
Faced with a terrifying Martian invasion, you must lead Earth’s forces in a battle for our planet’s future. Create powerful human-creature super soldiers to fight an alien menace in this turn-based strategy game.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 8 → 0/day in the week after.
Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 24 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Martians have been visiting Earth for decades, abducting animals and humans and harvesting their atomic essence to create bizarre Martian-creature hybrids. This time they’re here to claim our planet.
In this turn-based strategy game, an unlikely group of commanders will lead Earth’s military as they face an overwhelming Martian invasion. Fight high-tech saucers, grav-tanks and elite alien warriors in a battle for the planet’s survival.
Your secret weapon is the “Splice-O-Tron". With it, you can combine human "volunteers" with Earth creatures to create powerful hybrid supersoldiers to fight alongside Earth’s regular military.
Rain acid from the skies with the fast-moving cheetah-fly. Charge through enemy lines with devastating human-rhino hybrids. Or strike from the forests with your deadly squirrel-cow infantry.
As the campaign progresses, you’ll unlock new types of creature, powerful unit upgrades and game-changing commander abilities. But as your army evolves, so will your enemy’s, and you’ll face everything from the sentient organic weapon known only as “The Creep” to the Martian’s own mutant creations.
KEY FEATURES
Splice-O-Tron – Bringing some old-school Relic flavor to this genre, the Splice-O-Tron is a key mechanic in Earth vs Mars. Combining creatures with human “volunteers” will allow you to field an array of exciting and powerful hybrid units
Single Player Campaign – Earth vs Mars features an expansive narrative focused campaign composed of over 30 hand-crafted missions
Online Multiplayer – Battle against other commanders in 1vs1 multiplayer, either as the armies of Earth or as the forces of the Martian Invaders
VS Mode – Battle against the A.I. on custom maps giving endless replayability to single-player fans
Challenge Mode – Chase your high score in battles against the A.I.
Brutal Mode - Raises the difficulty across the entire campaign, where mission failure means the end of your run.
Permadeath Mode - When enabled, defeated spliced creatures are gone forever, raising the stakes of every battle.
Map Lab – Fully featured map editor allows you to create custom maps and scenarios
Unit Abilities – Many of the units in Earth vs Mars have their own unique abilities, adding new strategies and gameplay depth to this style of game
Commanders – There are multiple commanders in the game, each bringing unique abilities that change the way you play
Beautifully realized 3D world – The world of Earth vs Mars brings expressive units, vibrant environments, and stunning effects to players
Fully Voiced Experience - The game is fully voiced, bringing commanders, units and story moments to life
Earth vs Mars is our first game under the Relic Labs banner. Relic Labs games differ from our traditional, larger-scale strategy titles (which we're continuing to support and develop) in that they are created by smaller teams with shorter development cycles and a goal of experimenting in new strategy spaces, creating fun new worlds, and getting them in the hands of players sooner. Earth vs Mars was made by a small team of passionate Relicans with the goal of paying homage to some of our favorite strategy games, while adding a Relic twist.
Engagement
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Not ready for prime time. Couldn't even get through the second campaign mission without the game freezing. Refunded. It has good bones, so give the dev a year or so to release a product that works. Also, I have the latest i9 with 128 GB RAM, 4080 Super, all of which usually stays quite cool which is why I was surprised to hear the fans rev up to max during a turn-based game with cartoon graphics running at 1080p. What could be taxing such a powerful processor to that extent in this game? Has to be something wrong with the game itself. Last - I had the delay to max and still found that battles occurred so quickly that it was nearly impossible to determine who was fighting and from which position. Game needs a lot of player feedback. Great concept, though.
great game but keeps crashed as I near the end of each level. I have played the current level 7 times and every time I get close to the end the game crashes and I have to start over. If they can fix this soon I will reverse my reccomendation but right now I cannot endorse it :-(
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain*languages with full audio support
Hours played at review time, across 43 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Nice one, reminds me of a good old Battle Isle. Missing unit experiance though.
Finally fixed the fog of war memory leak, but then there was an error where healed units weren't healed correctly, causing their reported health to be incorrect so you go into fights with damage you can't see. Game breaking for this genre. They fixed that the day after I reported (dev responded), but the very next map had another issue: I couldn't see how much damage my attacks would do or how much I would take. Again, key stuff. It worked on the next map after I closed out the game, but game is obviously not getting much QA love.
