
ENDER LILIES is a dark fantasy 2D action RPG about unraveling the mysteries of a destroyed kingdom. On this sorrowful journey, encounter horrific enemies against whom a moment of inattention could be fatal. Overcome these hardships and seek the truth with the help of fallen knights.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 8.14/day in the week to Aug 10 → 16.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 45.9Kreviews | 94% | — | $19.8M |
| $24.99 | 18.5Kratings | 93% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1328 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
莉莉可爱=v= 剧情和音乐很优秀,最喜欢双生堡垒存档点的背景音乐 肉山有一说一是真恶心,再也不想进禁区了 二周目已结算,可惜没能还是有几个技能没满级 boss rush实在没能力通,放弃嘞
★4 物語、音楽、雰囲気、各種エンディング、素晴らしかった 探索は最初はある程度進めて特定のスキルを取得しないといけない場所が多く、後々あれどこにあったかな…あれこっちだっけ?とMAPを駆け回らないといけないのが少々めんどくさく感じた 戦闘に関しては雑魚敵を倒せばレベルが上がって楽になっていくので、戦闘が苦手な人はレベリングすればいいし、高難易度でボス戦をやりたいなら雑魚敵をスルーしたり強化を止めたりで調整ができて良いバランスだったと感じた ストーリーを楽しむにも戦闘に幅を持たせるにもとにかく探索して情報とアイテムを拾わないといけないため、探索が苦手な人には向かないがそこをクリアできるなら良作
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $19.8M | 19.8K | 89% | $29.99 | |
| $19.8M | 23K | 84% | $39.99 | |
| $19.7M | 16.4K | 75% | $39.99 | |
| $19.7M | 96.4K | 96% | $14.99 | |
| $19.7M | 27.7K | 93% | $19.99 | |
| $19.7M | 39.8K | 96% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $9.7M | 18.8K | 95% | $24.99 | |
| $37K | 96 | 50% | $14.99 | |
| $741.1K | 1.3K | 82% | $12.49 | |
| $19.5K | 95 | 29% | $9.99 | |
| $2.9K | 52 | 38% | $2.99 | |
| — | 0 | — | — |
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Portuguese - Brazil, Russian, Simplified Chinese, Japanese, Korean, Traditional Chinese
| $24.99 |
| — |
| — |
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| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.3K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
今更ながらレビュー書いてないことに気づいたけど超おすすめ。2Dバトルアクションの最高峰だと勝手に思ってます。 ボス戦では体感的な戦闘が行いやすい。詐欺判定、ノーモーションみたいなものも気にならないほう。パリィやジャスト回避もあるものの、それらはあくまで複数ある択の1つであるというのも良い。範囲スレスレで避けるプレイも可能。敵の行動や範囲を覚えて対処するゲームとして非常に楽しめました。どのボスも割と好きという稀有な感じ。 またストーリーやビジュアル、世界観も秀逸で、ささやかな描写、台詞やフレーバーテキストから過去の出来事を類推していく楽しさもあります。敵となった存在たちにもそれまでの経緯があり、闇深いながらも奥深い魅力あり。そしてその雰囲気を支えるBGMがあまりにも秀逸。 メトロイドヴァニアならではの探索に関しても楽しめました。ある特殊な移動距離延長アクション操作を要するほんの一握り、数か所のアイテム以外は自力で発見することができました(残りは全クリ後に再び挑みましたがルートが間違ってる以外の想定ができず、ずっと右往左往することになったのでそこだけ調べました)。メトロイドヴァニアは初でしたがジャンル経験者ならあるあるの操作なのかな? もちろん、探索コンプは趣味の範疇ではあるので、コンプしなくても問題があるわけではありません。 以上、同ジャンルのゲームを求める方には全面的にお勧めできる名作だと私は思います。
اذا تحب ألعاب الميترويدفينيا هذه اللعبة راح تعجبك. أصبر على أول ساعتين بس بعدها مع الاستكشاف راح تستمتع باللعب. تقدر تنهيها بكل سهولة وبعدها اذا حبيت تكمل اللعبة فيها ثلاث نهايات وحدة فيهم صعبة جدا وراح تختبر صبرك ومهاراتك
HOLY SNOOZE FEST
this game shares so much in common with games like CODE VEIN and other ones which are specified on respecting the past, the memories of people unknown to you, their tragedies and sufferings: that's what draws me to it more and more, not gameplay-wise, but just plot-wise. I'm just one of those people who respects people passing by, someone who even cried and felt sorry for the fact that people are dying in the war. this game is dramatic in its inner world, filled with its uncomplicated literary plot imposed on dialogues and notes, most of the lore-related content has almost nothing to do with my affection, just elegant music in the background and exposure to those who suffered in this game. highly recommended to play for those who deeply accept incidents into their minds, those who are interested in the metaphor of losing memories and simultaneously destroying evil (find it out yourself :D) in the minds of those who are infected with it
又治愈又崩坏
个人感觉这是一部剧情中等偏上,音乐美术优秀但游戏性偏向糟糕的游戏,如果是注重游戏性的玩家的话并不推荐游玩,但除此以外确实算得上是一部佳作。(个人由于偏注重游戏性便给出差评)
A.... Donzela..... Branca.....
我说一周目可以全成就是好文明有没有懂的,最大槽点是地图太简略了就画几个方形连起来,进场景里面你也不知道你在哪部分场景也是挺大的真容易迷路
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.