
ENDER LILIES is a dark fantasy 2D action RPG about unraveling the mysteries of a destroyed kingdom. On this sorrowful journey, encounter horrific enemies against whom a moment of inattention could be fatal. Overcome these hardships and seek the truth with the help of fallen knights.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 8.14/day in the week to Aug 10 → 16.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 45.9Kreviews | 94% | — | $19.8M |
| $24.99 | 18.5Kratings | 93% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1328 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
peakest game ever
this game shares so much in common with games like CODE VEIN and other ones which are specified on respecting the past, the memories of people unknown to you, their tragedies and sufferings: that's what draws me to it more and more, not gameplay-wise, but just plot-wise. I'm just one of those people who respects people passing by, someone who even cried and felt sorry for the fact that people are dying in the war. this game is dramatic in its inner world, filled with its uncomplicated literary plot imposed on dialogues and notes, most of the lore-related content has almost nothing to do with my affection, just elegant music in the background and exposure to those who suffered in this game. highly recommended to play for those who deeply accept incidents into their minds, those who are interested in the metaphor of losing memories and simultaneously destroying evil (find it out yourself :D) in the minds of those who are infected with it
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Portuguese - Brazil, Russian, Simplified Chinese, Japanese, Korean, Traditional Chinese
| $24.99 |
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Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.3K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
【ゲーム性】 楽しい。難しいけど、難しすぎないちょうどいい難易度。道中も雑に移動していると結構死ぬ。ボスでもたくさん死ぬ。私のプレイスキルが高くないせいかもしれないけど。どのスキルを使用するか考えるのも楽しい。 【BGM】 ずっと聞いていたい気分になる。アップルミュージックでも結構聞くくらいには好き。 【ストーリー、雰囲気】 こういう陰鬱としたやつ好き。
莉莉丝可爱捏,地图设计师你能不能给美术和音乐磕个头。你这地图设计的时候自己玩了吗
Um excelente metroidvania, com o diferencial de ter uma história interessante que instiga a continuar jogando, além de uma das melhores trilhas sonoras que já escutei em jogos do gênero.
Ender Lilies is a very...interesting metroidvania. It's one that excels in everything, except the gameplay. Let's start with the positives. 1. The music is genuinely amazing. Not a huge surprise considering Mili worked on it, and any OST that Mili touches is basically guaranteed to be breathtaking. The OST especially excels at creating and supporting the atmosphere created by the second point... 2. The graphics are also absolutely stunning. I absolutely adore the dark fantasy aspects of it. The game is predominantly gloomy and melancholic, especially combined with the soundtrack, and when it isn't, it's either beautiful or downright horrifying, absolutely no in-between (in a good way). 3. The story and worldbuilding is interesting. Everything is interspersed in notes throughout the kingdom, as the entire kingdom has been consumed by the calamity. It's just Lily and the spirits. Really creates a sense of hopelessness and dread all things considered. Now the gameplay. The worst part of this game to PLAY is the early game. Before you unlock a proper dash, Lily has an awkward dive that both actively slows you down and has negligible i-frames. It really makes the game a slog to play through sometimes, particularly against enemies you actually have to dodge against, since it's inefficient in combat and terrible for exploration. The choice to use a levelling system kind of makes sense since you don't have a standard weapon that most metroidvania protags would refine or upgrade, but since spirit upgrades already exist, I guess it was to make balancing easier? Metroidvania and rpg mechanics don't blend super seamlessly, but it's largely negligible unless you actively go for the level 100 achievement, so I won't dog on it too much. As you progress further, exploration does start becoming more and more enjoyable, though the later regions moreso inspire primal fear in me than joy that there is more to explore. Unlike your standard metroidvania, you will not [i]ever[/i] feel as if you are the one who possesses the most power. Which is a good thing, since you [i]are[/i] playing as a young child, after all. I do adore the boss designs though. None of them are super difficult, just takes a couple attempts to properly learn each fight, but visually they all look phenomenal, especially [spoiler]Miriel[/spoiler]. Oh and I also like the built-in comletionist tracking in the map. Props to whoever decided to include that. I think Ender Lilies has more than enough good in it to outweigh the bad, though. I initially played it, and quit after the early game (no proper mobility), but recently returned and beat the entire game in just 2 sittings. It genuinely does get much, much better once you get that real dash. Seriously, give this game a chance until then, because in regards to both the art and music, Ender Lilies has some absolutely phenomenal work with genuine passion behind it.
我说一周目可以全成就是好文明有没有懂的,最大槽点是地图太简略了就画几个方形连起来,进场景里面你也不知道你在哪部分场景也是挺大的真容易迷路
本作个人感觉是瑕不掩瑜的佳作,美术和音乐如果对你口味,完全可以考虑入手 主要问题在地图上,实际地图很大,但小地图很简略,导致很容易漏东西和路痴(打完老战士然后不知道干嘛233) 同时由于没有上剧情锁,整个地图只要你够强,基本没有去不了的地方,但是往往会因为探索顺序不是最优解法而有一些地方打不开,比较打击人的探索热情。 剩余的问题就是这沟槽的禁区肉山了。探索禁区的死亡次数绝对比我打骑士长的死亡次数多。毒扣血的地图背景下是高攻击欲望的小怪和肉山(个人感觉肉山单拿出来已经比某些凑数的boss强了),导致很容易跑十几遍都是残血被肉山一脚踢死(不过这实际上是因为我初见的时候直接跳了个火,你正常玩应该不会这样) 咳咳,说回美术音乐,白毛萝莉用生命拯救世人的剧情在顶级美术和音乐的加持下绝对是令人印象深刻的,在死寂的王国长椅中独坐的莉莉是本作最美的风景。 同时本作基本上除了个别boss外基本不会太难,手残党多背板基本都能过 总之支持莉莉喵
喜欢,唯美
又治愈又崩坏
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
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| — | 0 | — | — |
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