
Build a civilization of real people, working together to advance society and stop a meteor, all without destroying the ecosystem in the process.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.43/day in the week to Aug 7 → 4.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About








Engagement
Reviews
Themes across 904 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
太肝了
Eco is easily one of the most thoughtful and engaging community-driven games I’ve ever played. It’s a rare title that blends crafting, politics, economy, environment, and cooperation into a single living world where every decision matters. The sense of progression—both personal and communal—is incredibly rewarding. From the first laws you write to the first roads you build, every moment feels like you’re contributing to something larger than yourself. The game absolutely shines in its early and mid-game. There’s nothing quite like the harmony of players discovering roles, forming governments, setting tax laws, debating policies, and shaping the world with purpose. When a server is active, Eco becomes a thriving little civilization, full of personality, culture, and community storytelling. It’s the kind of multiplayer experience that sticks with you long after you log out. That said, I have one big wish for Eco’s future: Once industry is unlocked, the momentum on most servers drops dramatically. After about a week—when the majority of techs are researched and people have built their factories—servers tend to empty as players jump into a fresh start rather than continue world-building or developing culture. It’s understandable, but also a missed opportunity, because Eco has so much potential for long-lasting civilizations. I would love to hear more from the developers about their long-term vision for keeping players engaged after industry begins. Whether that means deeper cultural systems, expanded late-game goals, meaningful long-lasting projects, or evolving world events—Eco is so close to being not just a game about building a society, but sustaining one. In short: Eco is fantastic, unique, and absolutely worth playing. I just hope future updates find a way to keep servers alive and thriving deep into the late game—because the foundation they’ve built is too good not to carry further.
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Italian, Spanish - Spain, French, Portuguese - Brazil, Korean, Russian, German, Japanese
Hours played at review time, across 910 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Komplexes, zeitintensives Spiel, das mit der richtigen Community wahnsinnig viel Spaß machen kann. Kann ich empfehlen.
good game
like minecraft but even more autistic
Très bon jeu qui mériterait plus d'attention de la part des dev.
おもしろいです
Love this game!
Eco is a game with an awesome premise, it already has a lot of detail that makes it a really special game. That being said, the gameplay stinks, everyone is saying it, it's not the fact that cutting trees and planting is boring, thats fine. It's the implementation of the systems that you interact with and how those systems effect your interactions with society, the economy, etc. When I bought this game I knew what I was getting into, and despite all the issues I was happy to leave a positive review because its an early access game and the devs are working on it. But what changed things for me was when I lost hope in the developers, I seriously doubt they respect player feedback, I believe they think they know better, despite losing many players, including popular servers hosts and content creators. I really hope they pay attention and fix the game, I want to leave a positive review and I want the game to succeed. For now I think I am done with this game, I couldn't be bothered with negligent devs, but even if I wanted to play the game I'm burnt out. the gameplay stresses me out and usually joining a server is a complete waste of time, because the server will die after a week or on one of the more popular managed/modded servers 75% of the players will quit after a week but regardless the tryhards will dominate the server and leave little money and opportunities for the rest(which is one of the reasons everyone quits in the first place).
Its a realy chill game:)
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.