A more than decent shot at an Advance Wars like game. Mechanically it functions like an advance wars with extra features which allow it to stand out among a sea of Advance Wars like games. [h3] Gameplay[/h3] As I said, mechanically the game has the same basics as AW as in capture with infantry, repair with cities, you win/lose on HQ capture or rout etc. Where it stands out is its implementation of unit abilities that give more of an identity to the unit than just "it deals more damage against X unit". Obviously the most outstanding being the spliced units which are special units you can customize with DNA from different animals to create the equivalent of a "hero unit" that has powers and abilities that dwarf even the most expensive units by far. However, spliced units aren't the only ones able to use special abilities as some of the generic units are also able to use special abilities to allow you to access a much wider variety of tactics to deal with whatever the enemy throws at you. This reminds me a lot of Company of Heroes, an RTS made by Relic also where all units have access to abilities that allow them to shine in specific situations which also contributes a lot to unit identity and enjoyment as you grow attached to your units and tend to make sure that they survive as long as possible. I will say though that the roster is very limited (5-6 ground units for both factions and 2-3 air units which is also very limited) [h3]Campaign[/h3] Much like most games of the genre, people will mainly buy this game to play the singleplayer campaign. The plot is not great though to be honnest that is to be expected from a wars-type game I mean even Days of Ruin's plot was far from groundbreaking and it was one of the most develloped one. The missions themselves are quite intresting, sometimes being a regular skirmish, sometimes being a Fire Emblem defense mission, with other mission types thrown in to add variety. I personally liked all the missions and there are no outstanding "oh my god this mission is so bad" like Kanbei's Error on Expert or Rivals on Expert in the first AW. The customisation is also very surprising as mentionned above, you can cusomize your spliced units but you can also unlock abilities for your generic units and you can even lower the cost to build units which is pretty insane when you think about it. To upgrade your units and even COs you can spend Marsonium, a ressource that can be obtained by collecting it through either picking some up in missions or killing high value targets like enemy Heavy tanks and Bombers. This creates a very fun reward system that encourages you to target those enemies specifically and to explore maps in case there's a drop of marsonium on it. This reminds me a lot of the Starcraft Wings of Liberty campaign where you would be able to unlock upgrades for your units and buildings in the hub which you would be able to purchase by completing side objective and picking up optional ressources during missions. In my opinion, this is a great level and campaign design that should be kept/improved for any future game looking to make a campaign. This is also the first instance (outside of Advance Wars Roms) where you can actively choose between two different powers for your CO which adds another layer of variety to the campaign and even skirmishes. As for the difficulty, it really depends on your own choices which again is a great idea in terms of level, unit and even game design as you could play the campaign on the easiest settings while using extremely powerful spliced units and basically play on autopilot with your brain turned off. Or you could play on the highest difficulty with the weakest or even without spliced units at all making it ridiculously challenging if you're crazy enough to do that (which I did back during the Alpha since there weren't many missions which was still extremely long and frustrating but definitely felt great after beating them). [h3]Music[/h3] Advance Wars and some of the Wars-like games have great soundtracks and unfortunately this game doesn't seem to have any or rather some music at some points but COs don't seem to have their own themes and overall there isn't even ambiant music like Orange Star's theme for instance. This isn't a huge deal in my opinion as you could litteraly just play the game with an Advance Wars playlist in the background and not really mind but it is a missed opportunity as Company of Heroes 2 had a ton of bangers. [h3]Graphics and Design[/h3] Again, a missed opportunity, as the game doesn't look ugly like the Advance Wars Remake (thank god) but it does have this very 'generic' feeling to it which kinda drags it down. From units, to buildings to COs, the game does have a weird 'it's okay but it could've been so much more' I mean just look at the first video on this page and at 0:51 on the "new commander passives", pause the video and try to guess what each CO's passive ability is or what their powers could be. And this is some basic design mind you, because if I showed you Andy, Max and Sami from the first Advance Wars you likely could guess what they did even if you never played the game. Now you don't have to be in the extremes of "guy with big muscles deals lots of melee damage" but it sure is easier than guessing what the hobbo with a grey cap can do. [h3] Conclusion[/h3] Overall I had a great experience playing the game even if I had my gripes with some of the design decisions. Highly recommended if you want to play "Advance Wars with customizable hero units".
This game is not inventing much. It feels more of a mod for all the great games that came before it more than anything. While I do love this style of 1v1, the maps and story are a little bit predictably rigged. The AI is incredibly stupid, its very easy to make them fall for every trap. They have various scenarios in an effort to make the game interesting but I found them more frustrating than anything. So, its a very slight recomend from me.
Love turn-based strategies with squad-level or higher units, ie, WWII Order of Battle or Battlesector, which are surprisingly very sparse. This game scratched that itch, although more like advanced wars, but sneaks in some more than superficial strategy layers. Enough variety of units to use different approaches, and the spliced heroes give a fun burst of OP units that makes the game fun.
A clear labour of love with some of it's own takes on the Advance Wars formula. A great time on the deck, though default graphics options are probably set a little too low.
Great easy going old school turn based strategy. Maybe oversimplified but this is not an issue. Waiting in the late game how will evolve!
Very fun mini-tactics game - the splicing is only to create 1-3 "hero" units you will use during missions which is fun, but you are backed by otherwise a normal army. Heaps of content for the price tag, missions are very well designed and most take only 7-9 turns on average and are challenging and move at a good pace.
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