
Command swarms of warriors at an unprecedented scale of warfare in this blend of RTS and base-building. Lead ant colonies against the many fearsome threats of the insect world, while building intricate nests, developing pheromone-based tactics, and evolving to meet growing dangers.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 7.71/day in the week to Aug 22 → 10.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Forge your empire in the world of ants, building extensive nests and managing an intricate hierarchy in a way that puts the real-time strategy genre under the microscope. Control a variety of warrior ant species in intense battles, command your workers to build and supply an ever-expanding base, and protect your queen at all costs while navigating the unique threats and opportunities of the insect world.

Hundreds of warriors clash in a melee of gnashing mandibles as formic acid artillery fires overhead. Nightfall has come and the last of the workers are rushing back underground, dodging beetles to deliver food to the nest. The stockpile is empty, and without more, reinforcements will not hatch for the ongoing war between the duelling Empires of the Undergrowth.
Starting from a central room hosting your queen, order your workers to develop and optimise your nest – a vast network of store rooms, nurseries, and hallways. Dig through a hex-based maze of soil and bedrock, seeking food and fending off other underground dwellers.
Push beyond the confines of your nest to see what the world above has to offer – with seeds, nectar, fungus, other insects, and even amphibians on the menu, there's plenty to choose from, but each food source comes with its own strategic tradeoffs and challenges. Will you venture forth and fight off the ladybugs that eat and deplete your source of renewable honeydew drops, or do the surrounding nocturnal creatures present too much of a risk for your fledgling colony? Each decision you make has a ripple effect that can doom your colony if you aren’t quick to react to evolving circumstances.
Manage a multitude of species with different attack patterns, natural weapons, and evolutionary paths to tackle the particular dangers of your current biome. Nighttime sorties are at times essential as you look to secure food supplies, though unsuspecting ants might fall prey to the dangers that lurk after sundown. Come morning, you’ll find yourself competing with other ant colonies instead, entering enemy nests to attack their queens while defending your own. Prepare to operate and coordinate simultaneous war efforts across multiple underground and overground maps as your threats and opportunities change with each passing moment – there’s no single path to domination.

Workers scurry in from the surface. Few have returned, but they carry valuable sources of food that will help reinforce the front as a new wave of warriors pour forth from the nurseries, eagerly following the scent of pheromones that tell them where to go and what to do en route. They are the last bastion of the colony, born with a singular purpose – hold the line!
Design and organise multiple nurseries and assign them individual pheromone groups, with each pheromone group taking orders through the placement of pheromone markers, adjustable rules of engagement, and context. Learning to navigate the behaviours of your ants, as well as each species’ strengths and weaknesses, is integral to securing success.
Each pheromone group can be specialised on the fly, told to exclusively collect food, partake in combat, or do both – the right decision can turn the tide of battle. In desperate times, when the colony is starving and new eggs have stopped hatching as a result, will your warrior caste focus on gathering food at the risk of being picked off by aggressive enemies en route? Or will the soldiers divide into escort groups for your remaining workers, ensuring survivability at the cost of overall efficiency elsewhere? Don’t forget to keep at least some workers at the nest to dig, build, and maintain the placement of eggs, to ensure the survival of your ant economy.
Each species of ant presents its own set of strengths and weaknesses on the battlefield. In special game modes where multiple species can be raised in the same colony, your decision to raise and upgrade one or the other will completely change the way you do battle. Trap-jaw ants fight in melee, occasionally leaping back to replenish lost hitpoints. Leafcutter majors fulfil their natural role as protectors by drawing enemy aggression onto themselves to give allied ants an opportunity to flank, regroup, or escape. Wood ants can evolve to fire formic acid as long range artillery or in a more rapid, straight line. Find synergies between the multitude of natural strengths and weaknesses of each species, and prepare to defend against them when warring with rival colonies.
Your enemies are equally varied – apart from other ant colonies, you’ll engage in combat against arachnids, amphibians, crustaceans, and a wide variety of insect species. These powerful and often (comparatively) gigantic creatures present a unique threat to an unprepared colony, and only superior tactics can overcome them. An envelopment manoeuvre can circumvent the adult devil’s coach horse beetle's stunning spray, while tactically isolating and overwhelming hermit crabs one by one will bring their demise faster than they can hunker down to heal.

