
Endacopia is a Point-and-Click Puzzle Adventure that is visually reminiscent of early computer edutainment games... with underlying horrors.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
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Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2456 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Just straight-up one of the best point-and-click games ever made. Andy must've internalized everything people complain about with these games, because everything reacts to you and there's always multiple apparent threads to follow that are very clearly signalled after poking around enough (and it makes sure you have to poke around). Much like with the ENA game, I don't know Andyland's work outside of Picayune Dreams (which is so unlike this, it's crazy). I ain't here to be his wrestling promoter. We're running a puff-piece of straight-up passion here, folks. Will say I'm a fan off the sheer quantity of gags, character and detail packed into every screen. It feels like there's endless charming little snippets that'd be hard to document. New NPCs'll just appear out of nowhere after cycling rooms enough. Having just made a game, I find the quantity and breadth of work he puts into the minutiae incredibly impressive. This is what a cohesive, realized, multimedia vision looks like, and a perfect example of why I love this medium as an art form. Also captures the feeling of a playable YouTube Animation way more than the mixed bag of clear strengths and weaknesses in different forms that something like the unity-ness of ENA had. Lot of competence on display. Definitely most apparently inspired by Moon in how it's laid out and the layered idiosyncrasy. Love me any Love-de-Lic-inspired indie game (I'm thinkin' Great God Grove, 24 Killers, Before the Green Moon) each of which fill out the legacy of their predecessor through unique genre fusions and how identity is bestowed to every bite of it. Leads to a lot of hitting and missing, but the sincerity in constantly trying to make the player laugh or shocked is still very charming. Still feels like a genre with a lot left to explore with, even with a few years of these types of games under my belt. More evergreen than the trends of PSX Horror and Platformer games, at least. Something understated and really cool is that there's so much potential for item interplay between the main three areas. However, it's not utilized to finish the game, as clearing an area, without telling you, wipes your inventory and locks it off. I mean, yeah sure, reason to do a second playthrough on top of the other endings. I'm just personally averse to replaying games that have you redo 90% of the content without change before it lets you do something different and rectify your lack of game knowledge. Maybe in horror or action games with emergent scenarios, but with a puzzle game, you kinda end up going through the motions again until you're back where you were, leaving with a watered-down taste in your mouth. I don't know. To each their own. I'd just recommend not fighting the area bosses 'til you've reached all three (which I'm sure the guides are already telling people to do). Only other critique (cus I guess I've regressed back to compliment-sandwich reviewing) is that I just don't get the fighting mode. Perhaps because I'm terrible at it and Mellow is all about Peace and Love, but getting blows or blocks to connect feels like a crapshoot that could've used more Punch-Out and less Wii Sports boxing. Lucky for haters like me, the game somehow let me get away with picking only 2 of the games alleged 15 (where???) fights, so I can't complain too much. Peanuts, however! Surprisingly fantastic music for how simple it is! Fantastic logic and pacing! Such a breadth of multi-media gags that something will charm you. Lot of comedic overlap with, like, Amazing Digital Circus for fans of that. You guys'll love the hot clown girl (but too bad, i already claimed her, she's mine!) Who else will lose their marbles at this... All the people who keep making Animal Crossing-style horror games will go feral! Yuppie Psycho fans will go bonkers! People who like all of LucasArt's ♥♥♥♥♥♥ games (except you, Mister Fandango, my honey boo darling) will go nuts! All the.... ♥♥♥♥♥♥♥ games in the first half I mentioned... whatever! It's good! Feels like it'll be a big hitter in outsider indie spheres until it inevitably seeps into end-of-year YouTube lists about "The Best 10 Games of 2026 YOU HAVEN'T PLAYED". Get in ahead of the noise. This bangs.
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $2M | 5.3K | 77% | $14.99 | |
| $2M | 3.6K | 78% | $29.99 | |
| $2M | 11.6K | 80% | $7.99 | |
| $2M | 5.1K | 84% | $19.99 | |
| $2M | 3.7K | 84% | $14.99 | |
| $2M | 3.1K | 95% | $29.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| $167.6K | 591 | 90% | $12.49 | |
| $11.6K | 65 | 92% | $9.99 | |
| $1.7K | 19 | 100% | $5.99 | |
| — | 0 | — | — | |
| $41 | 1 | 100% | $2.99 |
Latest in each market: best AU #90, worst UA #100 · 6 markets collected
US · last 30 days
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 2.5K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This point-and-click game is one of the coolest and creepiest things I've ever played. It is a very crazy experience. I highly recommend it
Just finished my first playthrough. The game was truly a bizarre, highly imaginative and creative experience. It had me enthralled at every moment and wondering when the next plot derailing event would happen. Truly such a unique and rewarding experience amidst the sea of unimaginative and unoriginal slop that's flooding the market in these moments. Highly recommend you give this game a go, you wont regret it! I am a horror fan, and the moments when things got tense, were exciting and invigorating.
Mellow was so cute. This game was so cool. The art and music 10/10
everything about this game is so good man — the depth of the story, the soundtrack, the characters, nothing feels rushed at all or drags on, it's genuinely perfect
Vraiment incroyable, parfait mix entre humour horreur et énigme en plus d'un coté retro nostalgique et une superbe ost. Je sais pas quoi dire de plus, juste faite ce jeu vraiment trop bien
good silly game
This is work of art
Besto game, i play it with an ilegal copy but i had to buy it. Always support game developers!
God what a fun game Ive been following Andyland for a long time now and have been anticipating this game for ages now as his art and work on Picayune Dreams are wonderful IT WAS WORTH IT Game might not be too long but everything about it is so nice Theres a ton of secrets which I still have not fully found yet also could be scary as ♥♥♥♥ sometimes too dawg Timesville scared tf out of me 9/10, worth the wait
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