
Command swarms of warriors at an unprecedented scale of warfare in this blend of RTS and base-building. Lead ant colonies against the many fearsome threats of the insect world, while building intricate nests, developing pheromone-based tactics, and evolving to meet growing dangers.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 7.71/day in the week to Aug 22 → 10.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Forge your empire in the world of ants, building extensive nests and managing an intricate hierarchy in a way that puts the real-time strategy genre under the microscope. Control a variety of warrior ant species in intense battles, command your workers to build and supply an ever-expanding base, and protect your queen at all costs while navigating the unique threats and opportunities of the insect world.

Hundreds of warriors clash in a melee of gnashing mandibles as formic acid artillery fires overhead. Nightfall has come and the last of the workers are rushing back underground, dodging beetles to deliver food to the nest. The stockpile is empty, and without more, reinforcements will not hatch for the ongoing war between the duelling Empires of the Undergrowth.
Starting from a central room hosting your queen, order your workers to develop and optimise your nest – a vast network of store rooms, nurseries, and hallways. Dig through a hex-based maze of soil and bedrock, seeking food and fending off other underground dwellers.
Push beyond the confines of your nest to see what the world above has to offer – with seeds, nectar, fungus, other insects, and even amphibians on the menu, there's plenty to choose from, but each food source comes with its own strategic tradeoffs and challenges. Will you venture forth and fight off the ladybugs that eat and deplete your source of renewable honeydew drops, or do the surrounding nocturnal creatures present too much of a risk for your fledgling colony? Each decision you make has a ripple effect that can doom your colony if you aren’t quick to react to evolving circumstances.
Manage a multitude of species with different attack patterns, natural weapons, and evolutionary paths to tackle the particular dangers of your current biome. Nighttime sorties are at times essential as you look to secure food supplies, though unsuspecting ants might fall prey to the dangers that lurk after sundown. Come morning, you’ll find yourself competing with other ant colonies instead, entering enemy nests to attack their queens while defending your own. Prepare to operate and coordinate simultaneous war efforts across multiple underground and overground maps as your threats and opportunities change with each passing moment – there’s no single path to domination.

Workers scurry in from the surface. Few have returned, but they carry valuable sources of food that will help reinforce the front as a new wave of warriors pour forth from the nurseries, eagerly following the scent of pheromones that tell them where to go and what to do en route. They are the last bastion of the colony, born with a singular purpose – hold the line!
Design and organise multiple nurseries and assign them individual pheromone groups, with each pheromone group taking orders through the placement of pheromone markers, adjustable rules of engagement, and context. Learning to navigate the behaviours of your ants, as well as each species’ strengths and weaknesses, is integral to securing success.
Each pheromone group can be specialised on the fly, told to exclusively collect food, partake in combat, or do both – the right decision can turn the tide of battle. In desperate times, when the colony is starving and new eggs have stopped hatching as a result, will your warrior caste focus on gathering food at the risk of being picked off by aggressive enemies en route? Or will the soldiers divide into escort groups for your remaining workers, ensuring survivability at the cost of overall efficiency elsewhere? Don’t forget to keep at least some workers at the nest to dig, build, and maintain the placement of eggs, to ensure the survival of your ant economy.
Each species of ant presents its own set of strengths and weaknesses on the battlefield. In special game modes where multiple species can be raised in the same colony, your decision to raise and upgrade one or the other will completely change the way you do battle. Trap-jaw ants fight in melee, occasionally leaping back to replenish lost hitpoints. Leafcutter majors fulfil their natural role as protectors by drawing enemy aggression onto themselves to give allied ants an opportunity to flank, regroup, or escape. Wood ants can evolve to fire formic acid as long range artillery or in a more rapid, straight line. Find synergies between the multitude of natural strengths and weaknesses of each species, and prepare to defend against them when warring with rival colonies.
Your enemies are equally varied – apart from other ant colonies, you’ll engage in combat against arachnids, amphibians, crustaceans, and a wide variety of insect species. These powerful and often (comparatively) gigantic creatures present a unique threat to an unprepared colony, and only superior tactics can overcome them. An envelopment manoeuvre can circumvent the adult devil’s coach horse beetle's stunning spray, while tactically isolating and overwhelming hermit crabs one by one will bring their demise faster than they can hunker down to heal.