Victory is certain! Reinforcing troops arrive in the nick of time, fearless in the face of the horrifying abomination before them. Today the sadistic scientist has blended hermit crabs with scorpions into a terrifying new threat, but the colony has evolved wisely after experiencing such unnatural foes before. After a protracted battle the fearsome chimaera teeters on the brink of collapse, but a new foe arrives on the battlefield – piercing through the skies above, the hand of some strange being comes down to crush half the reinforcing troops, and from the great beyond the scientist lets forth an evil cackle. The tide has turned once more…
Apart from the classic RTS skirmishes against the AI and unique seasonal challenges, Empires of the Undergrowth also features a narrative-driven campaign mode. Follow the simultaneous progress of a lab experiment centred around the mysterious Formica ereptor gene-thief ants alongside a documentary series that explores the various species of ants in their natural biomes. Earn resources through successful documentary missions to upgrade your persistent lab colony and evolve according to your preferred playstyle as you put your ants through a multitude of brutal tests conducted in the name of ‘science’ – but not all is as it first seems…
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Epic publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 17.5Kreviews | 94% | — | $18.8M |
| $29.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1096 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This is easily one of the best RTS games out there. It really is like controlling an ant colony as the ants do not react to changes in your pheromone markers telling them to go places instantly. Instead, it takes them a few seconds to receive the new message and change course as it would in real life. The system of levels that allow you to experience different species of ants and different scenarios is well implemented. It allows you to master new ants while incentivizing you to do so by rewarding you with resources to build up your main colony, which is put to the test. There are also many degrees of difficulty as well a challenge mode for each level, which adds to how re-playable the game is. After completing the main story on easier difficulties, I am going back and completing each level on the hardest difficulty while doing all of the achievements, which has extended my gameplay by a lot. Truly a well done game.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German, Simplified Chinese, Spanish - Spain, Russian, French, Czech, Dutch, Japanese, Korean, Polish, Italian +5 more
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
A fun RTS. The difficulty is very accessible even for those not familiar with the genre. The base game loop is exactly what you’d expect from an RTS: You build an economic workforce, you build a military, you gather resources and fight enemies. That’s not where this game shines. What makes this game for me is how the dev managed to nudge you into building what looks like a realistic ant nest: There’s bonuses to be had for building separate chambers for separate concerns, there’s a malus for building everything in the way. The notifications is also very much to my liking. Instead of a fanfare or a ‘the enemy is attacking’ call when … well the enemy is attacking, you get a BBC narrator explaining “The ants are under attack. They must protect the larvae.“ A very nice execution of a base necessity. Even the way the ants move makes it look very much like a buzzing ant hive. There are some minor issues I would’ve liked addressed, but they’re not terrible: - Ants move randomly around their assigned post. This causes some ants to notice enemies before others, which leads to only half your battallion attacking. That’s a bit… meh. - I wish there was a ‘patrol’ option to secure a whole resource gathering caravan rather than having to manually move the military where it’s needed along the road.
Empire of the Undergrowth is a strategy and colony management game where you build and control an ant colony. The game features several ant species, each with unique abilities and behaviors, while also teaching players about how real ants live and interact with their environment. There are multiple game modes to enjoy, including the campaign, skirmish, arena, and a free-play/test mode. The game also offers plenty of challenging achievements, making it a great choice for achievement hunters and players looking for a real challenge. My Opinion: This game made me rage... a lot. But it also gave me plenty of satisfying moments and a huge dopamine rush whenever I completed a difficult challenge. I'm an achievement hunter, so collecting every achievement—even the hardest ones—is my main goal. Overall, if you enjoy base building, troop management, and resource management games, I highly recommend Empire of the Undergrowth. It's challenging, rewarding, and a lot of fun. Rating: 8/10 Tip: Watch tutorials before attempting the more difficult levels, especially if you're going for achievements. They can save you a lot of time, frustration, and failed attempts.
