
Endacopia is a Point-and-Click Puzzle Adventure that is visually reminiscent of early computer edutainment games... with underlying horrors.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2496 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
a perfect game, every moment well used, except for the fact it ends, i wanted it to continue, i didnt want it to leave me, i want it longer
Truly a masterclass in uniqueness and creativity. I have never played anything like this, you have never played anything like this, and nothing will ever be anything like this. From the first 15 minutes of gameplay you can tell just how much love and personality was put into the game. Multiple moments throughout this game I both laughed out loud and screamed out loud. I am a big believer in video games being the greatest visual media and this one is a prime example. You can't get this from a movie or TV show. The dialog options are beyond better than any "talk to NPC" game I have ever played. They offer such a novelty compared to basic answers and boring responses I have gotten from other titles. I will admit the strangeness and absurdist visuals and gameplay might not be for everyone, but it definitely was for me. The soundtrack was incredible for setting atmosphere, adding to the comedy, and overall solidifying this game into my favorite I have played from this year. Thank you Andy.
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $2M | 4.4K | 77% | $29.99 | |
| $2M | 11.6K | 80% | $7.99 | |
| $2M | 5.1K | 84% | $19.99 | |
| $2M | 4.2K | 84% | $14.99 | |
| $2M | 3.4K | 95% | $24.99 | |
| $2M | 4.7K | 88% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| $167.6K | 591 | 90% | $12.49 | |
| $11.6K | 65 | 92% | $9.99 | |
| $1.7K | 17 | 100% | $5.99 | |
| — | 0 | — | — | |
| $41 | 1 | 100% | $2.99 |
Latest in each market: best AU #90, worst UA #100 · 6 markets collected
US · last 30 days
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 2.5K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Am I on drugs?
THIS GAME IS SO GOOD!!
i have to live life is worth living we should all love ourselves
fun
very unique game with a banger soundtrack :)
FYI, the game is about 5 hours in length, but has an absurd amount of secret npc encounters, dialogue choices, and gags that can balloon the experience into like 4x that. There's so much love and care put into everything the game has to offer, the Art, the Music, the Story, all of it. It really does feel like I'm walking through a hyper interactive piece of art than just a game. Fair warning that the game DOES NOT pull its punches when it comes to disturbing imagery. It'll punch you in the face quickly, then run back to it's little hole in the wall before you realized you got punched in the face by something horrifying. That being said, there's way more fun and goofy gags that the "horror" stuff. You uhh... just need to know when to block it's punches of horror. Anywho, super fun game! Thanks for the well crafted experience!
peak
fish
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
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