
Form your own genre with skills in different elements, use building rewards to build your own unique maze in randomly generated levels, and fight to survive waves of monsters to win
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 20 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Open battlefields, freely design your ultimate defense strategy.
Using free-form map design, you'll place various shaped structures to create your own custom maze layouts.
Auto-battler style: combine three for upgrades and synergies.
Discover the perfect skills across different elemental and ability types, then combine them into powerful synergies for maximum impact.
Countless structures with unique effects for strategic placement.
With hundreds of buildings offering distinct advantages, you'll need to carefully consider optimal positioning to maximize each structure's potential.
Roguelike tower defense for a whole new TD experience.
Featuring procedurally generated Roguelike levels, every run delivers a completely new experience with different skill builds and construction strategies - you'll be hooked for hours.
Genres
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $8.99 | 219reviews | 76% | — | $37.8K |
| $8.99 | 5ratings | 64% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 51 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
画风很吸引人。没有打击回馈,建筑联动也宛如一潭死水,越玩越都down
挺好玩的一款结合了rouge自走棋的塔防。在内容没有消耗完的时候,整体游戏体验还是很棒的。 优点: 流派大羁绊的画面非常可以,每个流派有截然不同的画面表现和特色。体验很不错。 刷怪的爽感是足够的,刷起来很耗时间。 建筑的增幅也各有特色,也似乎很有自由度。 有迷宫构建的味道。 缺陷: 游戏的长线内容较少,不同关卡地图带来的差别过小。 天赋树非常肝,带来的变化大部分都是数值。 想设计成让玩家自由铺路的玩法,但是给的铺路的机会和次数比较有限,玩家实际上很难把路铺起来(如果天赋没有点满的话)。 陷阱看起来是想好好设计的,但是陷阱想要起效条件非常苛刻,要求电力或者动能,玩家在一局里比较难凑齐自己想要的搭子。 总结:喜欢轻度塔防肉鸽的玩家可以入一下玩。但是现在的内容不值38块我感觉,打折时可入。
挺好玩的
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Traditional Chinese, Japanese
Hours played at review time, across 51 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Sehr gud
好玩有意思
游戏内容丰富,制作精巧 可惜的是无限是伪无限,就波次是无限,之外的等级20就不获取经验,一个建筑出现过一定数量后就不出了,这样就算是用基地宁静村庄也玩不了全羁绊
⣿⣿⣿⠟⠛⠛⠻⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⡟⢋⣩⣉⢻ ⣿⣿⣿⠀⣿⣶⣕⣈⠹⠿⠿⠿⠿⠟⠛⣛⢋⣰⠣⣿⣿⠀⣿ ⣿⣿⣿⡀⣿⣿⣿⣧⢻⣿⣶⣷⣿⣿⣿⣿⣿⣿⠿⠶⡝⠀⣿ ⣿⣿⣿⣷⠘⣿⣿⣿⢏⣿⣿⣋⣀⣈⣻⣿⣿⣷⣤⣤⣿⡐⢿ ⣿⣿⣿⣿⣆⢩⣝⣫⣾⣿⣿⣿⣿⡟⠿⠿⠦⠀⠸⠿⣻⣿⡄⢻ ⣿⣿⣿⣿⣿⡄⢻⣿⣿⣿⣿⣿⣿⣿⣿⣶⣶⣾⣿⣿⣿⣿⠇⣼ ⣿⣿⣿⣿⣿⣿⡄⢿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⡟⣰ ⣿⣿⣿⣿⣿⣿⠇⣼⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⢀⣿ ⣿⣿⣿⣿⣿⠏⢰⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⢸⣿ ⣿⣿⣿⣿⠟⣰⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠀⣿ ⣿⣿⣿⠋⣴⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⡄⣿ ⣿⣿⠋⣼⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⡇⢸
好玩很上头的一款游戏,基本上玩起来就是半天时间过去。 14.5小时全成就,最后一张地图难10过关 后面的地图难度往上走需要天赋点上去来支撑数据【这个过程会很久】,要不然会比较痛苦,然后装备方面,品质代表词条数量,等级代表词条的数值,可以根据自己的情况进行取舍。 缺点:流派方面看似很多,但是因为塔的限制会导致除了宁静村庄以外的塔很需要运气来获得,当你凑出两个成形的技能才会十分舒爽。部分流派【小召唤流,水体系等】在面对高难的时候有点弱,难9就是9倍多的血量,再加上最后一张图的减攻墓碑的效果,第五波第十波很容易被拱死。怪的属性还是比较基础,血量、召唤、移速之类的,这会导致后面重复游玩比较乏味。 期待后续的发展
要搭建路线造塔防,挺好玩的游戏,就是难度高我打不过
might consider getting it again if it doesn't heat up my laptop from time to time
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $5.5K | 67 | 87% | $2.99 | |
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| $19.6K | 78 | 90% | $10.99 | |
| $9.4K | 26 | 96% | $11.99 | |
| $5.1K | 65 | 86% | $3.99 | |
| $3.4K | 25 | 96% | $5.99 |
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $37.8K | 208 | 68% | $9.99 | |
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| $37.8K | 53 | 70% | $19.99 | |
| $37.8K | 98 | 99% | $9.99 | |
| $37.8K | 114 | 85% | $10.99 | |
| $37.8K | 113 | 79% | $12.99 |