
A base-building, Roguelike Action/Turn-based Strategy (RATS) game, in a forest invaded by a million Rats. As the powerful Spirit of Vengeance, you must save the adorable Villagers! Explore a randomly generated world, expand your village, and exterminate the Rats!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Aug 24 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
The Rats are invading the forest, and you are the SPIRIT OF VENGEANCE! Your objective is simple: EXPLORE the valley, EXPLOIT its resources, EXPAND your village, and EXTERMINATE the endless horde of Rats!


You are a powerful Spirit of Vengeance, capable of cutting down thousands of Rats with your magical powers. But you cannot do this alone: you will need to harvest resources to construct buildings and recruit a variety of allies, in order to defeat the enemy and achieve victory!


Explore a randomly generated world! Each time you start a new game, you will discover a unique combination of powers, resources, enemies, buildings and allies. Build up your village then protect the villagers from the forces of the mighty Rat King! The rogue-lite nature of the game ensures that your options and challenges are always interesting and constantly evolving.


Save the innocent animals of the forest and rally them to your cause! Adorable bunnies, mice, cats, dogs, pigs, stags, bears, monkeys, birds and more: each and every one is lovingly hand-drawn and brought to life by Nerdook in his signature cute & colorful style.

An action-packed blend of the base-building and strategy genres.
A procedurally-generated world to explore in each game.
A lot of Rats to kill in many satisfying ways. Seriously, there are a lot of Rats.
Dozens of powers to choose from: upgrade each one of them to kill even more Rats!
Intuitive controls, supporting keyboard, mouse, or controller: it's your choice!
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
《消灭百万鼠鼠》是一款结合建造、塔防和肉鸽要素的幸存者类游戏,游戏里我们将扮演复仇之魂,通过建造、招募动物村民、选择技能,与日益强大的鼠鼠军团抗衡,保护村庄免受鼠患的侵袭。 游戏采用了相当特色的卡通风格,画面较为简单,角色绘制不算精美,也有几分猎奇的特色。战斗地图每次都是随机生成的也算颇为不错,地图上每个地块都有独特的资源,我们要做的就是在白天进行村庄建设,安排好各种建筑的建设、升级等规划操作,顺路招募各种动物村民来帮忙防御晚上的鼠潮袭击。不同的建筑不仅影响资源获取,还能提供不同的防御效果,合理的建筑布局能让我们在后续战斗里获得更多的优势。 与传统塔防游戏不同的是,《消灭百万鼠鼠》在“建造”和“战斗”之间找到了巧妙的平衡。我们不仅需要防御外来的敌人,还要管理资源、调配动物村民的工作。不同的动物村民有自己各自的技能和能力,可以协助防御或提供特殊效果,在肉鸽元素的加持下,让每一局游戏都有不同的挑战和乐趣。 难度上,《消灭百万鼠鼠》并不算太难,但随着游戏的进行,鼠王会越来越强,这时候对玩家的策略和反应能力就会有越来越高的要求了。好在每次游戏失败后,结算获取的技能点都可以用来给技能树强化,让每一次战斗都变得更有意义,反正是为了后面变得更强嘛!这种“失败是成功的妈妈”的机制让游戏续航感十足。 整体说来,《消灭百万鼠鼠》算是一款玩法丰富且创意不错的小体量好游戏,塔防、肉鸽、建造和幸存者等元素都融合得相当不错,难度也算过得去,虽说角色绘制有那么点猎奇,但游戏性整体还是相当值得一试的。 [quote]欢迎关注我们的鉴赏家:[url=https://store.steampowered.com/curator/35402982/]走心评测[/url] ←遵从内心,写出真实感受 欢迎加入我们Steam组:[url=https://steamcommunity.com/groups/ZXPC]走心评测[/url]←点击加入,一起探索游戏的乐趣 喜欢这篇评论,也麻烦点个赞,让更多人能够看到![/quote]
Nerdook games will always have one thing. There is always a well of ideas thrown at you. Unfortunately, sometimes those ideas are poorly implemented. This game is one of those and yet it still has a lot of charm There are a LOT of options for items and builds you can go with and yet some are just clearly better than others. Fire and water are insanely overpowered where some defensive structures struggle to be useful even fully upgraded. The economy is all over the place and the buildings you get later in game are almost useless by the time you get them. There is almost no reason to place down stone mines because you can just grab the resources it would take immediately. Weavers and fish farms always come too late to be useful. It's just a lot of balancing issues. I'll admit as someone who played Nerdook games since Kongregate, I struggled to enjoy this one but did find a lot of enjoyment once I got the hang of it. Nerdook always comes to bat with new ideas and wants to implement so much and that's truly refreshing with games. I love the style of the models which has become a brand and think that Nerdook genuinely continues to add more fresh ideas to games. This game is rough around the edges and I definitely think it needed more time to cook but I find myself still wanting to give it a thumbs up because I had a lot of fun after the initial learning curve.
