
Welcome to the charming world of Eastward - population declining! Journey through a society on the brink of collapse. Discover delightful towns, strange creatures and even stranger people! Wield a trusty frying pan and mystic powers on an adventure into the unknown…
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 364/day in the week to Jul 17 → 1.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Eastward is a beautifully detailed and charming adventure game, from Shanghai-based indie developers, Pixpil.
In the near-future, society is starting to collapse, and the human population is at an all-time low. A deadly toxic presence has spread across the land, destroying and devouring everything in its path.
Those who could escape the miasma flocked to underground villages to start a new life. But for a hardworking miner and a mysterious young girl, the hope of a thriving outside world beckons…
Escape the tyrannical clutches of Potcrock Isle's subterranean society and join Eastward’s unlikely duo on an exciting adventure to the land above! Discover beautiful yet bizarre settlements and make new friends as you travel across the world by rail.
Contains adult humour and some mature themes.
Discover the wonderfully weird world of Eastward. Climb aboard the cross-country railway which spans this decaying continent, stopping off to explore its bustling towns, curious campsites and shady forests.
Fend off peculiar monsters and ferocious bosses with John’s weapon of choice - be it a flamethrower, cog-shooter or your trusty ol’ frying pan. Feeling merciful? Try temporarily stunning them with Sam’s kinetic blast.
Switch between John and Sam to solve environmental puzzles and fight your way through formidable dungeons. Separate the duo to unlock hidden paths or stick together as you traverse a perilous landscape.
Get to know a quirky cast of characters with oodles of personality! Immerse yourself in a heartwarming story-driven adventure, packed with fun and wacky humour.
Create deliciously authentic Eastwardian cuisine using (mostly) fresh, organic ingredients from toxic forests, potcrab farms and abandoned malls. These delicacies will grant health bonuses, power boosts and secret boons.
Bop along to a wonderfully upbeat soundtrack composed by Joel Corelitz (Death Stranding, Hohokum, The Unfinished Swan), with sound design from Irish studio, Hyperduck Soundworks (Dust: An Elysian Tail, Kingdom Rush)

Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, GOG, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 866 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
史诗级的垃圾游戏,不如4399,谁玩谁sb,我是收钱玩的
Very visually stunning game with an interesting story about an ensemble cast and the world they live in, although mainly about the two main protagonists Gameplay could be better, combat felt clunky (although i played on controller which i am very unaccustomed to, so this may be on my end) and i think the control scheme and UI could be better too as i often struggled with it Beautiful music too The story certainly isn't entirely sunshine and rainbows, with most of the "good moments" being undercut by heartbreak and sadness to some degree, even if some temporary. It ends on a very bittersweet note, which to say is very emotionally intense overall. I can see why some may be put off by that, for me though, as i am an adult and can express and handle complex emotions, this is not an issue at all. I find that the mix of sad, bittersweet and happy, fun moments makes for a compelling story that lets you feel the peaks and valleys which complement and intensify eachother
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $8.3M | 14K | 95% | $19.99 | |
| $8.3M | 9.3K | 84% | $49.99 | |
| $8.3M | 50.6K | 90% | $8.99 | |
| $8.3M | 126.1K | 95% | $2.99 | |
| $8.3M | 10.7K | 74% | $13.99 | |
| $8.3M | 15.1K | 91% | $24.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.9K | 17 | 88% | $5.99 | |
| $9K | 35 | 97% | $9.99 | |
| — | 0 | — | — | |
| $993.2K | 2.7K | 85% | $13.29 | |
| $3.1K | 19 | 95% | $7.99 | |
| $0 | 7 | 86% | Free |
Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Traditional Chinese, Japanese, French, German, Spanish - Spain
| $24.99 |
| 66ratings |
| 76% |
| — |
| not modelled |
| $12.49−50% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 866 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I really wanted to like this game but in the end, the story was confused and disjointed, the characters were lacking personality, the action gameplay was clunky, and overall, it was just tedious.
