
Successor to the roguelike RPG "Elona". Adventure, survival, crafting, home-building, myths passed down, and stories of humans and Elea spun. What scars will you leave on the land of Ylva?
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
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Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 947 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
曾经elona没玩下去,但不得不说,这一作确实是神。下下地牢可以玩成刷宝组build,开片田钓钓鱼酿点酒可以玩成星露谷,政策开个张可以玩成模拟经营,烧烧砖敲敲墙可以玩成城市建造,买一堆精灵球到处抓宠甚至可以玩成宝可梦,个中乐趣无法言尽。
i hope the dev rebalances the game because I've played for close to 3 hours and I don't think I've even played the game yet but I see the vision and I think it has a great deal of potential. So far the game cycle has been 1. I need an item, to make it I need a special workshop that can produce a special ingredient 2. This special ingredient requires a workshop to produce it, need to forage for it. 3. Have to build some kind of refinery to turn this ingredient into the correct form for the workshop so I can use this to build another workshop that I can use that to build the item I need. So I need to once again forage for items to build this refinery. And this is every item in the game so far.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Simplified Chinese
Hours played at review time, across 951 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
これだけでいい
前作よりだいぶ誘導がしっかりしていて初心者に寄り添っていると感じる(前作は結構序盤で投げてしまったが、今作はかなり楽しんで継続できている) 130時間やってるのにまだゲームの全容が見えてこない 文字通り無限に遊べる それでいてアップデートもそこそこ頻繁 大満足です
Hungry? Eat. Tired? Sleep. Low hp/mana? Rest Oh yeah that's the basics ofc I know that. Come on do better. *Several point clicks later Found a level X dungeon, maybe I can conquer it. Too easy? Gotta conquer a higher one. Too strong? Maybe I need to level up. Level the what? Skills or stats? Wait how do I get stronger? Oh I have to eat to get the nutrients out of it. I have to pay taxes? Ez, I have money. Why is it going higher? I have to find a way of living. Gotta sell the loot of the dungeon. This is tedious. I got to level up my *weapon* skill then why I am not stronger? My character is so weak and poor. I had enough, let's find something in the internet. Oh so that's how you do it. *Already opened X numbers of wiki and reddit post. Every questions answered, leads to more questions. I'm getting impatient, it's time to discord to ask some stuff I wanted to know. Fortunately theres a lot online. At that point, the game runs along with my WEB BROWSER - the library to learn about the Elin. Wdym this is a single player? IT'S NOT. I interact with people to know something in DISCORD - the tavern to ask info/intel. *Everything you learned sounds ridiculous but simple. You know the ways of living a life in Ylva. I am now a Master of this game. Then, someone with a ridiculous amount play time pops out showing off the most sophisticated life he was doing in Ylva. You are now humbled. You understand nothing in this game anymore. *Peak
Give a man a fish and you feed him for a day; teach a man to fish and he will open a winery.
毫无引导新手学习时间过长 未来可期
挤牙膏
老登给人生独立游戏和rougelike启蒙作补票 elona是对我影响最大的游戏之一 在十五年前就能做到这么完整的程序化生成+有层次的沙盒内容 只此一家的口味 神伟大无须多言
シンプルに面白いです。 内政がキャラクターの強さにつながるところが、とても楽しいです。 少し内政必須感はありますが、個人的にはこのくらいでちょうどいいと思います。 ただ、戦闘に漂う大味さだけが少し気になります。 まだプレイ時間が短いからかもしれませんが、例えばボス戦で、 なぜ負けたのか、あとどのくらい強くなれば勝てるのかが分かりにくいと感じました。 その戦闘の大味さが、レアな武具を手に入れた喜びや、 強い仲間ができた喜び、ひいてはゲームシステム全体の面白さを少し目減りさせているように感じます。 戦闘時の1ターンやオート戦闘が、もう少し重く、スローで、分かりやすくなると、かなり好みです。 何でもできるゲームなのでバランス調整は難しいと思いますが、もう少し「戦闘している実感」がほしいです。
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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