
Longing for light, a sunless world begins devouring itself. Every step shifts the landscape beneath you as you search for what remains of her.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 5.29/day in the week to Aug 21 → 13.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Eclipsium is a first-person horror game where you play as the desperate Wanderer. In search of Her, his path leads through hellish tombs, cathedrals of flesh and even through space, immolating himself and sacrificing anything to achieve his goal.
There is no safety or comfort in Eclipsium. Let the pale light guide you through, as every place hides its own path to escape.
Everything fades and senses dull in this endless darkness. But with you remains your power - a twisting, transmuting hand, ready to carve a way through whatever stands before you.
Her weak light, now little more than a whisper of a memory, pulls you forward. Even if it’s a lure, it remains your only hope inside the anguished eclipse.
Genres
Engagement
Reviews
Themes across 468 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
nice with a feeling of bizarre .⠄⠄⣿⣿⣿⣿⠘⡿⢛⣿⣿⣿⣿⣿⣧⢻⣿⣿⠃⠸⣿⣿⣿⠄⠄⠄⠄⠄ ⠄⠄⣿⣿⣿⣿⢀⠼⣛⣛⣭⢭⣟⣛⣛⣛⠿⠿⢆⡠⢿⣿⣿⠄⠄⠄⠄⠄ ⠄⠄⠸⣿⣿⢣⢶⣟⣿⣖⣿⣷⣻⣮⡿⣽⣿⣻⣖⣶⣤⣭⡉⠄⠄⠄⠄⠄ ⠄⠄⠄⢹⠣⣛⣣⣭⣭⣭⣁⡛⠻⢽⣿⣿⣿⣿⢻⣿⣿⣿⣽⡧⡄⠄⠄⠄ ⠄⠄⠄⠄⣼⣿⣿⣿⣿⣿⣿⣿⣿⣶⣌⡛⢿⣽⢘⣿⣷⣿⡻⠏⣛⣀⠄⠄ ⠄⠄⠄⣼⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣦⠙⡅⣿⠚⣡⣴⣿⣿⣿⡆⠄ ⠄⠄⣰⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣷⠄⣱⣾⣿⣿⣿⣿⣿⣿⠄ ⠄⢀⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⢸⣿⣿⣿⣿⣿⣿⣿⣿⠄ ⠄⣸⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⡿⠣⣿⣿⣿⣿⣿⣿⣿⣿⣿⠄ ⠄⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠿⠛⠑⣿⣮⣝⣛⠿⠿⣿⣿⣿⣿⠄ ⢠⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣶⠄⠄⠄⠄⣿⣿⣿⣿⣿⣿⣿⣿⣿⡟
This is a hard one to rate. Would almost recommend. If you like weird games, and don't mind the game putting artistic vision first and gameplay second.. or third or fourth.. I'd recommend this game for you for sure. But probably not for most. There is some parts that I like and some that I don't. I liked for example the chain cutting puzzel part quite much, But quite often I have felt like the game punishes exploration and some boat trip or a forest path takes a bit too long. You might walk a couple of minutes to a wrong direction sometimes accidentally or just because you are curious to see if there'd be something, and then encounter a dead-end or just invisible wall and be forced to crawl back the same route you came there for a couple of minutes. I don't think it would hurt the experience if you could sprint at least in some parts of the game.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Portuguese - Portugal, Russian, Simplified Chinese +4 more
Hours played at review time, across 468 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
weird artsy game ! loved the art direction and surreal story telling, lots of room for personal interpretation, you can go to town on this one in terms of story, given you would stick to the symbolism! and other than the fact you walk really slow, which is my one and only nitpick.. its a solid game !!! 7.5/10
When I sat down to finish this game, it was raining. The closer i got to reaching the finale, the more the storm outside worsened, accompanying the rising tension, and once the last cutscene played, so struck the first lightning. I feel such weather really enhanced the whole experience, but even if the chances of the same event for You are rather low, I'd 100% play this. The artstyle, ambience, sound design and sound track, everything about this game is thoroughly enjoyable and entirely worth it. I usually never take screenshots via the F12 button, but I took over 20. I feel there's a message i did not get, but still something in the story (the part of it i could grasp, of course) resonated with me. I greatly recommend this.
非常非常优秀的步行模拟器,很多桥段和场景的想象力令人叹为观止,音乐也超级加分,喜欢艾迪芬奇的回忆/Skate Story的玩家必不可错过。作为游戏开发者玩到最后几个篇章的时候真的是有点沮丧,因为想到自己可能永远想不出这么精彩的设计。但是关键的问题来了,为什么要打恐怖标签呢??明明一点恐怖要素都没有,我都不敢想有多少潜在受众被排除门外,实在是太可惜了。
better than mouthwashing imo
Loved it. Totally didnt understand what was happening. Would recommend.
An artpiece walking simulator. Interesting in many ways, but dear God that walking speed is criminal.
Играя всего 2-3 часа, ты плотно сидишь как на игле. Эмоции и мурашки всё бьют и бьют тебя по телу. Эта игра не про экшен, а про жуткую атмосферу и метафоры. Сюжет подан намёками, но он подсознательно понятен до малейших деталей и зацепок - и от этого история становится как будто личной.
Boring walking sim. The puzzles require you to go back and forth slowly over the same long tunnel that is a couple of minutes long without any other type of interaction. Overpriced.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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