
ELDEN RING NIGHTREIGN is a standalone adventure within the ELDEN RING universe, crafted to offer players a new gaming experience by reimagining the game’s core design.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99 | 191.4Kreviews | 82% | — | $111.6M |
| $39.99 | 40.4Kratings | 84% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 3418 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
好玩
W nightreign, Can't wait for the dlc this year😁!
Simply the bescht
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $111.4M | 217.5K | 91% | $29.99 | |
| $112.1M | 91.9K | 84% | $39.99 | |
| $113.8M | 353K | 94% | $24.99 | |
| $114.1M | 317.8K | 95% | $19.99 | |
| $109M | 79.1K | 72% | $39.99 | |
| $114.5M | 136.4K | 96% | $29.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $321K | 747 | 89% | $11.24 | |
| $765 | 2 | 100% | $14.99 | |
| — | 0 | — | — | |
| $0 | 0 | — | Free | |
| $935.2M | 1.2M | 93% | $59.99 | |
| $11.6M | 10.6K | 90% | $29.99 |
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Japanese, French, Italian, German, Spanish - Spain, Arabic, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese +3 more
Hours played at review time, across 3.4K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
dings halt multiplayer :)
拔线sm
The game that was stated to not be a live service before launch, yet we all wanted it to be once we got our hands on it. Such a fun game once you understand what you're doing. The characters are all cool af, the music is gorgeous, the bosses all feel like fromsoft wanted to try and make fights as epic as possible and for the most part they succeeded. A shame we never got Everdark Heolstor, and the game for all we know wont be getting any more content. It genuinely feels like it has so much potential that will just never be truly realised and i hope they revisit the formula in the future. Absolute banger game
game literally ruined by its own DLC
好玩
I dont know how to doge enemys
Boring game
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.