Victory is certain! Reinforcing troops arrive in the nick of time, fearless in the face of the horrifying abomination before them. Today the sadistic scientist has blended hermit crabs with scorpions into a terrifying new threat, but the colony has evolved wisely after experiencing such unnatural foes before. After a protracted battle the fearsome chimaera teeters on the brink of collapse, but a new foe arrives on the battlefield – piercing through the skies above, the hand of some strange being comes down to crush half the reinforcing troops, and from the great beyond the scientist lets forth an evil cackle. The tide has turned once more…
Apart from the classic RTS skirmishes against the AI and unique seasonal challenges, Empires of the Undergrowth also features a narrative-driven campaign mode. Follow the simultaneous progress of a lab experiment centred around the mysterious Formica ereptor gene-thief ants alongside a documentary series that explores the various species of ants in their natural biomes. Earn resources through successful documentary missions to upgrade your persistent lab colony and evolve according to your preferred playstyle as you put your ants through a multitude of brutal tests conducted in the name of ‘science’ – but not all is as it first seems…
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Epic publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 17.5Kreviews | 94% | — | $18.8M |
| $29.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1096 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[h1] 一款无论是画风,玩法,还是爽点都充满特色的RTS [/h1] [h2] 充满纪录片风格的战役体验 [/h2] 我此前从未了解过有关蚂蚁的细节知识,诸如品种,习性,社会生态。这款游戏让我知道了原来蚂蚁也会饲养蚜虫,培育真菌,掳掠奴隶,还有收取保护费(bushi),在优秀的纪录片式配音下,这款游戏相比一些架空背景的游戏,更能让我对设定,背景,蚂蚁的世界观产生兴趣。 游戏流程中接触的蚂蚁种族,也从最简单的黑蚂蚁开始,到有远程攻击能力的叶蚁阵营;资源机制独特,拥有高达的切叶蚁;人多势众能搭建浮桥的红火蚁;以战养战,劫掠风格的马塔贝勒蚁;以及最后仅有一关的机制形态都最丰富的白蚁。除了主控种族,战役中遇到的敌对蚂蚁和生物也异常丰富,尤其是不同种族的敌对蚂蚁也有其特殊机制,在内容上本作做到了丰富又不失有趣。 [h2] 独特的操作方式,简单不失深度 [/h2] 第一次游玩时给我的感觉就是,可以操作的地方相比传统RTS很少,游戏想给你的感受就是你在操作的确实是“蚂蚁”,而不是什么连接主巢心智,究极进化的萨尔那加造物。建设方面,只有分配建筑作业和挖开空间的选项;单位方面,只有设定编组,放置信息素,开关某些功能这些操作,而蚂蚁只会在你放置的信息素和主巢之间来回。 然而随着游玩越是深入,你会发现这些简单的操作可以彼此组合实现你想要的战略意图。聚集起足够数量的蚂蚁对敌对殖民地进行毁灭打击;关闭主动攻击让蚁群吸引两只庞大的泰坦生物彼此消耗;关掉食物采集功能让你的蚂蚁免于捕蝇草等植物的陷阱,或是控制开关来对敌对蚂蚁的食物采集队伍进行一场打了就跑的游击战.......诸如此类的技巧会让你在游玩过程中不断发掘其策略深度。 游戏的战略运营方面基本分为地上和地下,地下考验的是前期的空间管理和快速发展,有些地下的资源也可以留到中后期启用,地上的食物运输动线更多需要你的应急能力和规划,做的好的话能有非常高的上限,不过这些总体都是和关卡机制挂钩的。 [h2] 丰富的成就,多样的体验,美中不足的存档功能缺失 [/h2] 如果以上这些还不够吸引你的话,我觉得游戏的关卡设计也是最主要的优点。每个关卡都是制作者精心设计打磨的,不同的生物机制,获胜目标,局内事件,同质性为0,没有重复感大的关卡。在通关一次之后,还拥有各种成就以及挑战目标等待你达成,这些目标能极大改变你的关卡游戏玩法,在一周目的流程中几乎每个关卡我都体验了两遍。然而对于某些成就党而言,较高的游戏难度配合某些挑剔的成就,以及游戏没有局内存档功能,在一些长达四五十分钟的战役关卡中会让你多次尝试到崩溃,我目前在攻克困难模式的成就,做过最难的是“亡者之路已封”,尝试重开了七八次,最后才近乎背板的拿下这个成就,获得之后也是非常的爽快。
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German, Simplified Chinese, Spanish - Spain, Russian, French, Czech, Dutch, Japanese, Korean, Polish, Italian +5 more
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Крутяцкая стратегия. Поначалу меня было за уши не оттащить. Игра устроена так: есть базовый формикарий — песочница — скучноватый сам по себе. Скрашивает его тот факт, что это испытательный формикарий в лаборатории у ученых, у которых непойми что на уме. Но бесконечно в нем играться не получится. Чтобы получить для него ресурсы (еду, возможность апгрейда и тд), нужно проходить миссии. Вот миссии эти интересные. В них разные виды муравьев с разными проблемами, врагами и разными источниками пищи. Каждый раз новые какие-то локации. Вот прямо прикольно. Больше всего понравились муравьи-листорезы. Есть даже режим для арахнофобов, можно пауков зацензурить, чтобы было приятнее играть. Единственное, что мне не понравилось — не нашла возможности сохраняться в процессе миссий: если из нее выходишь, это засчитывается как провал, и потом все по новой. А каждая миссия — это не меньше часа, так что приходится заранее планировать время на игру. Видно, что создатели любят муравьев и разбираются в них. Я сама раньше держала муравьев — приятно вспомнить.
