
ELDEN RING NIGHTREIGN is a standalone adventure within the ELDEN RING universe, crafted to offer players a new gaming experience by reimagining the game’s core design.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99 | 191.4Kreviews | 82% | — | $111.6M |
| $39.99 | 40.4Kratings | 84% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 3388 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
👍
Matchmaking and network connectivity suck, have to restart the game after every match or matchmaking fails, and during a match it's a 50/50 whether we all get randomly disconnected.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Japanese, French, Italian, German, Spanish - Spain, Arabic, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese +3 more
Hours played at review time, across 3.4K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
yes fun make bum yum
我将花一辈子来怀念这款人类迄今为止开发出的最伟大的多人共斗游戏
Если в кратце игра полное говно(без аргументов) и жалко потраченных денег даже по скидке. Единственное что хочется тут написать это - как в прошлом десятилетии у всех была мания сделать игру в открытом мире, так сейчас у всех мания делать РоуглайкПвПвЕЭкстракшенБателрояль и это ♥♥♥♥♥♥ друзья мои. Не советую игра говно(новый лучник норма)
太痛苦了太痛苦了😭,为什么,为什么?就因为我玩过魂一二三环,但一直对黑环不感兴趣,朋友老ass有天突然送我一个黑环,然后又送了我明末+33,说是要我陪他打黑环,那我还能说什么直接黑环,启动👊!他是深五9999,我就全听他指挥,跟他玩三十多小时普通模式全夜王打的差不多了,他突然让我跟他打深夜,我0分跟他9999组排平均5000分直接是深4😭!三十小时打深4,小怪怎么一刀我就死了,我一直死一直死😭,打了七八把就赢一把还是他用大蛇矛机关枪赢的,他受不了我更受不了了,太痛苦了,我只好跟他说深4伤害太高了,他回我说深5伤害更高深123太简单了,啊,what can I say?😭 黑环,你可能是个好游戏,但你和我朋友一起给我留下了不可磨灭的痛苦,刻下的话语,浮现心头:“将我的痛,弃置于此。”
I've never loved a game so much that also makes me want to punch a hole through my monitor
Класс
Glintblade Incident
Откровенно халтурно сделаны основные механики игры. Очень много времени уделили мелочам, которые вообще не видны и не используются. Это не Elden Ring, игра постоянно вас куда-то гонит, нет времени ни на что. Каждая партия, а это 30-40 минут, это бег, пот и слёзы с самого старта до самого конца. Вы думали, что в оригинальной игре сложный сюжет? Вы даже на спор, перепройдя всю игру, пересмотрев все доступные ролики, не сможете её понять без комментариев лороведов. А после того, как вы выслушаете все комментарии и перепройдёте её ещё раз - вы им не поверите. Крайне НЕ рекомендую фанатам сосаликов и оригинальной игры. Рекомендую фанатам Fortnite, Team Fortress и прочих игр на спидах.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $319.6K | 848 | 89% | $11.24 | |
| $2.7K | 7 | 100% | $14.99 | |
| — | 0 | — | — | |
| $0 | 0 | — | Free | |
| $935.2M | 1.2M | 93% | $59.99 | |
| $12.6M | 12.6K | 90% | $29.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $111.4M | 217.5K | 91% | $29.99 | |
| $112.1M | 91.9K | 84% | $39.99 | |
| $111M | 85.1K | 93% | $59.99 | |
| $113.9M | 240K | 94% | $24.99 | |
| $114.1M | 317.8K | 95% | $19.99 | |
| $114.1M | 126.6K | 96% | $29.99 |