Мою королеву виеб*ли двадцать черных муравьев, такое даже в порно не видел. Рекомендую
电子鸦片,我打开后就停不下来了。 小学一二年级的时候看小熙吧玩的 然后我就在百度上搜控制蚂蚁打怪的游戏在哪下 搜了大半天也没找着 也是为了补票才买的 但这游戏好玩程度在我意料之外 独特的旁白讲解给人的感觉像在看纪录片 很容易就沉浸在游戏中与蚁群的意志融为一体 音乐也很好听特别有压迫感 还能了解到一些关于蚂蚁的知识 就是主线的关卡太少了 很多重复内容 但这个体量对于打折后30块的本体已经够了
It shows a vast variety of ant species. Play as anything in custom scenarios or take on the main campaign. Nice game if you like the vast reign and mass murder you can cause as a ruler of an ant colony
If it was more of a grand-strategy game with less emphasis on control/resources then it would be great. But as-is it's like playing an RTS that needs micro-managing, except all you can do is give vague suggestions and cross your fingers. * Resources are always tight and non-renewable, but you'll always waste a bunch since you don't have enough control. Your orders only apply to groups and the group could be split across the map. I frequenly had cases where I needed to retreat, but disabling combat would cause half my squad caught up in minor fights elsewhere (on the way to the main waypoint) to also die * You can only given vague orders and it takes a few seconds for it to be followed, but a lot of the time the game seems to want me to sneak around things etc. which requires more control as currently they'll just auto-path where I don't expect etc. Combined with the resources, I lost a few games and gave up because of this * Unnecessary time sinks. Missions take ~1hr and you can't save. Which might be tolerable, except there are events you don't know ahead of time and lots of downtime, so you might play 75% of a mission to then get stomped by a random centipede etc., so you have to repeat it all again
Хорошая игра, хорошая стратегия, стратегический элемент так не совсем обычный в рамках концепта RTS. Прошел на высоком уровне сложности с редким экстримальном (3 и 4 уровни из 5 возможных) Плюсы: 1. Расы. Как будто одинаковые, но по сути абсолютно разные. Каждая раса буквально навязывает свой особый стиль игры. 2. Кампания. В игре есть очень длинный режим компании, и по мере компании у нет "повторяющихся миссий", на каждой следующей, стратегия из предыдущей не подойдет. 3. Карты. Все карты сделаны уникальными, и способ выполнения заданий на них разные. Почти все карты содержат или уникальные элементы, которых нет на других или уникальные механики. Каждая карта в целом проходится разными способами. 4. Возвышения. Да в игре есть "возвышения" - пройдя игру 1 раз, есть возможность начать прохождение компании заново, на более высоком уровне сложности, сохранив "мету". 5. Метапрогрессия. Она есть в стратегии, в основном используется на "особых" миссиях компании. 6. Возвращение к "пройденным" миссиям, чтобы добрать "меты". Можно вернуться к пройденным миссиям, если "меты" не хватило, но будьте готовы - там появится новое усложнение с новой механикой. Минусы: 1. Длинные партии. Средняя карта занимает от 40-70 минут. К тому же легко умереть в конце карты, и придется начать её заново. Сохранения внутри одной миссии - нет. 2. Карты придется переигрывать. Смена расы по сюжеты компании почти наверняка заставит Вас проиграть карту из-за того, что не сразу будет понятно как именно играть на миссии с новой расой. 3. Ачивки. Сложные, душные, рандомные. Многие ачивки будет нелегко взять на первом прохождении, да и на втором скорее всего тоже, а сохранений внутри миссий - не будет. 4. Миникарта. На миникарте сложно понять местонахождение ресурсов, их просто не видно из-за цветовой гаммы. 5. Миссии с таймером. Далеко не всем понравятся, мне например. Он душит Игруха однозначно рекомендуется всем, кто хочет просто сыграть в "какую-нибудь" стратегию, но устал от устоявшихся клише современных RTS/
10/10 si de por si ya me gustaba ver a Vicio One More Time jugarlo, ahora que lo puedo probar me encanta aún más, vale totalmente la pena
I have played this game for more than a bad player spends beating dark souls and can say it is a great game. the only thing i would enjoy more about this game would be if it was multiplayer.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $34.2M | 27.3K | 91% | $39.99 | |
| $2.5M | 2K | 91% | $29.99 | |
| — | 0 | — | — | |
| $7.5M | 3.4K | 86% | $39.99 | |
| $3.5M | 3.6K | 92% | $29.99 | |
| $2.5M | 2.3K | 93% | $29.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $18.8M | 35K | 97% | $13.99 | |
| $18.8M | 43.8K | 88% | $19.99 | |
| $18.8M | 20.9K | 91% | $29.99 | |
| $18.9M | 58.3K | 93% | $19.99 | |
| $18.9M | 19.6K | 84% | $49.99 | |
| $18.7M | 19.4K | 78% | $39.89 |