
In the game, day and night alternate. Zombies will not be active during the day, so you can build your home with confidence. But at night you have to resist hordes of zombies and guard your camp!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 30 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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Engagement
Reviews
白天造基地,晚上打僵尸,看上去挺简单的,其实有点需要策略,每种僵尸还有不同的能力,资源分配非常重要。
很久没见到类似题材的新游戏出来了,最开始看是像素块风格,不是很感兴趣。但是看着价格还比较合适,入手了一单。虽然没玩多长时间,但是看得出来使用了心的。目前觉得是节奏比较快,上手也比较快,不过就是对抗的节奏还没找到。但是整体来说,还不错,后续销量起来了可以再精雕细琢一下。
[h1]一份黎明之前的探索与煎熬[/h1] [h2]——像素风经营类幸存者游戏,修建你的营地,在丧尸末日下求生[/h2] 一股莫名熟悉的味道,不知道是像素废土风格的艺术作品,还是生存幸存者的题材,亦或是研制出抗体拯救世界的完美结局?啊哈,《黎明之前》比起那些让人耳目一新的创意佳作无疑是有一段距离的,但是他在保守的领域做出了足够的融合度,也很有意思,一把下来流程2到3小时,用沙盒建造玩法和自走棋战斗做出了自己的特色。 [h2]简单易上手的玩法和尚可的游戏体验,有几分4399的影子在的[/h2] 首先玩家在游戏内拥有一个大本营,决定建筑最高等级和最大建筑数量,初始拥有2个建筑数量,玩家从一穷二白开局,几乎是一个人一间房没有法则连狗都没有的情况下平地起高楼,每位幸存者活下去需要一份食物和一份水,建筑升级需要时间和钱;而钱主要来源于每天晚上的30S不断出怪的生存战斗掉宝和探索派遣;战斗中随机出现的限时10s宝箱自不必多说,前期主要依靠我们游走中后期带狗子出场叼着,而探索派遣强制要一个人前往新区域,不仅受伤风险极大,还会浪费大量精力,好在这个游戏资源量卡的不是很紧,通过农场不断产粮和雨水收集器能够稳定产生资源供给,而一些其他基础建筑比如宿舍,医院(虽然一个人两天能修好就很离谱了,但是直接整个医院出来还是很离谱),能够改善幸存者的生存状况。 进一步来说,游戏本身其实也没有什么深度的复杂内容,期待后续加入更多的法则和新建筑。 [quote] 奏游戏之乐章,品人生之绚烂 [url=https://store.steampowered.com/curator/45672460/]欢迎加入 『 丰川集团 』[/url] [u][b]以丰川集团之名,行评测鉴赏之事[/b][/u][/quote]
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, English, Japanese, Traditional Chinese
Hours played at review time, across 37 reviews with recorded playtime.
There are still many details that need to be improved.
可玩性不高,角色被动概率太低,想玩着解锁到全建筑很难,钱太少怪后期升级太快,后期变异太快黑市贵的离谱,他妈的卖才多少钱买翻了几倍
白天建造,晚上抵抗僵尸入侵的一款防御策略类游戏。 游戏的关键是看清楚本次出现的僵尸类型,然后有选择的选对炮塔以及合理强化幸存者技能。 游戏性还可以,UI需要改进一下。
丧尸版王权陨落,挺精致小游戏,性价比高。
還不錯
挺好玩,再改改
游戏整体来说属于未来可期,不要学隔壁镇邪那个垃圾工作室第一作不优化完BUG还直接烂尾后搞个第二作捞钱。
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.7M | 2.9K | 83% | $10.99 | |
| $136.3K | 424 | 64% | $18.99 | |
| $108.4K | 334 | 74% | $10.99 | |
| $30K | 173 | 69% | $4.99 | |
| $669 | 12 | 67% | $1.99 | |
| $0 | 720 | 87% | Free |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $40.9K | 88 | 73% | $14.99 | |
| $40.9K | 109 | 68% | $19.99 | |
| $40.9K | 139 | 30% | $9.99 | |
| $41K | 402 | 73% | $4.99 | |
| $41K | 375 | 88% | $5.99 | |
| $41K | 296 | 61% | $5.99 |