I really want to like this game. It's got wonderful visuals and a fleshed out world with lots of details. But unfortunately the gameplay makes it kind of frustrating to play and you are limited in the ways you can interact with the world. The main issue is that while I thought this was an adventure game with a story, it feels more like a story with adventure game bits. There are frequent cutscenes, even for small interactions where taking control from the player doesn't really make sense. This isn't bad in and of itself, I just expected a different type of game. Note that they did implement a fast-forward mechanic which I appreciate. Another issue I had while playing was the movement and fighting mechanics. I really liked that you walk pretty fast (though there are areas where you slow down for no real reason) but unfortunately you don't have any way to dash or dodge. This is especially frustrating in the beginning when there are snails raining from the ceiling with no indication of where they would land (later in the game, you get shadow indicators for similar situations which is a good solution). It makes it very easy for you to get stuck between enemies and get hurt for no reason. My problem here is that I would prefer to lose hearts because I was bad at the game and not because the game was poorly designed. The fighting doesn't feel that great but the fact that you're running around, smacking things with a pan makes up for it. There are sections where, again, you have no choice but to take damage to pass (narrow corridors in chapter 1 with a bunch of aggressive plants and no way to wipe them all out at the same time). If there is a way to make up for this, I would love to know, but unfortunately the game never explains anything. This leads me to another big issue. The game has no tutorials, it doesn't explain anything. Neither John and Sam's story at the beginning (it genuinely feels like you get dropped in the middle of the game after the cinematic intro, so much so that I had to look up playthroughs to make sure I didn't start Octopia by accident) nor the mechanics of the game, the fighting, the cooking, the minigame inside of the main game. I fully thought that collecting the pixballs would influence how you play the minigame, based on your interactions with NPCs, but there seems to be no difference. There are "tutorials" in the pause menu but they are not adequate. Maybe the story gets explained better in the later game but I honestly don't feel like playing it at this time. I love the colours and the pixel art and I hope the payoff later on is better for the story overall. That being said, if what I've described is to your liking (about it being a lot of animated cutscenes and the gameplay connecting them), you should try the game out for yourself. Do keep in mind that Octopia (the DLC) doesn't appear to have any effect on the main game, it feels more like a separate farming sim type game, set after the main game (so I don't quite understand why it isn't just a separate game).
The core parts of this game are good. For fans of the visual style - it has character. For fans of the music genre - it's good. Gameplay segments are varied and interesting. But I think the clincher that will make or break the game is the narrative/writing. There are a lot of segments where you are less playing and instead, progressing through character dialogue. Personally I'm Ok with this, I don;t mind slowing gameplay down if it helps me connect more to characters. And in some way that happens here. BUT. the overarching narrative is not great, feels more like a pastiche of cliches and popular concepts that have been loosely fitted together, and so when it finishes for the players who have invested into the characters - you sort of have this reaction of "wait whut?" Lots of unfinished loose ends and confusing motivations. So basically: if you don't mind slow pace moments where character development happen - allow yourself to not get too invested in the story - it's worth a go: because gameplay, visuals and sound are very nice.
在本体蒙受的一切折磨都是为了能在DLC更切身地体会海鸥镇的美好啊TT 音乐也非常好! 最大的缺点就是海鸥镇不够玩TT
Eastward est un petit jeu d'aventure qui transpire l'inspiration des RPG japonnais de l'ère pré bug de l'an 2000. Le jeu est développé par Pixpil, studio japonnais. C'est leur premier jeu. J'ai mit du temps à m'y mettre et j'ai profité de l'achat d'un Steam Deck pour enfin y jouer. La plateforme s'y prête très bien. Le jeu est très orienté sur son histoire, plutôt que son gameplay. Donc, si vous êtes intéressé par une expérience pur gameplay, vous risquez de ne pas vous y plaire en raison de la grosse partie dialogues du jeu. En ce qui concerne la direction artistique, le jeu est magnifique. Le pixel art est superbe et les animations des personnages sont expressives malgré la taille des sprites. J'ai trouvé la musique excellente, et pourtant ce n'est vraiment pas un critère que j'affectionne principalement dans le jeu. Elle paraîtra un peu répétitive peut être, avec régulièrement les mêmes morceaux, mais cela ne m'a pas dérangé. Les thèmes et émotions sont marqués. Les musiques enjouées et joyeuses font sourire de plaisir, tandis que celles plus sombres nous font bien ressentir le malaise d'une situation tendue. L'univers quant à lui est très fourni et intéressant. On est dans un monde post apo avec une ambiance décharge, objets rouillés et réutilisation. La technologie est plus évoluée (avec des robots par exemple). Concernant l'histoire, je ne vais pas m'attarder dessus pour ne pas spoiler. Le jeu vous fait incarner John, un mineur