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Japanese, Korean, Russian, Simplified Chinese, Spanish - Spain, Malay
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Interesting genre-mashup game. It's got a little roguelike, a little RTS, a little strategy, a little deckbuilder, a little story. There's a lot going on but it remains balanced and grounded with its ideas. Worth a look. https://youtu.be/HXEEUZFH4ag
Excellent combo of tower defense and Strategy..Really enjoying it
[quote]关注[url=https://store.steampowered.com/curator/36224058/]老实人鉴赏家 [/url] [url=https://steamcommunity.com/groups/laoshirenLSR]老实人评测[/url]:独立游戏爱好者聚集地,黄油绅士交流中心。 不错过游戏的亮点,不放过游戏的槽点,带给玩家最直观的测评感受。[/quote] 《消灭百万鼠鼠》是一款将轻塔防建造、类幸存者、肉鸽玩法相结合的游戏。需要在有限的资源扩展村庄、加强防御,还得准备迎接夜晚鼠鼠大军的袭击。 游戏思路围绕:白天根据资源与手牌建造-回合结束收集建筑生存物资-夜晚防守鼠鼠大军”的循环节奏, 建造与资源管理上,村民白天充当劳动力、夜晚根据建筑转换为战斗单位;建筑根据选择的卡牌逐步解锁,而建造又需要金币与部分资源,可谓环环相扣。但因为建筑内容卡的太死,导致白天思路的基本处于有啥建啥。 夜晚攻击部分相当于类幸存者,鼠鼠大军夜袭村庄,你作为村庄管理者带头冲锋陷阵,村民小弟会在村庄附近接地迎战。每个夜晚开始前开始攻击加成的手牌选择,魔法攻击转为搓麻将的随机抽取。麻将魔法系统比较有意思,将麻将元素引入战斗,玩家根据牌型做出攻击选择。 游戏中的钟塔、复仇之灵和村民三者任何一方消耗殆尽则导致游戏失败。 游戏的玩法和机制都挺有意思,但每次开局体验感过于重复,只有依靠不断重开解锁天赋树才能玩到新内容。此外,村民和鼠鼠的属性加成不成正比,大部分时间还是依靠玩家结局敌人。而普攻和魔法的CD都不算短,类幸存者的部分也没有玩到很爽。 总的来说,它既不像传统塔防那样考验精细布局,也不似纯幸存者游戏依赖操作极限,而是在策略深度与操作爽感间找到了微妙的平衡点。
As usual, Nerdook has put out another fun game. Part shooter, part base building, and randomized enough that has a lot of replay value. A game will take about half an hour to play. Slightly steep learning curve in the beginning, but I bet that will be resolved after a couple updates.
Сколько крыс нужно, чтобы вкрутить лампочку? Нисколько, никаких лампочек в пост-апоке нет. Все правильно, у нас здесь, судя по моим наблюдениям, последствия того самого Конца Света (тм). Людей нема, кончились (или у нас здесь эдакий Крылов), вместо них - прямоходящие животинки, да и тех осталось не шибко много, а немногих выживших вовсю гнобят огромные орды крыс. И обратились несчастные к Богу Возмездия, моля защитить их, убогих, и ответил им БВ: "Но проблемо, амигос". Короля крыс изрядно позабавила храбрость какого-то хрена с горы, поэтому они с подачи короля заключили пари: деревня доживает до конца зимы - король уходит ни с чем, а нет... ну, тут все и так понятно. В роли Бога Возмездия - вы, и раз уж взялись защищать "людишек", надо сделать все для этого возможное. Что же в нашем арсенале? Во-первых, так называемый автошутер (или Bullet Heaven, если угодно). Можно авто, а можно и руками, как угодно. Оружие? Есть. Заклинания? В наличии. А может, угодно забытых технологий? Шарахнуть тактическим истребителем по мордам вредителям? Есть и такое. Кроме этого, по ходу забега вы набираете себе эдакую "колоду" особых сил: призвать на головы крыскам немножко метеоров, вызвать гачи-медведя, чтобы он их заломати, и всякое такое. Во-вторых, у нас тут эдакий мини-симулятор колонии. Строим домики, набираем жителей со случайными бонусами, строим всякие хижины собирателей дровосеков (дальше больше и сложнее, естессно), нажимаем кнопочку конца хода и выживаем. Тут из ближайших гнезд (видно на карте заранее) к вам начинают бежать, прыгать, нестись и прочее крысы всех сортов и размеров. Есть обычные (много), есть особые (мало, но крайне неприятно), а есть гигантские, каждые 5 волн. До конца я пока не дошел, но что-то мне подсказывает, что про миллион, может, и приврали, но тысячи и тысячи крыс здесь есть. Что еще? Как всегда, игры от этих ребят не так просты, как кажутся. Здесь есть сюжет, и он, признаться, интригует. Кроме того, композитор прокачался и выдает очень приятный саунд, который разный для каждого из времен года. Мне он и раньше нравился, но тут прям скилл уровня Holy Potatoes We are in Space (не спешите смеяться - там прекрасный саундрек был). Графический стиль, вероятно, зайдет не всем, но мне он всегда очень нравился. Есть в нем, не знаю, искренность какая-то, что ли. Живизна? Не знаю, как сказать. Может быть, я предвзят, не знаю. Но я всегда обожал игры от Nerdook, начиная еще с самых первых. Откровенно рекомендую и как приятную игру, и как еще один интересный эксперимент от нежно мной любимых инди-разработчиков.
