
A fast, cute and bouncy, fully 3D anime action looter inspired by arcade games! Jump, stomp, loot, power up, and defeat monsters before time runs out, then prove your might by dethroning the castle's owner!
Modeled estimate, not a reported figure. How we estimate →
About
Your supermarket empire, Wizamart, has been waiting all this time for the perfect flagship store location, and this castle is second to none! Thus begins your short journey to claim the castle as your own (or for your boss)... even if danger lurks beneath the generous offer.
Grind power with various dropped weapons that you can dual-wield, and collect power-ups to increase your stats permanently! Jump, dodge and stomp across multiple areas of the celestial skies, filled with floating islands, treasure chests, and monsters alike... and with good play, tear through the strongest foes with your newly acquired upgrades!
Featuring over 60+ weapons, derived from 8 different weapon types (Swords, Bows, Staves, Spears, Miniguns, Boots, Shields and Pistols), grab and experiment with simple to use but varied weapons, be it a spear that leaves after-cuts, a pair of boots that make you zip wildly, or a sword that creates a super deformed doppelganger!
Play as an adorably gifted storeclerk angel, or an equally gifted store owner demon through 3 different courses with fast and loose action! Each course is split into two acts: grinding in the skies before the end of a time limit, and then challenging the course's dungeon with unlimited time. Play at your best in the grinding phase to extend the timer and become even stronger: then, utilize all your acquired strength and loot to overwhelm the course's dungeon and boss!
It's no rogue-like! It's inspired by arcade games! Well... with some random elements, such as room selection, loot drops, and special room events! You can play through each course individually in Quickplay, or, if you're in for a challenge, go through all three courses in a single, continuous run in Quest, where foes become increasingly strong with each room! But the more daring you are, the more points you'll get!
Features:
Arcade-like Inspiration: It's not a rogue-like! You can complete the game on your first run, in either a single course mode (Quickplay), or a continuous, three courses in a row mode (Quest), with no mandatory unlocks from previous runs required to win!
Cute and Bouncy Characters: Play as a cute angel storeclerk, Faune, or an equally cute demon CEO of a massive shopping corporation, Hime-Alice, and dash, stomp, smash, and push foes away into the void!
Dual-Wield 60+ Weapon Variations: Collect and dual-wield from 8 broad weapon types, and utilize their diverse, and sometimes un-optimal effects: shoot beams from a sword, charge a laser beam from a minigun, summon chicken from a staff, and more!
Some Randomized Elements: The room selection, weapon drops, special room events, and more, keep each playthrough varied!
Unlock Secrets with Achievements: Complete achievements to unlock bonuses such as secret characters, outfits, mini-games, and more! (You can also unlock the rewards without having to complete the task, using currency earned throughout the runs, but you'll still need to accomplish the task for the online achievement.)
Online & Local Leaderboards: Challenge yourself and the world with leaderboards for each course and Quest mode!
Genres
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
There is fun to be had here...Let me make something clear there is a bunch of small things here that may make you mad in which case i cant recommend. 1. No Lock on (Most of the problems come from this) 2. Picking up power ups ( You will miss power ups most of the time even if you are close to it...it needs to draw it self toward the player or something) 3. Small enemy ( There no lock on so they will hit you down a lot ) 4. Weapon Hits ( NO LOCK ON AGAIN) 5.Subtitles ( Cutscene with nothing there when the characters talk)
