
Endacopia is a Point-and-Click Puzzle Adventure that is visually reminiscent of early computer edutainment games... with underlying horrors.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2607 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Хайпик, вот бы по больше таких игр
bom
Fascinating.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $2M | 3.5K | 93% | $24.99 | |
| $2M | 5K | 92% | $10.79 | |
| $2M | 4.7K | 82% | $11.99 | |
| $2M | 4.9K | 90% | $19.99 | |
| $2M | 3.7K | 89% | $24.99 | |
| $2M | 3.4K | 95% | $29.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| $167.8K | 591 | 90% | $12.49 | |
| $11.6K | 65 | 92% | $9.99 | |
| $1.7K | 19 | 100% | $5.99 | |
| — | 0 | — | — | |
| $41 | 1 | 100% | $2.99 |
Latest in each market: best AU #90, worst US #95 · 4 markets collected
US · last 30 days
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 2.6K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Raramente hermoso. 4 años de espera y no ha decepcionado :p
8 Hours just to get 99 at ball. Got 100 by 9 hours
GOOD ♥♥♥♥
GREAT GAME
mellow :)
ABC结局全通,总体体验比较满意 目前游戏没有官方中文,大部分关卡与谜题只要会些英语理解起来就没那么吃力,通关没有什么问题 可是某一些地方因为游戏的设计问题很脱线,如果你不去看攻略很难推进剧情 类似: [spoiler]撬锁要把撬锁工具拿在手里,而不是去点击门,要直接去顶门撬锁 要把公司创始人喜欢的花给创始人,但是这个创始人居然是车站的一尊活体雕像,而雕像的样子跟创始人完全是风马牛不相及 [/spoiler] 整个游戏最大的槽点我觉得是这个C结局的最终boss鸡血钟表哥 真给我打吐了,前两阶段没什么难度,第三阶段就跟疯了一样攻击,两手攻击跟没有前摇一样,零帧起手如同抽陀螺一样残忍 有时还两手一起打下来,但是你只能格挡一个地方,也就是说必定会掉血 你格挡还会消耗体力,就算你非常牛逼,挡住了他三阶段初期的猛攻,这下好了,体力被打空,还是一样的被抽陀螺 完全就是看随机数的战斗,如果他犯蠢了,或者双手频繁攻击中路便于格挡,那你打赢的几率就会高上许多 如果你在某处卡关,亦或者想知道结局的达成条件 去steam指南看看,玩家社区已经总结出了一些谜题的解法还有所有结局的达成条件
very good and fun point and click game. one of the best in the genre really. even has pretty nice combat which is cool
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.