
ELDEN RING NIGHTREIGN is a standalone adventure within the ELDEN RING universe, crafted to offer players a new gaming experience by reimagining the game’s core design.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99 | 191.4Kreviews | 82% | — | $111.6M |
| $39.99 | 40.4Kratings | 84% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 3418 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
awesome sauce game. Elden ring boss rush
很好的321木头人游戏,如果联机游玩起来再烂点就好了,这样我也不至于玩超过退款时间
10 Bell Bearing Hunters out of 10
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $111.4M | 217.5K | 91% | $29.99 | |
| $112.1M | 91.9K | 84% | $39.99 | |
| $113.8M | 353K | 94% | $24.99 | |
| $114.1M | 317.8K | 95% | $19.99 | |
| $109M | 79.1K | 72% | $39.99 | |
| $114.5M | 136.4K | 96% | $29.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $321K | 747 | 89% | $11.24 | |
| $2.7K | 7 | 100% | $14.99 | |
| — | 0 | — | — | |
| $0 | 0 | — | Free | |
| $938.4M | 831.8K | 93% | $59.99 | |
| $11.6M | 10.6K | 90% | $29.99 |
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Japanese, French, Italian, German, Spanish - Spain, Arabic, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese +3 more
Hours played at review time, across 3.4K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This is the most non cooperative coop game ive ever played. You spend all match just chasing you teammates who dont care about you one bit New player expirience is ♥♥♥♥♥♥♥ terribel Avoid
Jogãooooo
hehehehe
其他的机制我不多说,玩久了都能适应,而且肉鸽发育的过程还是很有趣的,但到了最终boss上我就问一点,这些boss设计者自己能最高难度单人无伤通关吗,三狼,三虫这类的多boss真的能做到一下不被打吗?如果设计者自己都做不到为什么要把这堆垃圾扔给玩家,多人boss的攻击就是一起乱打,深度五就是无脑填数值挨一下就死,你在试图什么东西吗,就这种东西还能有玩家惯着,我只能祝你们以后多能体验到设计
Very fun game!
Most fun, least casual, top notch. Not for people without common sense.
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.