[後半に日本語レビューあり] [h1]PSO2 respect: Skybound 3D Arcade Action[/h1] A giant castle is being given away for free, and the supermarket empire Wizamart wants it as a flagship store. The catch is simple: defeat its owner. You play as Faune, an angel store clerk, or Hime-Alice, a demon CEO, racing across floating islands to fight enemies, open chests, and snowball from lightly armed to wildly overpowered. Bright colors, loud effects, and springy character animation give the whole thing the energy of an arcade game from the first minute. Each course has two halves. First comes a timed outdoor grind where kills can extend the clock and every pickup pushes your stats higher. Then the timer disappears for the dungeon and boss, letting you cash in everything you built. Rooms and drops contain random elements, but this is deliberately not a progression-gated roguelite. The fun is in completing a build inside that run. Quickplay lets you tackle courses individually, while Quest chains all three together and naturally feeds into score chasing. The weapon pool is the big toy box: 60+ variations across swords, spears, bows, staves, miniguns, boots, shields, and pistols, with separate weapons in each hand. Some are sensible. Others send you flying, fire lasers, or summon something ridiculous. The game is at its best when you stop asking what is optimal and start asking how far today's strange combination can be pushed. Achievement rewards also unlock outfits, secret characters, minigames, and some light panty-shot fanservice. There is some roughness around the edges, but the low price, huge pile of weapons, and fast power curve make the package unusually dense. Players who like cute 3D characters, random loot, timed build-up, and score attacks should find plenty to chew on. It especially suits anyone who wants the explosive growth of a roguelite run without a long mandatory meta-progression grind. HHF-chan's comment: "Weapon roulette into absurd power in minutes feels soooo good!" [h1]PSO2リスペクト、天空3DアーケードACT[/h1] 巨大な城をスーパー帝国の旗艦店にするため、城主を倒して物件をいただきに行くという、妙に世知辛くて軽快な設定の3DアクションRPGだ。操作キャラは天使の店員Fauneと、悪魔のCEO Hime-Alice。天空の浮島を走り回り、敵を倒し、宝箱を開け、武器と強化を拾い集めて短時間で一気に強くなっていく。明るい色使いと派手なエフェクト、よく跳ねるキャラクターの動きまで含め、見た目からしてアーケードゲームらしい勢いがある。 各コースは前半の時間制限付き探索と、後半の時間無制限ダンジョンに分かれる。前半で敵を倒して時間を延ばしながら能力を盛り、集めた強さを後半のボスへ持ち込んで押し切る流れが気持ちいい。部屋選択やドロップにはランダム性があるが、周回による恒久解禁を前提にしたローグライトではなく、その一走の中で完成したビルドを楽しむ設計。単独コースを遊ぶQuickplayと、3コースを連続で走るQuestがあり、スコアやランキング狙いにも自然につながる。 武器は剣、槍、弓、杖、ミニガン、ブーツ、盾、拳銃の8系統から60種以上。左右に別々の武器を持てるため、素直な火力構成だけでなく、突進するブーツ、レーザーを撃つ武器、妙な召喚まで試せる。効率だけを求めるより「今拾った変な武器でどこまで暴れられるか」を楽しむタイプで、短い時間の中で火力が膨らむ感覚が本作らしい。実績報酬では衣装や隠しキャラ、ミニゲームなども解放され、軽いパンチラを含むファンサービスもある。 細部に粗さを感じる場面はあるが、低価格帯でこの武器量とスピード感を詰め込んだ遊びはかなり濃い。可愛い3Dキャラ、ランダムな拾い物、時間内育成、スコアアタックが好きなら相性は良いはずだ。ローグライトの長い解禁作業より、一回のプレイで一気に強くなってボスを蹴散らしたい人へ向く。 HHFちゃんコメント: 「武器ガチャして数分でムキムキ火力になるの、気持ちよすぎて止まらないワー!」 [quote][b]Check out our Steam curator ([url=store.steampowered.com/curator/36364102-Horny-Hentai-Festival/]link[/url]) , YouTube channel ([url=www.youtube.com/curatorhhf/]link[/url]), and X(Twitter) ([url=x.com/hhfcurator]link[/url])![/b][/quote]
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Languages: English, French, Spanish - Spain, Russian, Japanese
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Pure arcade inspired joy with hot anime babes and tons of replayability all for less than a BigMac. Just buy it. you won't regret it. While I did wish for the option to lock on or strafe initially, I'm starting to get used to the flow of combat and I'm having a lot of fun so it's not a big deal. I really appreciate when devs just make the games that they would want to play and that seems to be the case here. Much love to the dev. I can't wait to play more.
