
Empire of Sin is a new strategy game brought to you by Romero Games and Paradox Interactive that puts you at the heart of the ruthless criminal underworld of 1920s Prohibition-era Chicago.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Aug 17 → 1.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Roleplay: Choose one of fourteen unique bosses based on fictional and real-world gangsters, then set out to build and manage your criminal empire in Chicago’s infamous Prohibition era.
Empire Management: Build your Empire of Sin and run Chicago’s underworld economy with business savvy, brutality or city-wide notoriety. Strategically manage your establishments such as speakeasies, supply chains, casinos and more.
Turn-Based Combat: Assemble your gang and slug it out in turn-based combat to defend and expand your territory – or send a message to opposing gangs.Genres
Sums Steam only; PlayStation, Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99 | 6.3Kreviews | 48% | — | $5.4M |
| $39.99 | 3.1Kratings | 69% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 817 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
OK, now I'm finishing a game with this updated version. Played for Robin Kray, an exciting new experience indeed. HOWEVER: the same old glithes of th egame remain: unrecoverable freezes during an important hassle, a mess with quests like missing texts and directions as to where to go, and more, like a gangster still persisting ever though you got rid of them and their faction early in the game. AND: having got rid of all the competing bosses (except foк that persisting as a glitch) and neutral, I still can't complete the game, and haee no idea how it can у won now, that's wierd. This is a game of a free-share level, not a paid game on Steam. Better do something about it.
I wanted to like it so bad, but just cant. Too ♥♥♥♥♥♥♥ shallow
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Japanese, Russian, Simplified Chinese, Korean, Traditional Chinese*languages with full audio support
| $39.99 |
| 1.8Kratings |
| 58% |
| — |
| not modelled |
| $39.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 825 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
打著經典黑幫的素材 實質就是一款既無聊作業感又繁重的一個遊戲 甚麼黑幫甚麼的根本是小混混吧 裡面的黑幫成員百百款 但這也是問題的所在 白人黑幫居然招募的到黑人甚至是華人日本人..... 太神啦 好家在是特價買的只要200 建議真的不要買... 你會夠失望的...
Had this game since launch. It was in such rough shape. The game constantly froze and the actual gameplay was too easy. Max enemies and difficulty meant spending another half hour playing the game. Along the way, they tried to make it grindier. That wasn't the problem. Now the game is brushed to the side while they focus on other games that will make the company money. I'm sure they will come back to this one day. But waiting for that day to come will be a waste of your life. Buy this game if it is on sale for single digit dollars. Anything over ten bucks is too much. This game has promise but the lack of motivation and imagination by this company leaves much to be desired. A wasted attempt at potential - this sums up Romero Games and Paradox Interactive.
Such potential if devs supported it..
Обожаю игра где ты начинаешь с нуля, а потом ты уже не знаешь куда деть эти деньги, ты уже самый богатый, имеешь куча оружия и алкоголя. Тебя все уважают и повинуются, а когда ты начинаешь войну, те кто обещали защищать того на кого ты напал, они просто отказываются от своих слов и бросают его.
Game has been Abandoned. The developers took the money and ran. Don't fall for this Scam
I originally left a positive review when halfway through my first campaign. I beat that campaign and have attempted 4 more campaigns with 2 different gangsters. All four of those attempts had game breaking bugs that ruined quests and eventually prevented further progress in those campaigns. Bugs include ownership never changing on a building I successfully attacked over and over. Quest requirements being incorrectly assigned, with necessary buildings being impossible to attack. Glitches preventing quest progress. Necessary quest NPCs dying post battle in the campaign map due to erroneous persistent battle conditions that continue beyond the battle stage and into the world map zone. I eventually added console code access and dev code options to try to overcome the myriad of bugs I was encountering. I was able to use these features to reset some quests and avoid some bugs, but not all. This game has so much potential. Really disappointing that after DLC and updates these game breaking bugs persist and appear to be the norm, not the exception when it comes to completing playthroughs. If you do take a chance on this game, be prepared to enable console/dev mode to manually avoid bugs you encounter. It would be helpful if they would add additional options to the console codes and make it more user friendly since it doesn't appear that the buggy state will ever fixed.
This is a difficult review to write-- well no, it isn't: This is a difficult review to choose "Yes" or "No" for "Do you recommend this game?" [contains spoilers, unhidden] I love this game, I want to love this game, and I want to hate this game. I love the aesthetic of this game! It's very fun, something I see in movies a lot, but not in this kind of game. I love the side missions, and the character missions(at least the two I played), I constantly found myself going "I want to try the other paths later". I love building up you crew, and coming up with neat battle-plans. Trying to survive in the early game is hard, yet rewarding (in hard mode). I want to love the combat, it's very fun for the first ten hours, but it is trivialised by building teams with the right characters([spoiler]As many doctors with rifles/snipers as you can, with [i]maybe[/i] a few non doctors with neat abilities/people for finishing off multiple enemies, also bleed/poison weapons[/spoiler]). Boss abilities range from "fun, interesting, yet game breaking" to "might as well be a basic unit with health dialed up". Outdoor combat is even more trivialised(usually enemy parties are small and [spoiler]ambush mode is [i]super[/i] abusable[/spoiler]). I want to love the mechanics, like building up your rackets, planting moles, negotiation, assigning under-bosses, leaving gangsters in buildings... except half of those are only really important until you build a strong team, and the other half can be completely ignored. I tried interacting with the police more on my latest play. Spent a lot befriending them, bought a nice accessory, and a gun, lost friendship... felt like there was something missing. Gangster relationships was a fun idea, but implementation feels mediocre, and meeting someone your crew member loves on the opposing team is an exercise in annoyance, The lack of game speed adjustment is egregious; Sitting around for ten minutes, faffing about because you cannot declare any wars for several in-game weeks, you've done your missions and you cannot buy anyone out for three months kills my focus. Managing 7+ characters per turn(at once, because of course I have high initiative that only bosses beat) drags on. Things just drag on and on once you have everything figured out. Short of giving yourself rules, like "I can't use X characters" or "my party has to stay below X size"... the game drags... far too long, as you take down one player at a time. Unless you are a completionist, the game's replayability is [i]basically[/i] zilch. Or rather-- There is tremendous replayability in the first couple hours, the first couple neighbourhoods... for the story of the different bosses, and the longer side missions... but everything after that, until the end, grows boring. Side missions from your team members might add some spice, but it seems only half of them have any. My play time says 144 hours... at least some of that was walking away for supper or getting distracted by funny videos because things were slow and repetitive. There isn't really any reason to play past a certain point. There's only one end to the game, whether you buy or kill your foes... eliminate every "player". Once you've done it once, you've done it. Also, there are glitches. They aren't too bad(I mean, it was funny watching my boss get shot unconscious and then back to 3 health), but they are notable at times, so if you hate seeing your unit forget how to path, or having to reload and restart a combat because the game sent misread a click(rare, but I lost at least one unit that way) that may bother you. Despite everything I've said, I liked the game enough to play it more than once. I have over 100 hours in it. I really enjoyed it at one point. Also, I hear someone is working on adding content(though I've been hearing that for years). I certainly would not pay full price for it now, but it is good fun, if you get it.
The game was good for a while it's have the potential to become a really good one, but it's have too much bugs, far too much for a game which came out almost 5 years ago... and the price... well... MAY it's worth a few euros, but I regretted that I bought the premium version of the game Unless it's have a huge discount, don't buy it guys.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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