
Ever wanted to live on an airship? Now you have to. Echoes of Elysium is a co-op survival RPG where your airship is home, workshop, and war machine. Build a custom flying fortress, crew up with up to 6 players, and battle soul-powered clockwork beasts across a gorgeous, fractured sky.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.71/day in the week to Aug 31 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Have you ever wanted to live on an airship? Now you have to. The serene skies of Elysium are both beautiful and deadly. Custom build floating fortresses, recruit your crew, and fight land and skyborne mechanisms in a paradise, filled with secrets, that wants you out.

Play solo or with up to 6 players in online co-op. Uncover the mysteries of a forgotten paradise where soul-powered clockwork beasts lurk in every corner. Gather resources, craft tools and airships, and survive across fractured biomes filled with danger and discovery.

Your airship isn’t just a base or transportation, it’s your home, your workshop, and your war machine. Customize every part, expand your fleet, and upgrade weapons to survive and explore the Elysian skies. From lumbering fortresses to nimble raiders, your design is the difference between glory and being scrap wood.

The skies of Elysium aren’t empty. Face the Heron faction, swarms of flying mechanical monsters, hostile towers, and an armada of airships bent on your destruction. Level up, unlock new abilities, and craft gear and parts to grow from a fragile skiff into a floating fortress for you and your friends.

At Loric Games, we are a small but passionate team of 12 creating immersive co-op RPG experiences that captivate audiences worldwide. Headquartered in Arlington, Virginia, we're committed to pushing the boundaries of innovation and storytelling in the gaming industry.

