
Chambers of Devious Design is a tactical tile placement game where you build evil lairs for an evil mastermind. Come up with creative designs, optimize placements and sabotage your competitors!
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 4 → 0/day in the week after.
Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 30 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About








Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $11.99 | 147reviews | 87% | — | $37.3K |
| $5.99−50% | 12ratings | 86% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This game has a new take on tiling puzzles. But unfortunately, the game has a few flaws so it makes it a little frustrating to play. I've won and lost games without knowing what really helped or hurt me. First, room completion is too hard. I understand that you're not supposed to complete every room, but between the shape and location of doors, it is not easy to complete a lot of the rooms, especially on some levels where there are a lot of strange shapes. (Or could be just RNG) Second, RNG makes it a bit difficult to strategize. You could be going for a certain goal but the game may end before you can complete it because you don't have that room available, or because enemies can destroy you because their door location makes it convenient for that room that just showed up while your isn't. I think there are a few tweaks that can make it play more fluidly. For one, there could be a power that alters the location of the doors in a room. And probably a power that lets you select a room from a bigger pool for 1 turn. For pvp room destroying levels may be let the player build a few starter rooms without fighting. (But I know balancing a game like this can be hard) Overall, this is a game is not as light hearted as a puzzle game because of the competitive aspect, but it doesn't quite scratch the itch for a proper strategy game either. I unfortunately cannot recommend it.
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Finnish*, Japanese*, Korean*, Portuguese - Brazil*, Russian*, Simplified Chinese*, Turkish**languages with full audio support
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
It's a PC version of a board game Castles of Mad King Ludwig. The game lacks immersion, that could be easily fixed, but yet it is pretty playable.
間取りでスプラトゥーンするボードゲーム 新しい部屋を置くためには自身の部屋のドアと置こうとしてる部屋のドアが接続しないといけないため、出来るだけ選択肢を多く、相手が置きにくいような間取りに置きたい だが、部屋のドアを全て接続するような配置にするとボーナスが得られるため、最大出力を目指すのか、大砲部屋おいて妨害するのか常に思考させられ、気付いたらどこにもドアが無い詰み盤面になっていることも 日本語翻訳は残りnターンの残りが左と訳されるぐらい適当だが、プレイにはまあ問題ない程度 キャラ開放はめんどい
A quirky and weird game, the randomness can be a bit weird at times but everyone uses the same random selection. I enjoyed, although a few levels felt odd. I was disappointed with some of the later characters you're given to play. But the earlier characters had charm. Probably not a good multiplayer game like it hints at wanting to be though.
[h3]SNAPSHOT[/h3] An almost tetris that never scratches any itch [h3]OVERALL - 4 / 10[/h3] [h3]PROS[/h3] + an interesting idea overall [h3]CONS[/h3] - nothing ever fits properly [h3]FULL REVIEW[/h3] Maybe I came in here with too high of hopes - Mortal Glory is a lot of fun so I was expecting this to be just as good. Unfortunately while the concept here seems fun the idea never really seems to take off. Some of this may be due to a lack of any real depth in terms of gameplay (you're basically just placing tiles and hoping that something good will come of it), but each game also seems pretty dependent on RNG that never gives players anything good enough to be all that excited about. I think by far the biggest issue here is that the room pieces never actually fit together properly, so only rarely do you ever get any completions. Some of this is due to the pieces having so many different places for doors, but the room shapes also play a pretty large part in that there are so many variations in their grid sizes that there is no kind of "standard" making them easily placeable in comparison to each other. As a result, most of the time you're forced to just haphazardly place things and block some number of your own doors meaning those rooms will never get completed properly. Overall I think this game could've been amazing if it was more akin to a Peggle-like experience where placing rooms had a lot more "reward" mechanics, but like with the gameplay itself it seems to have gotten in its own way there a bit which prevents it from ever hitting that higher bar for excitement.
Отключение комнат не работает на комнаты противника (либо это баг который не починили за 2 года) Концепт прикольный, но слишком не интуитивные описания, и слишком много рандома
-{Сюжет}- ☐ Запоминающийся ☐ Интересный ☑ Скучный ☐ Очень плохо -{Графика}- ☐ Неописуемо ☑ Неплохо ☐ Могло быть и лучше ☐ Плохая -{Геймплей}- ☐ В это можно играть вечно ☑ Интересно ☐ Ну такое ☐ Всё очень плохо -{Музыка/Звук}- ☐ Восхитительно ☐ Очень хорошо ☑ Хорошо ☐ Сойдет -{Сложность}- ☐ Как в это вообще играть? ☐ Это будет сложно... ☑ Обычная сложность ☐ Нажмите кнопку "F", чтобы выиграть -{Время}- ☐ В это можно играть бесконечно (До 100 часов) ☑ Довольно длинная (До 30 часов) ☐ Средняя (До 10 часов) ☐ Короткая (До 5 часов) -{Цена}- ☐ За такую игру можно и душу продать ☐ Всё хорошо ☑ Ну можно и скидок подождать ☐ Лучше бы купил другую игру -{Баги}- ☐ Очень много ☐ Много ☐ Иногда попадаются ☑ Практически нет
Pretty neat tile-laying game with lots of different strategies to win and different scenarios that require you to change your style of play often. Great on Steam Deck, too, though it requires a lot of scrolling and zooming in and out, as the tiles and their connection points are somewhat small and hard to identify once the board is more populated. +extra bonus points for providing board game-style local multiplayer
On se disait bien que jouer aux échecs, faire des plis au tarot marocain ou pratiquer les mots croisés ne devait pas être mauvais pour nos méninges. Mais qui pouvait penser qu’un jour on découvrirait qu’il faut soutenir ces amusements pour enrayer l’explosion des cas de démence et d’autres maux ? Nous y sommes… j'ai pris par hasard a petit prix dans un bundle ce chambers of Devious Design et je dois reconnaitre que c est brillant. Techniquement peu avancé mais brillant. Je ne m'attendais a rien et j 'ai été bluffer par ces règles simples mais avec des ressorts complexes qui font pour moi les jeux de sociétés parfaits. Merci encore pour votre inventivité Messieurs dames les developpeurs.
I found the gameplay extremely repetitive and boring. There's not much beyond pick piece, rotate piece, place piece. Win conditions are often unclear such as "Be the last one left." In that case the game doesn't actually want me to be the last one left, it wants me to be the last one that is able to place a piece on the board and that should be made clear before the match starts because that would make it much easier to build toward that goal. The poor dialogue and near-constant laughing when characters were talking to one another was annoying. There's a bit too much RNG involved in the gameplay and not enough actual strategy, for example in the early matches I played I felt like I was being punished for trying to make use of room placement and completion bonuses and rewarded for simply picking high value rooms to place no matter how I slapped them down on the board. This could have been a brilliant puzzle game but it's not. 3/10 at most. Refunding now...
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 12 | 86% | $5.99 | |
| — | 0 | — | — | |
| $643.3K | 2.8K | 84% | $9.99 | |
| $29.2K | 110 | 92% | $11.99 | |
| $13.4K | 186 | 99% | $3.99 | |
| $8.5K | 85 | 82% | $3.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $37.3K | 83 | 87% | $8.99 | |
| $37.3K | 82 | 94% | $19.99 | |
| $37.3K | 80 | 59% | $19.99 | |
| $37.3K | 58 | 86% | $24.99 | |
| $37.3K | 123 | 50% | $17.99 | |
| $37.3K | 107 | 66% | $17.99 |