qui trouve un jour Sam, une petite fille, au fond d'une ruine. Ils vont partir à l'aventure et rencontrer des gens de tous horizons. J'ai trouvé l'histoire touchante, poétique. Elle tiens en haleine et le monde est joyeux malgré le risque qui plane sur lui. La fin ne réponds finalement pas à toutes les questions, mais ce n'est au final pas si grave. Le lore de ce monde est présent dans tout le jeu et la narration environnementale. C'est à nous de le reconstruire et d'utiliser notre imagination pour combler les manques. Pour terminer sur la partie artistique, big up à l'INTRO du jeu (la vidéo avant le menu) que je trouve incroyable et qui m'a accompagné à chaque lancement du jeu. Je la trouve absolument incroyable: La musique, la présentation de l'univers, des personnages, le rythme... Clairement l'un des aspect du jeu qui m'a marqué le plus ! Pour continuer, le gameplay ! C'est une gameplay assez simple. On est sur du Zelda en vue du dessus. On alterne entre les deux personnages principaux, John et Sam. John tape les ennemis avec sa poêle et plus tard avec d'autres armes, telles que des bombes. Sam elle, utilise une boule d’énergie qui peut paralyser les ennemis et pour résoudre des enigmes. Il y a du combat et des énigmes. J'ai trouvé que le combo des deux personnages et de leurs habilitées étaient bien exploités et est bien renouvelé tout au long du jeu, jusqu'à la fin. Le jeu n'est pas difficile. La difficulté est bien adaptée pour suivre l'histoire. On ne reste jamais bien coincé longtemps et on a de la marge avec la nourriture par exemple, surtout à la fin. Il y a tout de même un ou deux passages techniques un peu frustrant. Je n'ai pas eu trop le besoin de farmer l'argent durant le jeu. Cependant, je ne vous conseille pas de vous lancer dans les succès. Le jeu étant linéaire, si vous ratez quelque chose, vous ne pourrez pas revenir en arrière (Il est possible après avoir fini le jeu de revenir aux chapitres indépendamment) Il y a aussi quelques aspects annexes comme la cuisine (récolte d'ingrédients et découverte des plats), Earthborn (véritable jeu dans le jeu, un RPG japonnais à la DQ. Je ne m'y suis pas interessé car je n'aime pas trop ce style de jeu, mais il n'est pas obligatoire pour avancer.) Il y a aussi des pixball à collectionner dans des gachapons. Il y a aussi pas mal de recoins à explorer, de coffres à dénicher. Je vous recommande fortement d'acheter le détecteur de coffre au début (il ne sera plus dispo après) Enfin, j'aimerais faire un point sur le peaufinage du jeu. Dans une époque ou les jeux peuvent sortir dans un état ÉCLATÉ au sol, Eastward est très bien fini et peaufiné. Vraiment, on sent que le jeu s'est bien développé et à pris son temps. Je n'ai pas eu de bug, de ralentissement. La traduction française est aussi implacable. On est vraiment dans l'un de ces jeux ou tout a été calibré. Si j'avais un où deux reproches, qui n'en sont pas vraiment, c'est qu'il aurait été sympa d'avoir des artworks en jeu, pour présenter des personnages ou des lieux, un peu comme dans l'intro. On sent que le jeu aurait pu en bénéficier pour mettre encore plus en avant son univers. Mais vraiment, ce manque ne ternis en aucun cas la qualité de ce jeu. On pourrait aussi parler du fait que le personnage de John est muet et ne parle pas. Mais je pense surtout que les devs ont voulu mettre vraiment Sam en avant et s'inspirer des héros de RPG muet (Link) sur lesquels on imprime sa propre personnalité. Pour conclure, je dirais qu'Eastward est une jolie pépite. C'est un jeu qui se prends bien en main, à l'histoire touchante et au gameplay simple, mais maîtrisé. Le jeu est peaufiné jusqu'à la moelle et artistiquement c'est une grande réussite. L'univers et les personnages nous invite à l'aventure et à la découverte. Eastward nous fait voyager, ressentir, s’émerveiller...
花钱找罪受,战斗和剧情体验稀烂。
I'll start with the good: The graphics are a true display of pixel graphics as art. The entire game keeps a consistent and high quality of beautifully crafted environments. As a very graphics oriented player, this makes me wish there was a "neutral" option instead of just good/bad. The writing feels fun and creative. The plot starts of as a whimsical reminder of the games you played as a kid but there is a solid plotline and well-written characters along the way. Having a silent protagonist is an interesting storytelling technique, but sometimes it makes it difficult to engage with John as the little girl does literally ALL the talking. The bad: The gameplay is lackluster and feels like a somewhat slower version of similar games. The levels are quite large but the puzzles are mostly so simple that most of them barely registered as puzzles to me, you just walk right through them with a few extra steps. The monsters are nothing special, and you mostly just circle around them. Literally; there is no leveling up or anything, and most monsters drop small amounts of money that you don't need very much of. Pretty soon I realized I could just ignore about 90% of all monsters and just smash the pots and crates along the way and afford everything I needed. So with puzzles that barely make you break your stride and monsters you don't need to fight, the different maps/dungeons mostly feel like a slow slog to get to the next cutscene. Some of he boss fights were pretty fun though. It has zero replay value. The plot is good, but not so good that I would sit through the entire game again just for that.
美术真的很好,但是一关闭就真的不想再打开了
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
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