这是一个好游戏,我很期待他的未来是怎么样的。但是,缺点总是有的。作为一款策略游戏,注重的是技巧和方式,但此游戏里,一局内游戏时间几乎不低于20分钟,特别是后期,几乎要半小时以上,这对于休闲时间少或不够的玩家具有一些影响,技巧方面,似乎微乎其微,蚂蚁们一旦被团灭,就可能拖延很多节奏,甚至断掉一整局,且重开成本过大。并且我认为移动视角的速度有点慢,希望官方可以改一下。其次,最大的问题就是 保存 。想想看,你正在痛快地玩耍,但你一看时间已经很晚了,你的母亲也在喊你睡觉,你只能含泪退出游戏。还有难度问题,难度方面真的很搞人心态,比如第一关 极限+挑战 正在干仗的时候,但蝼蛄总能给你一点惊喜,这就会陷入两难困境,我知道这很难,但真的很让人感到沮丧和生气,然后暴击桌子。其次内容容易让人感到枯燥,熟悉下来就是 发育,打怪,再发育,再打怪。总的来说,我看好这个游戏,但如果你还未购买这个游戏,我推荐你打折之后购买,但就是内容和机制,我希望不要再这么落后了。
You get to play with cool different ant species. It's fun. I was also surprised to learn that ant medical care is an actual thing that some species do.
publisher is leftist slop
This game is just one thing: massive, tons of fun and finally something new! Thank you so much for making this!
very fun ant game with grand ant strategy and excellent ant soundtrack
小时候看籽岷他们玩,感觉特别有意思,在快吧游戏玩了好久盗版的,现在买了感觉也是非常不错,只可惜不能联机玩,有点小失望。
The only bad thing about this game, is that there is nothing else that will feel like it when you are done with it. If you are on the edge thinking about buying it, DO IT. I will say that it is a very challenging game, but when you win, its very satisfying. 11/10
Grundsätzlich ist es ein interessantes Spiel und macht am Anfang zeitweise Spaß. Allerdings wird die sog. "Story" diesem Titel bei weitem nicht gerecht. Außerdem ist die Skalierung bei den Schwierigkeitsgeraden der letzte Quatsch. Je höher die gewählte Schwierigkeit, desto mehr Gegner spawnen und desto größer deren HP. Das endet dann auf Höheren Stufen eher darin, dass man im Try'n'Error versucht, durch die Level zu kommen, da meistens ein einziger Angriff ausreicht, die gesamte eigene Population auszulöschen. Im späteren Verlauf wird der Storymodus immer schlimmer. Kaum zu realisierende Anforderungen, Kämpfe gegen andere Ameisen und andere Insekten sind reine Ressourcenverschwendung, weil diese wohl keine "Nahrung" darstellen (Waren die Entwickler irgendwie Dumm?), und es werden einfach unüberwindbare Gegnermengen aufs Feld geworfen. Wo sollte da Spielspaß entstehen, wenn einfach nie irgendeine erkennbare Chance bestanden hat? Update zum Skirmish: Nach dem Laden bewegen sich die Ameisen nicht mehr. Habe es mehrfach ausprobiert und konnte es immer wieder replizieren. Stattdessen sterben sie alle nach einiger Zeit. Super, wenn gleichzeitig die KI-Gegner weiterhin fröhlich weiter machen können. Super, Super!
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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