
Build a civilization of real people, working together to advance society and stop a meteor, all without destroying the ecosystem in the process.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.43/day in the week to Aug 7 → 4.43/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About








Engagement
Reviews
Themes across 904 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Yes!
great game
Furt jenom samá práce, práce, práce a práce. Dřina, krev a pot. Náběh na Sínusiprdelníkostrus... Život v piči
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Italian, Spanish - Spain, French, Portuguese - Brazil, Korean, Russian, German, Japanese
Hours played at review time, across 910 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I will admit my impression at first blush was more negative... I thought the learning curve was pretty steep when first starting out and I was put off by a certain level of "jank". Then it grew on me after a few days. It helped to have my partner who'd already played for a season walk me through some of the early stuff. I've now played a huge amount of hours in the few weeks that I've had it. The aesthetics have also grown on me and now I think it's just SO CUTE. I agree with other reviews that say your experience it going to depend a lot on the people you play with. But if you find good people, the community aspect is very charming. Seeing the experts on a server rocket into industry and skyscrapers while you're still finding your footing and constructing an idyllic little village is part of that charm. I was impressed with the variety of things that can get built from the same materials just from different people applying them. Some QOL or fun things I'd like to see from the devs going forward: - Inventory management and sorting - PLEASE! Even something that just lets you alphabetize the list of inventories you're accessing would go LEAGUES into improving this. Also please look into some of the mods people have made - item-specific inventories like big bags and pallets are badly needed in vanilla. Now that I've played with them, I will not play without them. - Flying vehicles? A zeppelin or slow-moving cargo plane? :) - More cute food/drink items - just because. I love the dinner parties and fun meals in this game. I think some tropical drinks or expanding on the dinner parties - like having the ability to do cocktail or tea parties too - would be fun.
Супер игра, игра класс. ИГРА МЕЧТЫ.
This is F***ing real life bruv
no
Everytime we play this game there is NOTHING eco about this.
дорогой кусок неочень интересной игры, доте интересней за то время сколько я тут наиграл
Relax and Grind
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $11.7M | 9.4K | 38% | $59.99 | |
| $11.6M | 22.1K | 95% | $19.99 | |
| $11.6M | 19.6K | 74% | $29.99 | |
| $11.6M | 10.6K | 90% | $29.99 | |
| $11.7M | 25.4K | 74% | $19.99 | |
| $11.6M | 22K | 92% | $29.99 |
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $18.8K | 53 | 55% | $9.99 | |
| $326.2M | 279.8K | 97% | $39.99 | |
| $10.3M | 13.6K | 81% | $19.99 | |
| $7.2M | 44.1K | 89% | $5.99 | |
| $65K | 102 | 66% | $19.99 | |
| $46.8K | 77 | 65% | $19.99 |