
Longing for light, a sunless world begins devouring itself. Every step shifts the landscape beneath you as you search for what remains of her.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 5.29/day in the week to Aug 21 → 13.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Eclipsium is a first-person horror game where you play as the desperate Wanderer. In search of Her, his path leads through hellish tombs, cathedrals of flesh and even through space, immolating himself and sacrificing anything to achieve his goal.
There is no safety or comfort in Eclipsium. Let the pale light guide you through, as every place hides its own path to escape.
Everything fades and senses dull in this endless darkness. But with you remains your power - a twisting, transmuting hand, ready to carve a way through whatever stands before you.
Her weak light, now little more than a whisper of a memory, pulls you forward. Even if it’s a lure, it remains your only hope inside the anguished eclipse.
Genres
Engagement
Reviews
Themes across 474 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
the art is fantastic yet why does every walking sim have to be so hard to actually walk through, when will aesthetic walking sims drop that stupid obsession with parkour mechanics and stop torturing players who don't want to die over and over, stuck on the damned same levels??
"MOVESPRINT BUTTON?" ... in game should be gameplay, not slow walking
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Portuguese - Portugal, Russian, Simplified Chinese +4 more
Hours played at review time, across 474 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Este juego es "la droga".
The game was incredible, it was beautiful, the music was great, especially the one we all think about after finishing the game, it'a short but the hell of an experience, i highly recommand it
A really fun and artistic little horror game! Not super long, but entirely memorable. It's been on my mind still, since I finished it.
do the surgery queen yess take the hrt!
一场诡异痛苦又美丽的梦
我想,无所谓,爱的人会破窗。
Nothing was said, but everything was understood. 10/10
Amazing game...but the update "The Dark Tar" honestly was a welcome addition but as a person who played the vanilla on launch & has done a full ASMR playthrough on Twitch, found it quite distracting from the main experience. how to put it... ([spoiler]warning contains spoilers). the constant animation shake from equipping the Cutting tool was bothersome when having to do certain task like removing planks & vents. as the effect the developer wanted one to feel became repetitive near the end. While i appreciate the gameplay segments from "her" perspective, i felt they came too sudden & took the immersion away from what was the main progression of the game (though adding it to the bucket fetching section was well implemented[spoiler]) the additional OST is always a welcome & continues to impress me. lastly ([spoiler] & this is a nit pick to be honest changing the serpent to a Cobra not only felt off on a thematic stand point, & odd as i myself like the OST cover art as is, gameplay wise felt like a clear model swap & lacked that satisfying finish that was the original model. also the end just had a rushed feel to it, the build up with the music when using your ribs didn't really kick in & having to walk to join her didn't have nearly as much of an impact[spoiler]) other than that this game is still a masterpiece & the experience itself is well worth the asking price!!
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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