
Successor to the roguelike RPG "Elona". Adventure, survival, crafting, home-building, myths passed down, and stories of humans and Elea spun. What scars will you leave on the land of Ylva?
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Every market we collect.
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Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
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Reviews
Themes across 947 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
autist crack
RPG, Single player, Tun-based, beautiful, completely free to choose actions, content is vary complex and updated frequently. I've played early access since it was just released and have barely scratched the surface of what can be done, from battling, to building, farming, exploring, this game has it all. Did I mention beautiful? Every other game of it's genre will fall short after this one.
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $6.3M | 5.6K | 75% | $23.99 | |
| $6.3M | 6.1K | 76% | $13.99 | |
| $6.3M | 5.3K | 65% | $39.99 | |
| $6.3M | 18.9K | 91% | $9.99 | |
| $6.3M | 7.4K | 90% | $24.99 | |
| $6.3M | 25.5K | 97% | $9.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $2.1M | 2.7K | 91% | $18.19 | |
| $416.3K | 993 | 94% | $14.99 | |
| $1.4K | 9 | 67% | $6.99 | |
| $19.4M | 34.1K | 75% | $24.99 | |
| $1.5M | 3.6K | 86% | $12.99 | |
| $1.3M | 2.4K | 85% | $18.99 |
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Simplified Chinese
Hours played at review time, across 951 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Okay, to start: what the hell is this game? I can best describe it as a combination of RuneScape, Terraria and Animal Crossing. If you think to yourself: "who would combine those games?!" then your answer is whoever developed this game. So at this point I've put a decent amount of hours and and I'm probably still not even 1% through, even though it's still in early access. Game seems absolutely massive in both its world, skills, furniture etc. It's honestly very fun, but the parts that bother me are the ultra repetitive music (I rarely *ever* turn off in-game music, but this is maddening) and the layer of generic anime/weeb ♥♥♥♥♥ they put into this. If the latter doesn't bother you, then you're golden. And whilst it does annoy me, the gameplay itself is good enough for me to accept it for what it is and just spamclick through dialogue so I dont die from cringe. Pixelated heroin
引導奇爛無比,材料種類多到毫無意義,那體力消耗和成長素質肯定是用腳填的,整天睡覺就飽了,真它馬的智障
i'm playing a fairy that's hauling a whole human on my shoulders while i ride on my steed. we're all slinging panties at enemies (yes, the horse is throwing panties too) and causing psychic damage. this is my new favorite sandbox game i gravitate towards
This is crack rock. Correction, this is top shelf, glistening alabaster pebbles of pure, profound apotheosis. This is what it feels like when you're buried to the foundation in a succubus, as she drains all your hp but you just. could. not. care. less. Join us. And you're only truly joining us if you make the correct decision when you pick a pet at the beginning. You know what the correct one is.... Do it.
정통 로그라이크의 껍데기를 쓴 샌드박스형 rpg. 개인적으로는 취향이라서 재밌게 하고 있는데, 일반적으로 추천할 만한가 하면 좀 그런 게임 1. 농사니 연주니 던전 크롤링이니 제작이니 낚시니 등등 할 게 많고 다양해서 좋은데, 이게 강해지려면(=초반 지나면) 결국 두루두루 다 해야되는 디자인이라 오히려 자유도가 별로 안 느껴지게 됨 2. 심지어 노가다까지 심해서 모드나 매크로, 세로질의 힘을 빌리지 않으면 좀 많이 똥맛나는 부분들도 꽤 있음 3. 노스티리스식 연금술 재밌고 노가다도 많이 줄여주고 좋긴 한데, 이걸 외부 정보 안 찾아보고 인게임에서 혼자 알아내서 써먹을 수 있나 싶긴 함 4. 제작 장비가 부메랑 하나 빼면 다 의미 없는 수준이라 아쉬움. 하우징 안 할 거면 제작 관련 컨텐츠들 상당수가 별 의미 없는 게 되어버리니 5. 하우징 비중이 꽤 큰데, 정작 벽이 4방향이 아니라 2방향으로만 회전 돼서 좀 많이 거슬림. 굳이 이렇게 제한한 이유를 모르겠음. 이걸 4방향으로 한다고 해서 사양이 는다거나 할 거 같진 않은데... 던전이야 어차피 벽이 아니라 블록으로 해놨고 마을은 고정된 모습이니 절차적 생성에서 더 번거로워진다던가 하는 것도 없을 거고. 어차피 회전한 형태=기존 도트 좌표만 바꾸면 되는 거라 도트를 더 찍어야 되는 것도 아니고 뭔가 싶음 6. 컨테이너 관련이 조금 아쉽긴 함. 냉장고 등에 쓰라고 썩을 수 있는 템만 넣으라는 태그는 있으면서, 정작 썩을 수 있는 템은 안 넣게 하는 태그는 모드 써야 됨. 자동정리도 태그 무시하고 그냥 집어넣는 경우도 종종 나오고 등 7. ui 자유도가 굉장히 높은 건 아주 마음에 들었음. 근데 그걸 따로 인게임에서 설명해주거나 하는 게 아님 + 기본 상태에서 안 보여주는 정보도 좀 있음 등등 해서 싫어할 사람들도 꽤 있을 거 같긴 함
игра прикольная, но немного оверпрайс
Elona, but more modern. A very good traditional roguelike with a The Elder Scrolls-esque skill system, where the more you do something, the better you become at it. It still has the same absurdity as Elona, and there are many ways to break the game, just as you’d expect from this kind of game.
如果你是被所谓的自由度吸引来的,我可以明确的告诉你这游戏的自由度完完全全就是建立在血腥的互动上,玩这个不如直接玩刷宝类游戏。
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