
A tactical sci-fi RPG set in an alternative 1970's, where an enormous and inexplicable artifact –the Dome– is discovered in a remote desert. Fight enemies, explore the anomalous wasteland, level up your character, join one of the forces in the ruined world.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.43/day in the week to Aug 18 → 1/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 4.8Kreviews | 77% | — | $3.8M |
| $2.99−90% | 367ratings | 72% | #234 | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 829 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I was having fun at the start, prologue is very solid. Getting through Act 1 was, for the most part, fun. However, my decisions and the faction reputation system doesn't seem to matter nor affect the gameplay beyond a speech check. The exhaustion mechanic, while interesting, was rather tedious to deal with. It got to the point that I wasn't interested in finishing Act 1, so I dropped it, especially after reading that the following Acts are more bare bones than the preceding ones. Also, certain actions being behind skill unlocks is rather dumb. I remember I needed to clear debris with an explosive, and somehow I had the necessary skill to start the timer, but not place the explosive on the ground. You also require a skill to throw any throwable weapon, which pretty much invalidated all the grenades I was hoarding to just another item to sell.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Russian*, French, German, Spanish - Spain, Japanese, Simplified Chinese, Traditional Chinese*languages with full audio support
Hours played at review time, across 832 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I really wanted to enjoy this game, but it's just a bit incomplete and buggy. For example, crafting items is supposed to have a requirement, but it seems not to be implemented. I've also had the game lock up. For me, even if I played through these problems, it has some design choices I don't like. A stat that boosts experience gain, a stat that increases perk points per level, and gear that increases skill levels. I don't like the play patterns these choices incentivize. Additionally, party members do not all return to central location when they leave and actually are somewhat scattered, meaning you have to traverse the Dome to get them back. There's a lot of good in Encased; I find the world interesting, enjoy the characters and general plot, and wonder where it's going. I won't be finding out.
in the wilderness exploring I randomly encountered a nudist in a large coat and gas mask who flashed me, I countered by flashing him back. he approved and then went on his way. (great crpg, very detailed world with a lot to explore. your choices will impact events in the game and there is a lot of build variety and customisation. The writing is actually good and funny sometimes. I am probably nearing the end of the first act and really like this game! Edit: the second act is weaker than the first, but it is not as bad as the reviews make it seem. It is a great crpg, lots of replayability. I would get this if you like the genre, maybe on sale and dont be expecting it to be BG3....
It has a fun sense of humor, and an intersting take on a Post-Apocalyptic setting, and is in general a good modern version of classic isometric style rpg's. It's not loaded down with dlc, there are some mods for it, and you can easily ad your own portraits for your character if you wish, though it's got decent portraits by default. I would highly recommend this game, bearing in mine that it does have some adult content (some parts are a bit graphic with violence, and some strong language)
Solid turn-based RPG. Enjoyable dialogs, quests, the setting is interesting, a lot of voice acting for such a smaller scale production. Highly recommend it.
What a gem. It has its faults to be sure (see other postings), and won't be for everyone, but I managed to pick it up on substantial discount while looking for a turn based combat RPG style game. It's a bit like a simplified 'Lite' version of Fallout 2 but without the crankiness or stability problems and a lot better and user friendly than other post-apocalyptic RPGs I've come across. Character choice will vary or limit some of your game play options, and character development was straightforward, as was crafting items and upgrading weapons. There were some things that I only worked out later in the game so missed opportunities to pick up gear or resources, and if you ignore most of the side quests you may well struggle later in the game. I liked it enough to play it to the exclusion of just about everything else and finish it, so well worth a try if you can pick it up on substantial discount IMHO
I'm conflicted on Encased, but would ultimately recommend it (on a deep discount) and here's why: [h1]+The Good+[/h1] + Premise of the game is great and the first half of the game uses it masterfully. + [b]Lore[/b]. + RPG mechanics lifted from the classics of the genre, in both good and the bad. + Combat is good (Which is good since there is so much of it!). Best way to describe it is Wasteland 2 combat but without any of the faults W2 has. + The first half of the game is very good and made me invested enough to finish the game, easily one of the best CRPG experiences + Bugs I encountered (aside from foes) were very minor and went away with a restart, most commonly relating to inventory management and moving items with mouse. + Very good translation [h1]-The Bad-[/h1] - Inventory management designed by the Devil himself [b]>:([/b]. A "great" mix of Resident Evil, Wasteland 2 and Fallout - Companions are just damage soaks & DPS multipliers and lack almost any character, playing without companions is hard mode but won't impact the game much - Companions get in the way in tight spaces, often blocking objects you want to use/interact with - Weapon upgrade system doesn't feel good after the first few levels. - Latter half of the game is mainly fetch or courier tasks that require you to memorize where people are, made worse when those people move about on the map wasting time in load screens and wandering about map searching where exactly those people are. Worst one required 10+ loading screen transitions - Tying to previous one: slow movement speed wasting huge amount of time. Doubling or tripling character movement speed with console is recommended. - Skill checks in conversations happen only once requiring savescumming if you failed by small margin and for example smoking a cigarette or reading skill mag would let you pass - Sudden deaths on par with Sierra adventure games. Save often like the loading screen tips say - The ending is disappointing, not bad just disappointment Hopefully the [b]Bad[/b] didn't scare you away from this game, even with all that it's worth a play as the genre has so few good entries. Just as a sidenote 99% completion took about 65 hours
В общем, поиграл я немного в этот ваш Encased Воистину, хороша игра - и сеттинг, и реализация, усё было мне по нраву. Персонажа можно хорошо создать - шутки за него шутить всякие, качать прикольные перки, кайфовать от выбранной специализации, что открывает доступ к решению одной и той же задачи совершенно различными путями. Но вот есть у игры проблема - баги. Баги и отсутствие любой техпподдержки. Игра просто мёртвая, лежит так и никто её не трогает. Если вдруг чудо произойдёт и её починять - буду долго смеяться и уберу отсюда такой вот обзор. Но что-то я боюсь, что её не починят. Что было у меня? Абсолютно все НПС в любой боёвке застывали на месте и не атаковали игрока. Казалось бы, разве это запороло мне сюжет? Да в целом нет. Но только интереса в стоящих манекенах не много - стой, да расстреливай, время только трать.
another "classic fallout inspired" rpg, but here player sees AN ABUNDANCE of boring fetch quests, that force you run around the map doing absolutely mundane tasks and looking at loading screen(omg,so fun).
I do not skip the dialogues so the ammount of gibberish absolutely killed me. Unknown place was the last nail in the coffin. Another offenders: - one proper build, everything else is severely sub-par - ungodly amount of trash loot everywhere
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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