian, Simplified Chinese, Japanese, Korean, Traditional Chinese
| $24.99 |
| — |
| — |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.3K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Затягивающая метрошка с прекрасным саундтреком от Mili, красивым визуалом и весьма интересным геймплеем, карта выполнена очень даже хорошо и по ней интересно продвигаться даже возвращаясь в старые места после получения новых абилок, боёвка в игре местами спорная, но всё же откровенно плохой назвать её нельзя, но к сожалению, из десятков боевых "духов" лишь несколько по настоящему раскрывают себя во время прохождения, большинство других как будто не приспособлены под здешних мобов и боссов, и не несут особой пользы, игру можно пройти используя буквально оружек шесть, и возможно это была проблема лишь меня, но использовать остальную часть попросту не хотелось. По началу очень бесило, что во время атак персонаж останавливается (что, конечно, можно обосновать лором), из за чего оружки, что задумывались как второстепенные превращаются в основной источник урона на некоторых боссфайтах, а основной "меч" на их фоне пользу теряет. Боссы в игре особо не запоминаются, но некоторые сделаны вполне себе хорошо. История в игре весьма клишированная, но и эмоции вызвать способна, а по геймплейной части в целом игра больше хороша, чем нет. Как таковых душных или сильно сложных аспектов в игре тоже нет, долгих ранбеков до боссов или чего то обьективно несправедливого вы в этой игре почти не встретите
[h1]Jamais permitirei que seja em vão[/h1] Sempre tive a curiosidade de conhecer mais sobre este game, lembro de ter jogado pouquíssimas horas dele em 2021 e deixado o game de lado logo depois, muito disso por conta da chegada do meu PlayStation 5, e que erro o meu. Agora em 2026 voltei ao game e pude experimentar todo esse universo de [b]Ender Lilies[/b], cheio de amor, ódio e muita dor. Controlamos Lilly uma pequena descendente da grande sacerdotisa, e que acorda de um sono profundo e não se lembra de nada - aquele típico clichê do herói com amnésia. Uma certa corrupção afetou todo um reino, essa corrupção era uma maldição que levava as pessoas a loucura, transformando a todos humanos em monstros. E nesse premissa, vamos desbravando todo o reino, e purificando todos heróis, cidadãos e até crianças. A mecânica principal do game é sensacional, controlamos almas de guerreiros purificados por nós, mas ao mesmo tempo somos uma simples garotinha indefesa – lembra muito o sistema do V em Dmc 5. O jogo me impressionou pelo fato dele introduzir diversas mecânicas presentes em outros Metroidvanias, mas de formas até que criativas aqui, não imaginava que neste jogo teria tanta mecânica assim. Eu esperava que [b]Ender Lilies[/b] era bem mais contido, o que me surpreendeu nesse aspecto. Adoro o fato das cutscenes de lembranças – após derrotar alguns chefes, serem contadas através de textos simples e com imagens estáticas em preto e branco, com notas de piano dando aquela atmosfera melancólica e mostrando claramente a dor da lembrança de diversos chefes. A sua trilha sonora é um show a parte, cada área possuí uma musica própria muito bem feita, fora as batalhas contra chefes que também trazem musicas tocadas em piano que são sensacionais – gostaria de destacar a luta contra o Wolve, o louco, essa aqui é aquela típica musica de bosses da from, que vai subindo o tom, a cada fase do chefe. [b]Ender Lillies[/b] é um belo Metroidvania, mesmo com um combate não tão dinâmico assim, já que só podemos atacar com as almas de chefes, que absorvemos, fora a movimentação da Lilly que não é das melhores, mas que melhora absurdamente após desbloquear mecânicas, como: Dash aéreo e wall climb. [b]Ender Lilies[/b] entrega ótimas horas de gameplay, principalmente pela sua exploração e seus formosos combates contra chefes.
Oh my god I hate it. Hate how it plays, how it looks. About the only thing I liked was the music, but that's it. Hated the map system... hate how you never know where to go next because the map tells you you can move to the right, but the path to the right is locked behind a whole bunch of ♥♥♥♥♥♥♥ verticality. I don't know, not for me at all.
先说优点:优秀的美术和音乐。 然后是缺点:地图设计狗屎一坨。堆怪堆得让我想起首发版的堕落之主,还全是远程配近战,主角跟张纸一样一碰就硬直。然后有的怪的攻击距离比我的闪避距离还长,攻击速度和频率简直离谱。有的怪位置卡在只能容纳一个人的平台上然后底下是毒水,还有无限生成的虫子然后巢穴在天花板上,近战打巢穴必掉血,远程只能慢慢磨。
чудесная графика, интересные механики и хороший сюжет. особенно нравится дизайн протагонистки 10/10
[h3]アクションに苦手意識があっても、楽しく最後までプレイできる親切設計。 メトロイドヴァニア入門編にオススメ。[/h3] [b]「某虫ゲー1作目の音楽と雰囲気と過剰な評価に騙されて買ったけど、途中で挫折しちゃって漬物石になっちゃってる。でもこういう系統のゲームって音楽も雰囲気も良いし、遊べるように経験値積んでいきたいよね!」[/b]となっていた時にこういう系統を色々やりこんでる方から初心者向けとオススメされたうちの一つがこの作品。 セールで買ってプレイしてみれば確かにアクション苦手勢にも触りやすい親切設計。[b]自キャラではなく背後霊が攻撃手段という事[/b]に慣れてさえしまえば、牛歩であっても徐々に感覚が掴めるのか行けるエリアが広がり、使えるスキルも増え、時間はかかったけれど最終的には無事に全実績解除できるまでになれました。最後まで楽しいままで。 取り逃しアイテムがあるエリアはわかるようになってますし、隠しエリアもうっすら違和感がある表示になっていたり、そうじゃなければジャンプとダッシュを駆使してアスレチックする系だな……と勘が働くようになっていくのも、慣れを実感できて下手糞にとっては嬉しい前進でした。[b]苦労して辿り着いた先にあるのがしょっぱい量の通貨とかではなく、それに見合う程度にはどかっと大盤振る舞いな価値の物が置かれてますし、挑戦するだけの価値がちゃんとあるのは嬉しい。[/b] 死に戻り繰り返してもデスペナもないですしレストポイントも小刻みに設定されているお陰で、沼った時のストレスが軽微なのでひたすら出来るまで再挑戦できる仕様なのも下手糞にはありがたい作りです。 うちみたいなクソザコでも完全クリアできる程度なので、ある程度の経験値がある人からすればヌルいのかもしれませんが、ストーリーと雰囲気が素晴らしいのに無駄に高難易度化してプレイヤーを蹴落とし選別してしまうのは勿体ないですし。[b]初心者フレンドリィが過ぎるなら、優秀な”名人様”は好きなだけセルフで縛り要素作って遊べば良いんじゃないですかね?ファストトラベル縛りとか、武器縛りとか。[/b] 評判通り、超初心者が強固な苦手意識を払拭するにはとても良い塩梅かと思われます。 とはいえ、[b]この至れり尽くせりの環境から他の同業他社作品にステップアップすると、温度差で風邪ひくのでは……?[/b]という一抹の不安もあったりします。杞憂であれば良いのですが。 作り手が某ゲームに脳を焼かれて必要以上になんでもかんでもシビアなソウルライク化していく風潮、そろそろいい加減にして欲しいなぁと思っちゃいますよねぇ~。
Atrocious map/level deisgn, a few hours into playthrough the map is littered with dead ends with no tools to even track what is blocked and why, where to go to progress.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.