
Faced with a terrifying Martian invasion, you must lead Earth’s forces in a battle for our planet’s future. Create powerful human-creature super soldiers to fight an alien menace in this turn-based strategy game.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 8 → 0/day in the week after.
Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 24 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Martians have been visiting Earth for decades, abducting animals and humans and harvesting their atomic essence to create bizarre Martian-creature hybrids. This time they’re here to claim our planet.
In this turn-based strategy game, an unlikely group of commanders will lead Earth’s military as they face an overwhelming Martian invasion. Fight high-tech saucers, grav-tanks and elite alien warriors in a battle for the planet’s survival.
Your secret weapon is the “Splice-O-Tron". With it, you can combine human "volunteers" with Earth creatures to create powerful hybrid supersoldiers to fight alongside Earth’s regular military.
Rain acid from the skies with the fast-moving cheetah-fly. Charge through enemy lines with devastating human-rhino hybrids. Or strike from the forests with your deadly squirrel-cow infantry.
As the campaign progresses, you’ll unlock new types of creature, powerful unit upgrades and game-changing commander abilities. But as your army evolves, so will your enemy’s, and you’ll face everything from the sentient organic weapon known only as “The Creep” to the Martian’s own mutant creations.
KEY FEATURES
Splice-O-Tron – Bringing some old-school Relic flavor to this genre, the Splice-O-Tron is a key mechanic in Earth vs Mars. Combining creatures with human “volunteers” will allow you to field an array of exciting and powerful hybrid units
Single Player Campaign – Earth vs Mars features an expansive narrative focused campaign composed of over 30 hand-crafted missions
Online Multiplayer – Battle against other commanders in 1vs1 multiplayer, either as the armies of Earth or as the forces of the Martian Invaders
VS Mode – Battle against the A.I. on custom maps giving endless replayability to single-player fans
Challenge Mode – Chase your high score in battles against the A.I.
Brutal Mode - Raises the difficulty across the entire campaign, where mission failure means the end of your run.
Permadeath Mode - When enabled, defeated spliced creatures are gone forever, raising the stakes of every battle.
Map Lab – Fully featured map editor allows you to create custom maps and scenarios
Unit Abilities – Many of the units in Earth vs Mars have their own unique abilities, adding new strategies and gameplay depth to this style of game
Commanders – There are multiple commanders in the game, each bringing unique abilities that change the way you play
Beautifully realized 3D world – The world of Earth vs Mars brings expressive units, vibrant environments, and stunning effects to players
Fully Voiced Experience - The game is fully voiced, bringing commanders, units and story moments to life
Earth vs Mars is our first game under the Relic Labs banner. Relic Labs games differ from our traditional, larger-scale strategy titles (which we're continuing to support and develop) in that they are created by smaller teams with shorter development cycles and a goal of experimenting in new strategy spaces, creating fun new worlds, and getting them in the hands of players sooner. Earth vs Mars was made by a small team of passionate Relicans with the goal of paying homage to some of our favorite strategy games, while adding a Relic twist.
Engagement
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
After beating a map that is literally impossible without an optional mutant you have to buy to get another move on the same turn, followed by a map where the enemy spams 10+ artillery, which can destroy any unit in 2 attacks and can do a multi tile attack every 2 turns, I think I'm ready to say this game isn't good. Some other complaints: terrain doesn't matter, it's the difference of about 5/100 damage in most cases. On launch the commander powers were extremely broken and are still kind of broken. Your flying mutants still get attacked by ground units but also get bonus damage to them by anti air, awesome! I've never had a helicopter last more than a turn or two because every map you get them, the enemies special ability is to spawn 5 of the alien equivalent (saucers) or.. They're spamming artillery and their artillery can 1 shot flying unlike mine which cannot attack air Overall this really is just a tech demo and made me want to play advance wars instead
This game isn't revolutionary, but offers a fun throwback to games like Advanced Wars with some clever mechanics with the mutations, which create interesting strategic opportunities. I got this game for a little under half off and for less than $10, this game is a steal. If you are a fan of games like Advanced Wars, this is the classic definition of a 7/10 game that you probably won't regret picking up. I'm very excited to see Relic trying smaller scope games and appreciate that they seem to be still providing some support for this game, including the recent Steam Deck verified patch, which finally convinced me to pick this up. I'm looking forward to seeing what Relic Labs does in the future.
