
Empire of Sin is a new strategy game brought to you by Romero Games and Paradox Interactive that puts you at the heart of the ruthless criminal underworld of 1920s Prohibition-era Chicago.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Aug 17 → 1.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Roleplay: Choose one of fourteen unique bosses based on fictional and real-world gangsters, then set out to build and manage your criminal empire in Chicago’s infamous Prohibition era.
Empire Management: Build your Empire of Sin and run Chicago’s underworld economy with business savvy, brutality or city-wide notoriety. Strategically manage your establishments such as speakeasies, supply chains, casinos and more.
Turn-Based Combat: Assemble your gang and slug it out in turn-based combat to defend and expand your territory – or send a message to opposing gangs.Genres
Sums Steam only; PlayStation, Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99 | 6.3Kreviews | 48% | — | $5.4M |
| $39.99 | 3.1Kratings | 69% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 818 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
智障游戏。想当年我整个一个大期待,心想这是黑帮版的文明啊!必玩啊!后来玩了才发现有多弱智。 首先各种外交,经济等系统根本毫无作用,这游戏的核心只有一个,就是战斗,但是它战斗做的也很差!基本上你只要这样,开局招打手,我当初招了可能有七个?据说这甚至还不是上限。然后你就开始袭击那些中立的据点扩张地盘。事实上你甚至可以跳过这一步,直接袭击其他帮派的地盘。然后回合制战斗做的极其简单,具体细节我已经不记得了,反正我只记得敌人ai很蠢,我砍瓜切菜一样一直赢,顺利到麻木了。基本上游戏里,玩家扮演的老大就带着自己的这一小队人到处杀就行了。 我还记得有一次,游戏提示我说我的一处产业被人袭击了,那里自带的两个安保会抵抗敌人,我可以暂时扮演他们或者让系统自动结算战斗。我一开始肯定选择自己来,确实人数悬殊输了。后来又遇到这种情况,也不记得当时怎么想的了,我让系统自动结算,显示胜率很低,好像才百分之十几,但是最终赢了。这算我走狗屎运吗?不好说,因为后来又遇到几次,我都让系统代理,胜率都很低,但都赢了……啊? 然后游戏继续,玩家就继续杀,把敌人地盘杀到只剩一个,就会跳出固定剧情,就是玩家发现了敌人的总部。然后就杀到总部,总部敌人肯定多,加上敌人老大强度高还有技能,会难打一些,但也没多难。我在消灭了一个帮派后就觉得无聊了,就卸载了游戏。这游戏的其他系统更是可有可无莫名其妙。我记得有一次我和一个帮派开战,打得不可开交。这时一个第三方帮派的老大试图调停,我很兴奋,心想看看外交系统做的如何?我记得当时,第三方帮派老大说继续打下去对大家都不好,警察会加强执法之类的。我心想这做的太棒了!然后我问为什么我要停战?对方说,我给你两百块钱,你和他停战吧?我当时看到这里一愣……两百块钱?你知道我现在游戏里每周流水都几十万了吗?我自然拒绝了,于是谈判就结束了。啊?就这?我还以为外交系统有什么深度呢,结果就这? 看着外交系统里我和各个帮派的关系,比如什么冷漠,友好,敌对。我心想这些有什么意义吗?事实上我当时已经重开了一个周目,并选择了最高难度进行游戏,但战斗仍然没感觉到压力,除了敌人ai太弱智以外,还因为玩家可以大量雇佣打手组件小队,据说最多能招十二个!而每场战斗敌人的数量永远不如你,这严重影响了平衡…… 刚才说到警察,那么警察有什么用呢?答案是没有任何作用!他们不会因为帮派战争打得激烈而加强执法。我记得每一处产业的升级里,都有规避敌对帮派袭击以及警察突袭的升级系统,我现在不太确定警察会不会增加袭击我产业的概率,但我只记得一个,即使他们袭击,无论是警察还是黑帮,等待他们的都是玩家率领的不可战胜的打手小队……事实上有时候在街头我和其他帮派枪战,有时会把警察卷进来,而他们就像有枪的npc一样,人数少,容易被消灭,且消灭他们没有任何后果……
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| $5.4M | 8.6K | 89% | $20.99 | |
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| $947.8K | 1.6K | 67% | $14.99 | |
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Every market we collect.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Japanese, Russian, Simplified Chinese, Korean, Traditional Chinese*languages with full audio support
| $39.99 |
| 1.8Kratings |
| 58% |
| — |
| not modelled |
| $39.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 826 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
bad
Very fun game. Would recommend Goldie for anyone playing the game for the first time.
It was buggy on release It was supported for a very short amount of time There's no depth at all to the gameplay Everything after early game is just boring grind Don't bother
waste of money
游戏设定和玩法还是比较有趣,在酒馆等场景中进行回合制战斗模式,角色技能和枪械可自由配置,有可玩性。 但游戏后期重复性内容太多、BUG频出导致主线任务彻底停滞,这两大特性可以将建议游戏时间限定在几小时内。 千万不要原价购买,¥79购入已经觉得血亏,上TB看看有完整版CDK¥13,就帮到这里了
Honestly an enjoyable time in which you have to balance diplomacy with violence and learn that sometimes it is better to make friends than enemies with certain factions and alike.
Building a crime empire and turn-based tactical strategy are my favorite genres, and this game has both. So naturally, I was very excited for it. However, to be honest, the game becomes quite repetitive after the first few hours. The combat always takes place in similar locations, and the district development system is very limited. Definitely don't buy it unless it's on sale. 6.5/10
it lacks depth
Game is a lot of fun. Dislike the language. Game has been locking up a lot lately. Need help
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.