[h1]鼠鼠的简介[/h1] 《消灭百万鼠鼠》是一款融合了建造要素的塔防肉鸽类幸存者游戏,游戏以抵抗鼠患为背景,玩家需要建造各种建筑扩张人口,然后招募各种身怀绝技的动物帮助消灭鼠鼠。源于肉鸽的要素,玩法非常丰富,还有多种组合搭配可供选择。 [h1]鼠鼠的玩法[/h1] 游戏的主要玩法是在开局时进入一个随机生成的地图,玩家可以随意选择位置设置建筑。需要注意的是,有些地皮上有物资,因此想要实现利益最大化,就要针对地皮的物资建设相应的建筑,合理摆放建筑有助于各类物资的收集。 [h1]鼠鼠的玩法[/h1] 这虽然是一款单人游戏,但其中有多项巧思让玩家感到非常舒适和畅快。首先,作为塔防游戏,怪物的攻击由玩家主导开始,玩家在准备充分之前可以一直在有限的范围内进行探索,阅读各种建筑的说明以了解其功能。当准备完毕后,可以点击右下角的“开始”按钮,此时鼠潮的攻击开始了,鼠潮的攻击初始点会有所提示,玩家可以提前在路径上设立建筑并部署兵力。同时,玩家控制的人物也有一套独立的攻击技能体系,鼠潮的攻击间隔合理,伤害和数值也是逐层递进的。每局游戏都会提示玩家待使用的技能点数,还有各种快捷键便于操作等提示都非常恰当。即便与鼠鼠对战失败了也没关系,失败后会有强化点数,可以在局外的技能树上全方位加强玩家,使玩家在下一次战斗中能够坚持更久。 [h1]鼠鼠的特色[/h1] 本作中有着密集的弹幕攻击,如同一些类幸存者游戏的后期一样让人爽快,为了配合满屏的鼠鼠攻击,玩家的攻击特效并不会眼花缭乱导致审美疲劳,而且还可以轻松关观察鼠鼠们的攻击走向;此外游戏的背景也符合四季的特色,还有一些其他的细节特色。 鼠鼠的总结 [h1]鼠鼠的总结[/h1] 这是一款塔防与类幸存者来回切换的爽游,与其他塔防游戏不同的是游戏对塔防的要求限制不高,与其他的类幸存者游戏来说,又有建筑和招募的动物帮忙协助攻击;但要素多也会导致操作的点多,如果招募的动物死了会扣幸福值,扣的太多也会导致游戏难度的提升。而且整个游玩下来也没遇到什么bug或者卡游戏的地方,这对一个独游来说非常难能可贵。推荐喜欢塔防和类幸存者玩法的玩家们,这俩玩法融合的不错很有创意。 [quote] [b][u]❀自由撰写真实的游戏评测❀[/u][/b] [b]❀欢迎关注→❀[url=https://store.steampowered.com/curator/44119519]自由评测[/url]❀←鉴赏家❀ ❀欢迎加入→❀[url=https://steamcommunity.com/groups/Liberty_Curator]自由评测[/url]❀←鉴赏组❀[/b] [/quote]
内容太少了.不够玩
Nedook did it again...blast!!! These subtle Nerdook elements in the meta...priceless
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