All-around bouncy experience
A pretty fun arcade style game, and pretty good value for the price. The game is structured like an arcade game. You select your course and character. Once the game starts you essentially have 200 seconds to gather all the buffs/weapons you can. Each stage increases the difficulty of the enemies, and killing enough will grant additional time. Once the timer is out, the next room will instead lead to the boss' castle for a final stage/boss fight. The buffs/structure is pretty similar to Kirby Air Ride's city trial, with buffs just being things like increased HP/ATK/DEF/etc. Weapons are pretty varied with strength being indicated by a +number at the end. So you will often find yourself deciding between using a weaker weapon you prefer or a stronger weapon that you might not like as much. Gameplay wise, its okay. Its pretty jank but you can get used to it. With how fast paced things move and kind of a lack in some hitstun on weapons, melee can feel pretty bad. Some enemies can just attack without much windup causing a lot of HP trading, which is a pretty valuable resource in the game. You can deal with it with a little patience but it is timed (before the castle part at least), so you do have to make some value judgements. Early on I mostly stuck to ranged weapons like wands and guns. I suggest the same if you start out so you get used to things. The gatling gun (or was it the heavy hitter variant?) can actually do a lot of animation interruption from smaller enemies, essentially "stun locking" them, even if they still move. Wands usually do one big damaging attack, so focusing on running/dodging then quickly looking at them to attack is a good strategy. You will need to get used to your attacks being based on where your character is facing and not the camera. So you will have to get used to essentially quickly flicking your character towards the enemies to unleash your ranged attack. Fortunately the auto-lock on for ranged attacks is rather big so its not that big of an issue. Once you get used to the enemies and learning a bit of their moves, melee is a bit more doable. Minor spoilers but [spoiler] there is a character you can unlock with an invincibility effect after dodging, using her I was able to use the melee weapons a lot more and there was a nice kind of rhythm to it. Dodging into them to attack, backing off once the invincibility wore off, then repeat. [/spoiler] The game has quite a bit of re-playability, you can go for high scores or work on the list of secret achievements. Some items like healing items or weapons that heal on hit will give you a score penalty, but are nice if you are working on a hard achievement and don't care to get a high score. The secrets unlock features, minigames, characters, and skins. There is a meta currency you get from runs, but that's only used as an alternative price to unlocking an achievement. So if you really don't want to do one of them or its really hard, you can just spend the currency on it instead. Which I think is fair and probably a Kirby Air Ride inspired mechanic. Graphics wise its nice, the characters are cute and their costumes are cute was well. Levels are interesting looking and pretty varied among themselves. I really do like the menus. With the announcer and the presentation, it succeeds in that arcade feeling. There is even a three letter name to input for your scores at the end of runs. Overall, I think its a nice little game worth its asking price. There are definitely a lot it can improve on but I don't think its a deal breaker. If you like cute anime girls and arcade style games, I think its worth checking out.
this costs less than a big mac
Sideways thumb on this. Pure jank kino. Close to being a good game, I see the vision and with a few fixes would be pretty fun. Tripling the hitbox on item pickups would make this game like 30% better The real fundamental issue with this game is unfortunately the core combat system. Interacting with enemies feels very inconsistent, many of them have poorly telegraphed moves with odd hitboxes. They also spawn out of thin air and immediately attack, frequently from behind. Melee is punished by enemies that spam fast projectiles with no windup. Green goo and bee enemies are way overtuned. You can tell the dev knows the enemies are a weakpoint because of the food system. Feels like a bandaid solution to just spam healing items at you because avoiding damage is so inconsistent. Having a more typical arcade limited health drop system would make more sense for the speedy pace of the game, but it wouldn't work due to the enemy interaction. Hope dev keeps cookin. Can't be mad for $5
爆乳しか選択肢がない為バランス調整アプデ待ちです
This game very nicely splits the difference between arcade action and action roguelike. It can't be described as just one or the other without adding a bunch of asterisks. There's a lot of jank and stank to be had, the balance is completely screwed, feedback on invincibility and damage is not great, enemy patterns are hard to read, and the necessary strategies and mechanics for powering up and scoring high are a little unintuitive. In other words, it's peak video games. For 5 dollars, you cannot go wrong with this. Unless the anime women with absolutely enormous hangers are a big turn-off, of course. Because there isn't really a way to escape that. Also, WHAT DO YOU MEAN THIS GAME WAS MADE IN RPG DEVELOPER BAKIN? HUH?
Simple, quick and fun. I think it's worth the price.
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