Engagement
Reviews
Themes across 59 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I've been waiting for this game for longer than I can remember. I know this is an early access title... but I cannot recommend it in its current state. Good: Concept is fun (who the heck would say no to a flying ship?) Nice art style Looks like there will be a ton of creative options for building pieces Bad: SO BUGGY Enemy AI is very weak/basic Melee combat is about as dry as it can possibly be (missing animations, sounds and flow) Ship combat is strange, the enemies hit and run. I tried emptying all my saved up ammo into this scout ship (That did very little. I jumped on as a person and went around wrecking the place, but the guns kept respawning. Nothing would bring this thing down. When I fell off and died the game locked up when I respawned at my ship) The character feels robotic and sluggish, and I'm sorry but I severely dislike everything about the jumping mechanics. The progression doesn't make much sense to me, and I seem to hit a wall where I cannot progress any further. There needs to ba a lot more instruction on how to use or power all of the numerous workstations in this game... and boy there are a lot of them. This is likely something that will change, but the world feels very lackluster. The islands generally look very samey even the first 3 biomes, I didn't even notice I'd visited 3 until I looked in the guidebook. There's just so little to look at, same few resources, almost no decor, and uninspired blobby landmasses. The resource nodes look very unnatural, especially the singular model for the scrap metal. Seriously, did someone come and sweep a bunch of metal up into neat little piles? My suggestion is you need 3-5 very loosly scattered chunks of metal. No piles just a singular medium to large chunk of half burried metal give it 3 axies of random rotation so it is rarely seen from the same angle. I am not going to refund this game, because I hope it can be better than "Aloft" I was close to refunding it, and I understand why others have. But we'll see where it goes. If things improve I will change my recommendation.
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Simplified Chinese, Traditional Chinese, French, Japanese, Portuguese - Brazil, Spanish - Spain*languages with full audio support
Hours played at review time, across 59 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Lots of potential here, but unsure if they'll move past potential. I played solo, and this is clearly not intended to play solo. At the same time, I don't see the gameplay loop as one to keep a group entertained, as 90% of the game is resource gathering. Ship Combat - Ship combat in solo mode is neigh impossible. You have to have your ship near the enemy ship to bring back floating resources as they will generally not be in the 'loot balloon,' however, you have no way to connect the ships. Mounted guns do nothing, and the only real way to capture a ship is to board it and keep gliding back - Seriously, the 'recommended' way for ship combat now is to park your ship where it won't get blown up, beat it up, and wait for it to patrol back to your ship to take back 1 round of loot (you'll need 5-6 rounds per Corvette) - Multiplayer - I haven't tried it, but the sailing is slow, and there's not going to be much for other players to do besides light crafting and watching the pilot fly from island to island Melee combat - Clunky and uninspired. You still take damage while dodging, but all attacks are telegraphed, so all combat strats involve just slowly strafing around the enemies - Near instant respawns...you'll see 2-3 mobs guarding a resource hub (that will contain a few mine nodes and 2-3 chests), and will fight 15-20 before you gather the loot - Your sword will break a LOT and it takes fuel and a timer to repair each time Farming - There's lots of rare materials that take forever to gather with little info, and the rare stuff can only be carried 1 at a time, and instant drop if you exhaust your stamina - Only way find them easy is the radar, which exhausts fuel crazy fast - Prepare for a lot of island hopping for very low yield Ship building - Building and sailing is fun, but you'll need spreadsheets to calculate the raw materials and components for a full ship build. Think early WoW engineering, but without an economy to help you along Overall, the concept is good, but feels ill thought out. As if the devs thought of a really cool concept, then asked an offshore studio to just make it happen. I really hope they improve this heavily before 1.0.
Okay there are some big issues first. I died in mid Glider and my loot bag did not spawn. It has the Icon for the bag but not where I died at. Noticed I was over a island and got some hope. Ah must be down there. So I thought. but still no bag... v.v But it is early access so things like this are expected to show it's head. Other bad issue... why is it I have to connect to a server for single player? I have lagged off of my Cannon back to my Helm while in a fight. I had it aimed and charged and then Poof back at the Helm... >.< Now for the good. The movement of your ship is good, Fluid, and no real issue. Resources feel a lil lacking in how much you get at first. but thats cause of the size of the island you start on. Once you get to a bigger one it don't feel as taxing. Till you go for high tier ship XD Progression Feels solid. Small thing. The Combat is a Little Taxing for Solo Play. (Ship battles) (and the OMG things) OOOO MY ♥♥♥♥♥♥♥ GOD BRO THESE ♥♥♥♥♥♥♥ ♥♥♥♥♥♥♥♥ CLOUDS ANOTHER IS ROLLING OVER ME AS I COMPLAIN ABOUT THEM CAN WE FOR ♥♥♥♥ SAKES MAKE THEM EITHER A SMALLER OR BE ♥♥♥♥♥♥♥ FEWER!!!! I WANT TO PLAY A GAME NOT WAIT 5 MINUTES FOR 3 ♥♥♥♥♥♥♥ BACK TO BACK CLOUDS TO GO BY WHAT THE ACTUAL ♥♥♥♥ HERES CLOUD NUMBER 3 IN THE BACKGOUND DO I SEE A ♥♥♥♥♥♥♥ 4TH OMFG WHY DOES MY SHIP GO ♥♥♥♥♥♥ CAUSE OF THE FUEL BEING OUT. fUELS OUT NOW EVERYTHING MUST COME TO A FULL STOP! ♥♥♥♥♥♥♥ WWHHYYYYYYYYY IS THIS GAME SO ♥♥♥♥♥♥♥ FUSTRATINGH WITH SMALL SIMPLE BS THAT JUST RUINS IT. AND 2 CLOUDS ROLL OVER AS I TYPE THIS COMPLAINT AND A 3rd ♥♥♥♥♥♥♥ ♥♥♥♥♥♥♥♥ glorious. ALSO What the ♥♥♥♥ is the deal with mobs Respawning immediately and being Immortal. Litterally quit after less then 5 min cause a spear guy I just killed... came back to life and took no dmg... this is happening more and more often it seems...
Fun premise but not quite there yet. Going to wait a few months and give it another shot. Hopefully this will be a fun one to play with the family.
benn on the fence on this. bit the bullet and made the purchase. very cool concept for co op but falls a little short for SP not being able to work weapons and ship only one or the other. that said i have enjoyed my time playing and will watch keenly where the devs take it.
I played for about 3 hours. Was a buggy mess, with a fun but flawed premise. I sat in the game for a bit doing something else and all of a sudden all of my inventory disappeared except for my glider. What a wreak.
Couldn't even get 20 minutes of play time in before it became unplayable. Audio distortion became unbearable and muted my speakers just in time for the frame rate to bottom out, all while standing still on my starter boat at the starter island. Cool premise, but needs a LOT more work, even for an early access title. They simply should not be charging money for the present state of the game.
game has potential, sadly i wont play till controller support is added as i do not enjoy leaning over my desk like a trogledite lol 3 stars till controller update
its got ai issues dont build islands properly and it does not start or end game properly freezing at times computer wrecker
If you like beta testing early versions and airships, have I got a game for you.... For players that want a finished product, I'd suggest you get a free taste with the airship builder and wait a bit. Reviewed at V0.19 - This is VERY early access. You are donating to alpha/beta test. Once you get going, I found playing airship mechanic marine really fun -- smash, collect, build, explore, and whoops--I'm falling out of the sky to death, again. Then you hit the early content wall. I found this fun like playing the WoW beta and hitting level cap at 20. My hopes are high on Liftium for this one. There's some weird bugs that really stand out visually, but unless you're crashing, it's quite playable, [b]until you hit the content limit.[/b] [b]First steps:[/b] Smash some mobs, loot some chests for Hinges & Sprockets, then research crafting those before you use them. Build a Glider and Tools--then everything else. New player entry is a little sparse. There is very little hand holding yet. Tooltips and guides are confusing at times. If you play the survival/build games with gathering and building, this shouldn't be too hard to figure out. The Winch tooltips/info threw me - Harpoon for big items, Net for small junk. If you get the ship listing bug, dry dock to reset level. Combat AI is really simplistic at this point, which felt good for first tier mobs. Current mob progression is just more tanky. Airship combat is also very simplistic--they just fly a loop, shoot at you a couple times then return to their path. There's the simple alpha scout ship you just shoot, then the fancier second gen ships with loot and cores. I did like boarding enemy ships for fun and profit. [spoiler] This can result in a fair amount of resources, but collecting them is a bit of a trick. Remember the First Maxim: "Pillage, [i]then[/i] burn." The upgraded glider is a must have for this. Easy Mode: Just harpoon the enemy airship so your airship stays close, then smash the guns or tank the airship damage. Wood hulls will shrug off several hits. [i]Hint: Free floating loot will survive the ship explosion.[/i][/spoiler]
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
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