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain*languages with full audio support
Hours played at review time, across 43 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Like the switch's Wargroove, this is mostly a copy paste of Advance Wars, which is old enough now a lot of younger gamer won't know it. the only part original to it is splicing beast-people. It's a change, not great, not bad, just makes it a little different. If you like AW and Wargroove mechanically, then you'll probably like this one mechanically. The maps aren't as refined though. as for story, it's low quality writing but i don't think many people buy this type of game for the story anyway. Bigger problem is the blatant anti-male bent to it. 100% of good ideas come from the obviously superior in every conceivable way female characters, who are actively derisive toward the male ones.
I've been playing this on my Deck and having a blast. The best Advance Wars spiritual successor I've played. There were sudden disastrous performance issues on my Deck after a certain mission. Submitted a bug report. The most recent patch fixed those issues. So I like how they handle feedback and didn't just leave us Deck users in the cold.
Very fun, tactical and surprisingly chunky (30 missions) for a side project. It feels like Unity of Command 2 with an Xcom/Invader Zim flavour to it. It sure is a shame barely anyone will hear about it unless they follow Relic's games. Keep cookin', Relic Labs!
Very Advance Warsy. Really good game. Cross between Advance Wars and Into The Breach to me. I you like turn based strategy with a reasonable cheesy Campaign that you can adjust difficulty for each mission if you find it too tough then give this a try.
THIS IS A MIXED REVIEW: Earth vs Mars is a charming and surprisingly stylish take on the turn-based strategy genre, blending classic tactical gameplay with a playful, almost cartoon-like presentation that immediately sets it apart. From the moment you jump in, the game’s visuals are a standout feature. The colorful, vibrant art direction gives everything a lighthearted tone, from the expressive unit designs to the flashy combat effects. There’s a real sense of personality here—especially in the bizarre but creative hybrid units you create using the game’s core mechanic, which fuses humans and animals into unique battlefield fighters. It’s weird in the best way, and it works. That same charm carries over into the overall design and map variety. The environments are bright, readable, and thoughtfully constructed, making each mission feel distinct. Whether you're navigating forests, urban battlefields, or alien-infested zones, the maps offer enough visual flair and tactical consideration to keep things engaging. The handcrafted mission structure helps reinforce that sense of care, giving the game a polished, curated feel rather than something procedurally thrown together. However, while the presentation is strong, cracks start to show once you dig into the gameplay systems. The biggest issue lies in unit balancing, which feels inconsistent across nearly all difficulty levels. Some units clearly outperform others, leading to repetitive strategies where experimentation is punished rather than rewarded. Instead of encouraging tactical creativity, the game often funnels you into relying on a handful of overpowered combinations, which undercuts the otherwise fun unit variety. The difficulty scaling doesn’t help much either. Rather than introducing smarter AI or deeper strategic challenges, higher difficulties can feel artificially inflated, exposing the imbalance even more. This can make certain missions frustrating for the wrong reasons, while others feel too easy once you find a dominant strategy. Then there’s the story, which, while serviceable, never really reaches the same level as the game’s visuals or concept. The premise—Earth fighting off a bizarre Martian invasion with hybrid super-soldiers—is undeniably fun, but the campaign itself unfolds at a slow pace and lacks real excitement. Despite being fully voiced and structured across numerous missions, the narrative struggles to stay engaging and can feel a bit dull over time. In the end, Earth vs Mars is a game of contrasts. It’s visually delightful, creatively designed, and full of personality, with cool maps and a unique concept that feels fresh in the strategy space. But underneath that charm lies a layer of mechanical issues—particularly with balance and pacing—that hold it back from true greatness. If you’re a fan of turn-based tactics and can overlook some rough edges, there’s still a lot to enjoy here. Just don’t expect a perfectly refined strategy experience—the style may carry it far, but it doesn’t quite cover all its flaws..
I really enjoyed advance wars style games, and this is that with an old school, B-movie scifi asthetic. The spliced super soldier mechanics are fun and add needed unit variety to the game. My one complaint is an annoying glitch that happens on the end of turns when you only have your commander power remaining and you start an attack animation. This can soft lock a mission where you have to force the game closed, and if you haven't saved during the mission, you'll wind up starting over.
This is a great game! I enjoyed every minute of it. Challenging and engaging. Should be getting a lot more publicity and kudos than it is. One of my favorite new games.
Not ready for prime time. Couldn't even get through the second campaign mission without the game freezing. Refunded. It has good bones, so give the dev a year or so to release a product that works. Also, I have the latest i9 with 128 GB RAM, 4080 Super, all of which usually stays quite cool which is why I was surprised to hear the fans rev up to max during a turn-based game with cartoon graphics running at 1080p. What could be taxing such a powerful processor to that extent in this game? Has to be something wrong with the game itself. Last - I had the delay to max and still found that battles occurred so quickly that it was nearly impossible to determine who was fighting and from which position. Game needs a lot of player feedback. Great concept, though.
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